jmalter -> RE: Fighter gun ammo and fuel (1/26/2013 5:57:08 AM)
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during a combat-replay, we can assume that the game-engine is rolling its dice against a complex matrix that includes the plane's capabilities; the pilot's EXP, Skill & Fatigue; the sqn commander's skill & aggressiveness; altitude difference; base supply-level; etc. but the combat-replay screen has only a limited vocabulary of msgs is can show, it can't tell you that "low-experience pilot loses contact w/ wingman, his radio isn't working, he phreaks & heads back for home." that would be really too much detail, it's enough in this game to watch your sqn's fatigue, give it the best available pilots for its mission, keep it up-to-snuff w/ pilots & planes, & keep its base well-supplied. if you can't do all of this, then it's time to realize that mebbe you're on the losing end of this fight, so should i reinforce, withdraw, or fight to the last man w/ what i've got?
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