RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (Full Version)

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jmalter -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/25/2013 9:02:22 PM)

add'l blather wrt pilot training:
- for me, '70' is the magic number for skill-gain accomplished thru training alone. but a good combat pilot needs 70 Exp, he can't get their unless he's flying combat missions.
- all sqns (both ops & trn) should be filled w/ the full 133% complement of pilots, to maximize training / keep pilot fatigue low.
- arriving sqns are always set to 40% train & max range, the group morale will likely be low. if you don't immediately reset the sqn to 100% trn & rng=0, its morale will stay low.
- likewise, whenever you upgrade or downgrade a sqn's planes, the range will change to max. be sure to reset the range after each up/down-grade.
- make fair regular checks on hotkey A & N, then sort by morale - if a sqn's morale has decreased to <85, take action (switch to 100%trn/rng=0, mebbe replace leader). sometimes a group will get waxed in combat, it'll need to retire/refill/retrain.
- we're both playing against the AI, which follows its script & doesn't really try to mung w/ your air-groups. playing PBEM is likely a whole different story, you'll have much more pressure against your planes & pilots. so, learn how to train efficiently & practice your airframe husbandry vs. the AI, to develop good habits for the future.
- training costs supply, this is no worry in USA, but in China, it'll hurt. consider withdrawing Chinese sqns west to India, where their training won't drain supply from China.

There's also this thing called TRACOM.
- basically, it's a Reserve Pool for pilots w/ Exp >80, the vast majority will be Fighter pilots. they must be assigned to TRACOM individually from their sqns.
- assigning pilots to TRACOM (in batches of 10, per nation/service-branch) will aid the training of pilots in your 12-month replacement-pilot pipeline, adding a point or three to newb pilots' Exp.
- practice husbandry now for future pay-offs. say, when a new CV arrives at Balboa, 's wonderful to fully-staff its VF sqn w/ "don't even think of messing w/ us" uber-pilots from TRACOM.
- or mebbe, 2-3 Fighter sqns training TRACOM pilots to 70+ GrdB, for xfer to arriving B-29 sqns.




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/25/2013 10:49:34 PM)

Jmalter - thank you SO VERY MUCH for the advice.




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/25/2013 11:24:16 PM)

Example of xx/xx/xx training:

Hawaii - 18th PG/6th PS 14 plnes out of max 25 25 pilots. P-40B's. All 25 pilots have orange "Air" numbers, 2 have green, 19 of the 25 have orange or green EXP numbers except those right at 45. 14 of 25 have orange DEF numbers. The unit is at 30/30/20 range 6
18th PG/ 19th PS at PH is 40/20/20 18 planes, 25 pilots, 20/25 have orange AIR - 2 green, 18/25 have orange EXP - 2 green, 8/25 orange DEF.

I have 6 fighter squadrons here debating where to send some.

I currently have 11 pilots in TRACOM of various nationalities. 3 brit, 2 Aussie, 3 Army, 3 Navy.

I have nearly all air units at +extra pilots. Oftimes to maximum.

I thought I read somewhere that search missions where you spot nothing makes no improvement so its why i did a active/train/rest ratio.

Seattle Catalina's: 11/12 40/20/20 ASW 8/11 orange EXP, 10/11 orange ASW - 2 grn,
Nac Search grp: EXP 13/16 orange, 2 grn, nav search 15/16 orange 3 grn, 15/16 DEF, 1 grn - was on 50% train






jmalter -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/26/2013 8:26:18 AM)

orange# = that skill has improved during the current month
green# = that skill increased during the last gameturn

so - lotsa green in a sqn's pilots means they're busybusybusy on the training, but if only 1 pilot in a 100%train sqn has a green#, the sqn is maxed for that particular skill, it's time to either switch to another skill for cross-training, or promote the bastids to Reserve & start over again w/ another group of newbs.

in early-war, many sqns arrive w/ far fewer planes than one would prefer! 2 or 4 planes in a newly-arrived sqn that needs 12 or 25, ain't it wonderful. Send another moan (in triplicate) to the WarProductionBoard. but a sqn is a sqn, even a minimally-equipped sqn will usefully train a full staff of newb Replacement pilots into the mid-high 40s, at which point they'll train better if you throw them another 5 or 10 planes.

wrt "debating where to send some":
- by air, to any base within the sqn's max range, use droptanks if needed, set to 5k' alt, expect at least one ops-loss.
- by ship, create an AirTransportTF w/ AKVs, the advantage is that AKVs deliver the planes in full nick. AKs will work in a pinch, but they deliver the planes in pieces-parts, they'll unload un-assembled & will need maintenance time at the destination to rebuild to flyable condition.
- by train, you can send a sqn to another base beyond its flight-range IF the bases are connected by railroad. this always reqs re-assembly time.
- by magic, you can send a sqn from any off-map base to another off-map base without using ships, but the time will be similar to a low-speed ship, say 38 days from EastCoast to CapeTown.

- some sqns can't be loaded onto a ship, that's because they belong to a restricted HQ, you must buy them out to an unrestricted HQ to load them to a TF.
- some sqns can't fly to an in-range base, or move there by railroad - again, it's b/c of restricted HQ. you can buy out the group, alternatively you can look at the destination base's HQ. It might be better to spend PP to change the base's HQ! Early in my game, I bought several bases in North Oz to ABDA HQ, it was fairly cheap, then I could fly Dutch sqns direct from the DEI w/o changing their HQ.
- when moving sqns, it's best if the destination has enough air-support to accept the new arrivals. awhile back in my game, right after the ship-route from Aden opened in 5/43, I moved a passel of sqns from Aden to Bombay in an AirTransTF composed of xAKs. All these multi-engine planes unloaded to Bombay, which had only 60 AS present & was already supporting an ASW sqn. the airbase was large enough to base the planes, but the support needed by the new arrivals swamped the baseforce's capacity while I was unaware, its fatigue/disruption went north & its morale went south, major logistical bottleneck, took close to a month to fix.
- similarly it's awful to load sqns onto ships, then when they arrive at the destination, you realize the TF's size exceeds the port's docking capacity.
- another thing, NO training occurs when sqns are in transit. but when it unloads to an advanced base, it starts sucking supply immediately under whatever orders it had when it was loaded. supply at an advbase might be sub-optimal, don't waste it on training. best to Stand Down the sqn to 0 training before you load it.
- heh, by now i've scared you off of moving anything to anywhere, best don't try it, just hide under your chair!
- for sure you'll want to move more sqns to the front, those 6 fighter sqns aren't racking up any scores while based in the WC. but there are other methods than movement - 's quicker to take an existing front-line group off ops, or fly it back to a rear-area base, to upgrade its planes & fill it w/ pilots. let's say, 2 of those 6 groups should ship out for the front, while 4 of them stay home for the training train.

quote:


I thought I read somewhere that search missions where you spot nothing makes no improvement so its why i did a active/train/rest ratio.

sometimes reading the forum you get the smell of an idea, you try it out, and it works! so experiment & try different ideas, make decisions based on your game-experience, smack yourself if you screw up, smack me if i give you bad advices, question authority
&c.

TRACOM: I've read they work as groups of 10, so you need to add 7 or 8 to each of these pools.




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/27/2013 4:24:07 AM)

We are still in learning pause:
So search squadrons should be 60/40 active/rest or 100% trainw range 0?
You mentioned moving squadrons to the front - FTR Squadrons - Australia? They have two, one I'm trying to get to PM , another for northern Aus. Alogn with US Army DB's. I have squadrons capable of relocating at San Fran:
49th PG/9th PS {II FTR Command} - (HQ at Hawaii)
2 in the 50th PG, one in 11th AF (only ftr in 11th, others bombers in NW and alaska), other in 13th AF (other two restricted in Eastern US)
8th PG HQ - in II FTR Squad, no idea where any other 8th PG units will appear - none on map.
3 FTR Squadrons in the 51st PG, and the 51st's HQ - all in the 10th US AF. That unit is not on the map yet.

also, The 7th BG, under the V bomber Command is unrestricted.

In Hawaii -
15th PG: One PG/PS of the 15th PG, and the HQ unit in PH, with the other 3 PG units of the 15th in Lahaina and Hilo. (Under Hawaiian AF)
18th PG: Eight 8 squadrons of the 18th PG at PH, with the HQ. (Under Hawaiian AF)
35th PG: One squadron of the 35th, and its HQ (also under Hawaiian AF)
49th PG: One squadron of the 49th and the HQ unit - under II FTR Command (also in PH)
Marine SQDL VMF-211 under US Forward Command is in PH

In LA I also have Marine VMF-221 FTR SQD w/ Buffalos that is unrestricted.

I see I already have in transit on a cargo TF going to Sydney the:
35th PG/HQ
49th PG/8th PS
35th PG/39th PS
35th PG/40th PS
35th PG/41st PS
VP-72

Other islands I have troops and/or engineers/building up: Noumea, Louganville, Savii, Pago Pago, Canton, X-mas Island, Palmyra {I'm sure some of these are at-risk locations}




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/29/2013 3:13:25 AM)

THERE IS NO SPOON
Episode I of the Aaarrrgghh Trilogy

i.e. kinda like geting to third base that very first time.. except that she's dating someone he's just out of town with his folks this wekend and she was bored.... so no second time or follow-up.. just BB's.

kinda like that.

I've lost records of a few days as switching to Beta, archive stopped and I didn't know, etc.

January 16
Batavia - Carrier AFs visit Batavia and play with the CAP, and nearby Kalidj

Singapore and Wuchow attacked.

and.. Sea Combat!
PT Force of 6 ships catches the enemy!
Day Time Surface Combat, near Batavia at 49,97, Range 21,000 Yards

Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya

Allied Ships
PT-31
PT-32
PT-33
PT-34
PT-35
PT-41

Seaman "Sir, enemy fleet ahead!"
Commander "There is NO spoon son"
Sman "Huh?"
Cder "There is no spoon, continue our current heading"
Sman "But Sir.. Carriers!!"
Cder "Imaginary spoons often have imaginary butcher knives with 14" shells which are unhealthy to PT boats when they come into contact, continue orgininal heading"
Sman "But..but..but"
Cder "There is NO spoon"

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese TF attempts to evade combat
Range increases to 21,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
CV Shokaku , CV Kaga screened from combat
- escorted by DD Fuyo
Range increases to 23,000 yards
Range closes to 22,000 yards
CV Shokaku screened from combat
- escorted by DD Karukaya
BB Kirishima engages PT-41 at 22,000 yards
Kingman, C.I. orders Allied TF to disengage


Task forces withdraw.

The second carrier TF (with the Hosho CVE) catches a running DD
DD Pope, Shell hits 2, Torpedo hits 1, and is sunk

IJN Cruiser n DDs visits PM
xAP Macdhui, Shell hits 1, Torpedo hits 2, and is sunk

January 17th

Near Batavia - IJN FTRs and DB's from CVs scare but miss..
DD Barker
CL Marblehead

three xAKLS sunk @ Singapore bringing supplies from abandoned Palembang

Singapore and Wuchow Holding

PM visited again:
Night Time Surface Combat, near Port Moresby at 98,130, Range 3,000 Yards

Japanese Ships
CA Haguro
CL Tama
DD Isonami
DD Uranami

Allied Ships
AM Penguin, Shell hits 7, and is sunk

BUT - I sent my Aussie SCTF to try and help out

Night Time Surface Combat, near Port Moresby at 97,131, Range 3,000 Yards

Japanese Ships
CA Haguro, Shell hits 2, Torpedo hits 1
CL Tama
DD Isonami
DD Uranami

Allied Ships
CA Pensacola, Shell hits 1, on fire
CA Australia, Shell hits 1
CA Canberra, Shell hits 1
CL Leander
CL Achilles
CL Perth
CL Adelaide, Shell hits 1, and is sunk (Powder explosion)

Day Time Surface Combat, near Port Moresby at 98,132, Range 17,000 Yards

Japanese Ships
CA Haguro, Shell hits 11, on fire
CL Tama, Shell hits 2
DD Isonami
DD Uranami

Allied Ships
CA Pensacola, Shell hits 2
CA Australia
CA Canberra, Shell hits 1
CL Leander, Shell hits 2
CL Achilles
CL Perth

CVs near Java headed north.

January 18th

Lae, Namlea taken

Singapore and Wuchow still Hold

Near PM the SCTF catches two DD's
Day Time Surface Combat, near Milne Bay at 100,133, Range 23,000 Yards

Japanese Ships
DD Isonami, Shell hits 6, heavy fires
DD Uranami, Shell hits 17, and is sunk

Allied Ships
CA Australia, Shell hits 2
CA Canberra
CL Leander, Shell hits 1
CL Achilles
CL Perth, Shell hits 2

The CA is nowhere to be seen.. sunk?

Day Time Surface Combat, near Milne Bay at 101,134, Range 23,000 Yards

Japanese Ships
DD Isonami, Shell hits 2, heavy fires

Found it.....

Night Time Surface Combat, near Port Moresby at 98,132, Range 6,000 Yards

Japanese Ships
CA Haguro, Shell hits 5, heavy damage

Allied Ships
CA Pensacola
CA Australia
CA Canberra
CL Leander
CL Achilles
CL Perth

Night Time Surface Combat, near Port Moresby at 99,132, Range 6,000 Yards

Japanese Ships
CL Tama, Shell hits 5, heavy fires
DD Isonami
DD Uranami

Allied Ships
CA Pensacola, Shell hits 1
CA Australia
CA Canberra, Shell hits 3
CL Leander
CL Achilles
CL Perth

Allied subs take out 4 xAKs this round and an xAKL.


January 19th

xAKL Shinai, Torpedo hits 1, and is sunk near Singapore (Betty)
xAKL Chaksang, Torpedo hits 3, and is sunk near Palembang (Nells)

I think LBs based on NW Tip of Borneo is the source of strikes.

I-1 continues its rampage
Japanese Ships
SS I-1

Allied Ships
YP-401, Torpedo hits 2, on fire, heavy damage

otherwise quiet


January 20th

Darwin bombed by Betty's - Japs took base just NW of Ambon
Allied aircraft losses
PBY-4 Catalina: 2 damaged
IJA in China moves forces on road SW of Chengchow
Fighting in Saingapore and Sinyang

Resupply od Midway hits a snag
Night Time Surface Combat, near Midway Island at 158,91, Range 2,000 Yards

Japanese Ships
CL Kinu, Shell hits 2
DD Ayanami
DD Sagiri, Shell hits 1

Allied Ships
AM Grebe, Shell hits 11, and is sunk
AM Vireo, Shell hits 8, and is sunk
AM Bobolink, Shell hits 27, and is sunk
xAKL Manini, Shell hits 34, and is sunk
xAKL Hirondelle, Shell hits 15, and is sunk

January 21 - lost in space

IJN CVs head south to the Java area..

January 22nd

Batavia attacked by
Japanese aircraft
A6M2 Zero x 5
B5N2 Kate x 15

Afternoon Air attack on Kalidjati , at 50,99

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 8
D3A1 Val x 20

destroys some planes on ground

xAKL Patris, Torpedo hits 3, and is sunk near palembang

Dutch AF attacks.. much death

CV Shokaku seen.. never touched
Vildebeasts go in w/out escorts and get eaten alive
CVE hosho seen.. never touched
I lose significant Dutch air strength

IJN Drops forces off at Makassar - unopposed and Watampone both in Celebes
Kavieng falls
Singapore hit, fortifications drop to 2
Singkawang falls

Near Midway I reach third base
Sub attack near Midway Island at 158,91

Japanese Ships
CV Hiryu
DD Tanikaze

Allied Ships
SS Trout, hits 4
SS Trout launches 6 torpedoes at CV Hiryu
all of the trouts torpedos fail to explode

Enemy CV fleets south of Banka island just north of Batavia.

Task force Z, near X-mas island, reinforced with a CL and DDs from Columbo sorties



January 23rd
There is no spoon part 2

Enemy CV attacks near Batavia

Allied Ships
AM Pieter de Bitter, Torpedo hits 3, and is sunk
AM Jan van Amstel, Torpedo hits 4, and is sunk
Allied Ships
xAK Gorgon, Bomb hits 3, heavy fires, heavy damage
xAK La Cordillera, Bomb hits 6, heavy fires, heavy damage

Dutch SCTF headed to bombard newly taken Makassar spotted and bombed but unhurt.

The enemy CV's position was known as twice in the night their lead TF meets a single fleeing TF with the dutch xAKL De Klerk.

In the morning.. the PT TF sails right by them.....
BUT...

A BATTLE - Task force Z encounters the enemy!! Good luck me!! **** happens.. bad luck me!!!


It was SOOOOO painful to watch as my Battleship wasted its ammo firing on Destroyers...
Japanese Ships
CV Kaga, Shell hits 3
CV Shokaku
BB Kirishima, Shell hits 1
DD Hayashio, Shell hits 1, on fire
DD Amatsukaze, Shell hits 3
DD Natsugumo, Shell hits 1, heavy fires
DD Asagao
DD Fuyo
DD Karukaya

Allied Ships
BB Prince of Wales, Shell hits 3
BC Repulse, Shell hits 1, and is sunk (first hit from the first shot of the battle - total Hood action here.. magazine explosion)
CL Danae, Shell hits 1
CL Dauntless
CL Ceres
CL Mauritius, Shell hits 2
CL Capetown
DD Vampire, Shell hits 1, on fire
DD Van Nes, Shell hits 1
DD Scout
DD Isis
DD Jupiter

completely inept.. misses all over.. heartbreaking.... PoW uses its big guns to miss destroyers over and over.. CVs take piddly shell hits from CL

they meet again shortly after...

Day Time Surface Combat, near Batavia at 49,97, Range 24,000 Yards

Japanese Ships
CV Kaga, Shell hits 2
CV Shokaku, Shell hits 1, heavy fires
BB Kirishima
DD Hayashio, Shell hits 1, heavy fires, heavy damage
DD Amatsukaze, Shell hits 2, heavy fires, heavy damage
DD Natsugumo, Shell hits 1, heavy fires
DD Asagao
DD Fuyo
DD Karukaya

Allied Ships
BB Prince of Wales (out of ammo)
CL Danae
CL Dauntless
CL Ceres, Shell hits 1
CL Mauritius
CL Capetown
DD Vampire, on fire
DD Van Nes
DD Scout
DD Isis
DD Jupiter

I couldn't stand to watch this one live.....

and.. ALL Dutch remaining Air Forces refuse to sortie.. I still have air groups.. some have gotten replenishments and repaired damaged planes.. all refused to fly

even Brit torpedo planes refused....

Even when I get the Carriers.. there is no spoon.




Eambar -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/29/2013 5:20:06 AM)

Hi uncivil servant (and those providing advice),

As another NooB about to start first campaign, thanks for the AAR.

A few things in there I didn't realise were so important (pilot training!).

Will continue to follow closely...

Cheers




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/29/2013 5:32:05 PM)

Doggie3 - So glad to be of assistance! I figure that if I included enough humor (haven't done so well at that) and kept whining to a minimum (Ditto) I might get some experts to come in and see how fresh eyes handles the game. I knew that I know just enough to get myself into trouble and that my learning curve would be vastly improved instead of a long slow learning climb. I also didn't know how important some things are - I have learned that using the Beta is important as even just a few days I see differences.

Jmalter and BBFanboy have been of great assistance as its "from the source" as hunting and reading in certain areas that can contain conflicting information. I'd rather trust an expert/advanced user than my greenhorn interpretation of the "best way to do X".

n01487477 was helpful in trackerAE issues and set-up - I highly recommend tracker to a lesser extent but also the daily report program so one gets concise daily rundown (which also helps in AARing).

Fear the Betty's.. FEAR the Bettys




BBfanboy -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/30/2013 12:50:16 AM)

Your experience with Prince of Wales and Repulse is pretty much what I have seen in my first couple of sandbox games. I would send them into a definite intercept in good conditions and they just could not hit anything, while the Japanese surface ships fired twice as much and hit often. So on the next outing I changed a few things:

1. Replace Tom Phillips, whatever the PP cost! There are some excellent RN officers available.

2. When you are sure there is going to be an intercept, put your ships on FULL SPEED. It makes them harder to hit [especially by the dreaded Long Lance torps] and more able to keep in contact with the enemy, or break off the action if the enemy is too powerful. Ensure the TF is well fuelled before you do this.

3. When not assigned to a specific operation, send the TF on a patrol pattern that will keep them out overnight. It takes a while but eventually this increases the ships' crews experience level. Stay near a base with lots of fuel and able to repair the largest TF ships while doing this.

4. When you can, use multiple SCTFs to intercept to use up the enemy's ammo and ops points. The first ones may suffer but if you can get British DDs in torp range when the enemy is low on ammo and movement points ...

Items 2-4 above also apply to US TFs. When I did the above my "luck" improved greatly!
Good luck.




jmalter -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (4/30/2013 10:53:12 PM)

BBfanboy gives some good advice here,

but i disagree w/ his #2. I don't think fullspeed gives you an advantage over missionspeed during combat, tho' it might be needed to get to the intercept-point (and to get out of Dodge afterwards).

his #3 is well-taken, ships on active ops gain crew-experience, disbanded ships in port do not. if fuel is at a premium, put the combat ships in appropriate TFs that just stay in port, they'll gain some crew-exp, but more slowly than if they were sailing around on patrol. the IJ has a nasty habit of sending subs into your ports, where they'll launch a mini-sub or drop some mines. In-port ASW & MSW TFs will stomp on that stuff right away.

there was a thread recently, hmm, here:
http://www.matrixgames.com/forums/tm.asp?m=3311684
wrt SurfTF composition. even when you need an immediate SurfTF composed of what's available at the time, pay attention to keeping 'like w/ like' in the TF - adding that add'l CL (w/ lower speed/maneuver, or lower gun-range) can degrade your effective combat-power. Or a DD w/ only 3k fuel-capacity might req a refuel from cruisers in the TF, using 250 ops-points & reducing the TF's speed during that phase by 1/4th.

also, didn't you know that you can't have any spoons? they're needed back in DC, where WSC has arrived for several weeks of consultations, along w/ the entire Imperial General Staff & a coupla' dozen WRENs. Diplomatic dinner-parties have used all the available spoons. check your <I> screen's Industry/Troops/Resource Pool button for the spoon production-rate, likely there aren't any in the pools, nor will there be 'til mid '43.

as you reported in your latest AAR, the PTs did nothing against the IJ CV TF, but did you note the "CV Shokaku , CV Kaga screened from combat" msg, that's likely what happened in the TF Z vs. IJ CV combat. (Escorts charge to protect the carriers, cf. the Taffy 3 escorts at Leyte Gulf.)

of course PTs aren't gonna attack in daylight when spotted at 20k yards, they're gonna run away. PTs like to attack at night in the dark of the moon. & your 1st several dozen USN PTs lack radar, check their upgrade-date & cycle them thru your rear-area ports when the radar upgrade is available - give the upgrade, then return them to the PT pool.

finally, it's hard for me to tell what you're trying to accomplish in your game, your AARs focus on tactical combat. IMO you should be in 'fighting withdrawal' mode, w/ victories counted as 'successfully moved Dutch airsupport LCUs to Oz, rescued the Rabaul LCU back to Port Moresby'. Fighting into the teeth of the IJ expansion is, perhaps, not the best long-term strategy?





uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (5/2/2013 5:58:50 PM)

BBFanboy - I think I did replace Tom Thumb - but I'll have to confirm. I have NOT been doing that - sending ships out to gain experience. Oops. I generally have my ASW TFs patrol two spots then come back to port and remain for 1 turn allowing refueling plus a day to just sit and look.

I was afraid to use full sped as often when the little DDs get low on fuel they make the TF run off and the trip from C.I. IO to outside Batavia would've drawn massive fuel in a full speed run.

I was afraid to split up the British fleet else I have a few paltry DDs and a CL vs a BB, DD's and CVS. I hoped the PTs would strike first and/or immediately afterwards.
Thanks for the advice.

Jmalter:

Thank you for the composition link. I did just throw them together to try and get as big a force as possible so if I caught a CV fleet I could outnumber it and hopefully smash it.

Thanks for the advice.

Strategic:
I don't mention certain strategic things I do b/c I don't want my AAR to get even more unwieldy and wordy making viewership, as it is, drop. MY strategy has been thus:
I pulled back a couple AA groups from Singapore and the reconstituted Indian 7th & 9th Divs from Singapore Region. One went to Java. Other went to Calcutta.

I am essentially trying the "things that are impossible" in the game. i.e. trying to hold a potion of the DEI, trying to hold Rangoon, trying to hold the islands East of Noumea and the like, holding PM, etc. I want to experience how hard those things really are and what happens if I try to hold them. Thus, all the early British forces on transports early in game all went to Rangoon region. B-17s from Manilla were bought and shipped to Sing, then to Calcutta for long range bombardment when IJA gets close enough.

I have transferred ALL Dutch forces except those at Medan and Ambon to the Java island. All Dutch AF's located there along with British Torpedo planes, and later Buffalos, that fled Singapore but could not fly over to Rangoon b/c I left them in Sing a little too long.

In China I'm seeing how hard it is to hold versus normal opposition, much less, a another human player buying out korean/russian border forces.

US Navy forces, carriers, I've hidden from the KB as I'd likely risk them. I have not bought out many US units yet as I spend them on Brit Singapore units and Dutch forces as I don't know where the axis of attack will be and what opportunities I will have, and where, to counter-attack.

I want to learn how much it hurts to resist, and where, and then learn where I can try and hold until killed and where it is hopeless.




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (5/4/2013 7:15:19 PM)

January 24th

Apparently in moving ships n stuff the British SCTF was commanded by one Leach, 61 naval, admin 50, aggression 33


Anyway..
Some Nells swing by and put a torpedo into the CL Danae at Batavia.. 52/64 (57 major)/2 is all.

Dutch Air Forces Scramble to go after the CVE Hosho Group.
more casualties on top of the already sustained
5 B339
4 CW-22
4 139WH
2 L-212
1 Buffalo
2 75A-7 Hawk
BUT
A group of swordfish arrive and they put a torp into her!
CVE Hosho, Torpedo hits 1, on fire, heavy damage

Lots more troops landing on Ambon. I supplied Ambon well b/c they have CD unti but they're now getting quite outnumbered.

Ever since the switch ot the Beta Singapore Defenders have done piss poor. Its 1 to 1 odds now, forts @ 1.

Elsewhere..
My Dutch bombardment TF hits Kendari, and absolutely nothing.. no planes, no troops, nothing.
My American Bombardment TF with 3 CAs, 5 CLs, and 2 DDs hit Rabaul only Damaging some 20ish Nates and Sallys and some ground troops. No bettys or Nells... this should be good.

At Sea - The PoW and her TF meet the CVE TF and run away.

and AGAIN.. PTs refuse to engage

Night Time Surface Combat, near Batavia at 50,96, Range 10,000 Yards

Japanese Ships
CV Shokaku
DD Hayashio, heavy fires, heavy damage
DD Amatsukaze, heavy damage
DD Fuyo
DD Karukaya

Allied Ships
PT-31
PT-32
PT-33
PT-34
PT-35
PT-41

PTs disengage at 10,000 yards


and then I see No Spoon continues

Night Time Surface Combat, near Batavia at 50,96, Range 9,000 Yards

Japanese Ships
CVE Hosho
CS Mizuho
CS Chiyoda
CL Yubari
DD Mochizuki
DD Shiokaze
TB Hiyodori

Allied Ships
PT-31
PT-32, Shell hits 1, and is sunk
PT-33
PT-34
PT-35
PT-41

I swear to all that is unholy how do I stop this.. this is just blatant refusal to obey orders b/c it might be damgerous..
PT boats.. night.. zoom in, drop torps then run for home..

The Dutch SCTF at Kendari lays was to 2 PBs, 1 AK, 2 xAKs, and 1 xAPs
3 xAKs sunk as Makassar.

Surface Combat at Rabaul... First they find an xAK and use ammo.. then trouble brews..

Day Time Surface Combat, near Rabaul at 106,125, Range 25,000 Yards

Japanese Ships
BB Hyuga, Shell hits 56, heavy fires
CA Mogami, Shell hits 1
DD Yakaze
DD Hokaze, Shell hits 2

Allied Ships
CA New Orleans, Shell hits 1
CA Minneapolis
CA San Francisco, Shell hits 6, on fire
CL Raleigh, Shell hits 2, heavy fires
CL St. Louis, Shell hits 2, on fire
CL Helena, Shell hits 3
CL Phoenix, Shell hits 2, heavy fires, heavy damage
CL Honolulu, Shell hits 3, heavy fires
DD Cummings, Shell hits 1, on fire
DD Selfridge, Shell hits 1, on fire

CL Phoenix sinks after the battle.
CLs Raleigh and Honolulu sink at the end of the turn
Most of the shell hits were from the BB Hyuga
The Cruisers wasted their shells on enemy Destroyers (can I exchange my ship AI's with my opponent.. mine shoot at crap)
Most of the shell hits on the Hyuga were from destroyers.. "just impacted on the surface"

I know I have an enemy cruiser fleet in the celebes sea.. poor guy almost made it on his weird journey from Hong Kong.

Night Time Surface Combat, near Tawi Tawi at 71,92, Range 10,000 Yards

Japanese Ships
CA Ashigara
CL Naka
CL Kuma
DD Matsukaze
DD Hatakaze
DD Asanagi

Allied Ships
MTB 8, Shell hits 1, and is sunk


January 25th
Bettys bomb Batavia Airfield in night attack. They destroy 8 precious 139_W bombers

Three seperate amphibious groups land at Ambon. I divert an inbound xAKL with supplies to go elsewhere as the dead require none and Ambon is outnumbered.

My Dutch SCTF bombards Kendari again this time scoring hits
Japanese aircraft losses
G4M1 Betty: 22 damaged
A6M2 Zero: 6 damaged
Ki-48-Ib Lily: 3 damaged
Ki-48-Ib Lily: 1 destroyed on ground

and then.. a magnificent cock-tease to start the night
Sub attack near Singkawang at 55,87

Japanese Ships
CV Kaga
DD Asagao

Allied Ships
SS Spearfish

SS Spearfish launches 4 torpedoes at CV Kaga

PTs had Shokaku and Hosho, subs had Kaga.. anyone else wanna get close and eith miss and run-away?

Why yes, yes there is.. Dutch Captain of the K-XII Van Den Bosch flips me the bird and then
Surfaces his ship!
Submarine attack near Billiton at 52,95

Japanese Ships
CVE Hosho, Shell hits 1, Torpedo hits 3, heavy fires, heavy damage

Allied Ships
SS KXII

CVE Hosho is sighted by SS KXII
SS KXII attacking CVE Hosho on the surface
Ammo storage explosion on CVE Hosho
I trust the good captain when he says he heard sinking sounds very very much.

My dutch SCTF near Watampoe encounters
Day Time Surface Combat, near Watampone at 66,105, Range 18,000 Yards

Japanese Ships
DD Inazuma, Shell hits 18, heavy fires, heavy damage
PB Shonon Maru #15, Shell hits 1, and is sunk
xAP Kokuryu Maru, Shell hits 21, and is sunk

Allied Ships
CL Java
CL De Ruyter, Shell hits 1
CL Tromp
CL Durban, Shell hits 4
DD Barker, Shell hits 1
DD Bulmer
DD Paul Jones, Shell hits 1
DD Whipple, Shell hits 1
DD Banckert, Shell hits 2
DD Witte de With, Shell hits 1

Japanese ground losses:
Guns lost 12 (8 destroyed, 4 disabled)

The Inazuma gave a hell of a lot better than it got...

then encounters three xAKs but withdraws as they are low on ammo,....

and for the American SCTFs (multiple as had cripples)... there is a Carrier in the Area

Morning Air attack on TF, near Buka at 110,128

Weather in hex: Heavy cloud

Raid spotted at 12 NM, estimated altitude 21,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 5
B5N1 Kate x 10

No Japanese losses

Allied Ships
CA New Orleans
CA Minneapolis
CL Helena, Torpedo hits 1, on fire

Aircraft Attacking:
10 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

Singapore will fall soon.. IJA combat engineers reduce fortifications to zero but fortifications go back to one at end of phase.
60K attackers versus now 22K defenders.

in China..
fighting in Nanning.. I should be able to trash the lone attacker soon
Near Lang Son its a stalemate.. I'm 12K vs. 6K IJA but atackers are tired and used up. attacking at 1-2 to 1-3 assault odds.
Allied Deliberate attack

Attacking force 12001 troops, 86 guns, 0 vehicles, Assault Value = 132

Defending force 6125 troops, 72 guns, 11 vehicles, Assault Value = 108

Allied adjusted assault: 86

Japanese adjusted defense: 195

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
190 casualties reported
Squads: 3 destroyed, 10 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
177 casualties reported
Squads: 3 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 0 disabled

Sinyang got quiet. IJA has taken no aggressive action in some time.
IJA troops occupy the road SW of Chengchow (est some 5,500)
and the road East of Nanyang

I have dispatch troops from Nanyang to, hopefully, overpower the lone unit.
I am also risking a sortie from Chengchow to encounter the road troops to SW. [:o]
Two Inf. Corps ith 440 AV between them and a Cavalry unit with another 181.
I now have five poorly supplied corps at Wuchow. IJA has not attacked. I am moving one corp across the river to recon in force and sethimself up on the safer western side of the river.
IJA has not moved to engage at Bataan.





BBfanboy -> RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief? (5/4/2013 10:27:45 PM)


quote:

ORIGINAL: uncivil_servant

Apparently in moving ships n stuff the British SCTF was commanded by one Leach, 61 naval, admin 50, aggression 33
...
At Sea - The PoW and her TF meet the CVE TF and run away.

Ya think maybe Leach's aggression had something to do with it?

quote:

ORIGINAL: uncivil_servant

and AGAIN.. PTs refuse to engage

Night Time Surface Combat, near Batavia at 50,96, Range 10,000 Yards
PTs disengage at 10,000 yards
...
Night Time Surface Combat, near Batavia at 50,96, Range 9,000 Yards
...
I swear to all that is unholy how do I stop this.. this is just blatant refusal to obey orders b/c it might be damgerous..
PT boats.. night.. zoom in, drop torps then run for home..



The detection range is the key for PT attacks. Detected far off. the enemy has lots of time to shoot at them while they approach, racing or not! Suicide is not an option for those seeking promotion!

They need very low moonlight conditions [probably less than 15%] to get detection less than about 3K yards and therefore a chance to make a torpedo run. Shooting single torps, they have to get a lot closer than a DD or sub shooting off a spread of several torps.

Also check the stats of every PT/MTB skipper. They need high naval, high aggression. The good part of it is that changing the captain can often be done without spending any PP.




jmalter -> wrt your strategy post#71 (5/4/2013 10:43:55 PM)

quote:

ORIGINAL: uncivil_servant
Strategic:
I don't mention certain strategic things I do b/c I don't want my AAR to get even more unwieldy and wordy making viewership, as it is, drop. MY strategy has been thus:
I pulled back a couple AA groups from Singapore and the reconstituted Indian 7th & 9th Divs from Singapore Region. One went to Java. Other went to Calcutta.

I am essentially trying the "things that are impossible" in the game. i.e. trying to hold a potion of the DEI, trying to hold Rangoon, trying to hold the islands East of Noumea and the like, holding PM, etc. I want to experience how hard those things really are and what happens if I try to hold them. Thus, all the early British forces on transports early in game all went to Rangoon region. B-17s from Manilla were bought and shipped to Sing, then to Calcutta for long range bombardment when IJA gets close enough.

I have transferred ALL Dutch forces except those at Medan and Ambon to the Java island. All Dutch AF's located there along with British Torpedo planes, and later Buffalos, that fled Singapore but could not fly over to Rangoon b/c I left them in Sing a little too long.

In China I'm seeing how hard it is to hold versus normal opposition, much less, a another human player buying out korean/russian border forces.

US Navy forces, carriers, I've hidden from the KB as I'd likely risk them. I have not bought out many US units yet as I spend them on Brit Singapore units and Dutch forces as I don't know where the axis of attack will be and what opportunities I will have, and where, to counter-attack.

I want to learn how much it hurts to resist, and where, and then learn where I can try and hold until killed and where it is hopeless.

the game reqs planning, building, training, & logistics as well as tactical skill. what i get from your AAR is far too much focus on battle-reports, & far too little on shipping fuel to Cape Town, building up infrastructure & supply-levels (SW of Pearl, N of Port Townsend) in support of future ops. this indicates that you focus on the tactical, to the detriment of the strategic.

vs. the AI, it's quite possible to hold Rangoon, Port Moresby, & Noumea - but only if you hang on to Singers & Clark/Bataan for as long as possible. The keys to holding out there (and in the DEI) are to conserve supply while maintaining a credible CAP for as long as possible. In my view, you are wasting supply, LCU capability, airplanes, & ships w/ your counter-attacks.

the IJ is at its peak, it's coming to cut your throat. your forces are at their low-point in combat power. When Singers & the Philippines fall, all those IJ LCUs will transfer to Burma & the DEI earlier than your friends would wish. Many of your cruisers & DDs will be sunk or overloading the dockyards in Oz trying to repair major damage, by 8/42 you'd rather they were still active, upgraded & available for the Solomons fight.

sigh. at least you're keeping your CVs away from the fray.




uncivil_servant -> RE: wrt your strategy post#71 (5/5/2013 4:20:38 AM)

BBFanboy - So, what do I want in my admirals? I've read that Air doesn't matter for admirals or even ship captains.. so.. what do I want Naval most? aggressivenes I understand but is Admin next in line or inspiration?

Jmalter - Again - I doubt Id have any readers at all if I detailed my supply convoys and the like. Abadan is feeding India, Cape Town feeding Colombo/India. Fleets going to East Coast and Ingerland for transport to CT.

I stripped DEI of supply and fuel with exception like balikpapan and Palembang where I didn't get al the fuel out. Supplies fed Singapore and Java. Singapore has fallen though they had fuel and suplies to spare. The two main ports on Java have 86K and 76K in supplies with 20K and 39K fuel respectively. The rest of the fuel carriers/supply carriers to lesser extent went to western Aus and/or rangoon.

In the north I'm currently trying to prepare Dutch Harbor, Kodiak, and Adak at present. Anything on mainland also a yes naturally.

South Pacific islands being built up with supplly and fuel depots - X-mas, Tahiti, Pagox2, Savaii, Suva/Nadi, Louganville, and Noumea

I'm using Java as a sub hub and staging area for dutch and former manilla usn forces to pinprick enemy landings. Not quite as sucessful at that in the Solomon Sea





BBfanboy -> RE: wrt your strategy post#71 (5/5/2013 7:46:48 AM)

Re: leaders

Some experienced forumites have posted different ideas, but here is what my experience tells me:

Leaders in rear area HQs need high admin and leadership skills and some (~60) skill in their land, sea or air element. Their job is to get the fighting units what they need and give some general direction.[no pun intended]

Admirals at sea with a SCTF need high naval skills, leadership, and aggression appropriate to the types of ships in the TF. BB TFs should not be extremely aggressive [over 65] if that means charging into enemy torpedoes. They should stand off and use the power of their big guns at ranges where lesser guns are not very effective.

An all-DD TF commanders should have very high aggression [70+] so it will close the enemy and launch torps - DDs are expendable.

For cruiser TFs, it depends on the opposition - when enemy BBs are expected, aggression around 60 is good while 70 is good for meeting equal or weaker enemy TFs. The commander should engage and decide whether to close or disengage based on what happens in the first couple of exchanges.

For Air Combat TFs the admiral should have high Air skill - just check out Halsey and Mitscher. I think this affects strike/CAP targeting and coordination. Naval skill is not so important for the Admiral as his maneuvering is not supposed to be for the purposes of firing guns.

Ship captains all need high naval skills and leadership/inspiration at least in the 50s. Aggression depends on ship type - higher for DDs, a bit less for CLs and CAs, moderate for BBs and on the skittish side for CVs.
Naval skills seem to help target acquisition and hitting [gun or torp], dodging enemy salvos, and damage repair efforts. Not sure if leadership or naval skills help avoid collisions - maybe a bit of both. Inspiration may help with damage control and firing back after being damaged.

As you can tell, some of the above is conjecture, but it is based on observations of many battles and review of the admirals/captains involved after the fact. With the right leaders battles are rarely disasters and often get better results than you might expect from the on paper comparison of the forces involved.

PS - Check out Palliser for Force Z.




uncivil_servant -> RE: wrt your strategy post#71 (5/8/2013 10:56:55 PM)

January 26th

The BB Colorado ends its repairs and refits from Dec 7th and rejoins the fleet in Seattle.
BB Revenge arrives at CT
Enemy Air Forces bomb everything.
Darwin bombed - need to move fighters here.
P-40's at PM give much needed air cover while a unit of Banshees give PM a chance to strike at attacking ships.

Ground Combat near Nanyang causes the IJA unit to retreat SE.
Ambon under attack
Bataan peninsula still clear of IJA forces
At Nanning I outnumber the attackers considerably so I am counter-attackign to free a unit to head SW and end the stalemate near Lang Son
Singapore is on its last legs. Still plenty of supplies but fewer and fewer people shooting back.


January 27th
Fortress Singapore Falls


I am using Blenheims and B-17s from Calcutta to bomb IJA forces at Moulemein.
Bettys visit Darwin again.

Landings continue at Ambon. IJ forces land at Baker island.

Moulemein fighting on the ground - right now 18k attackers versus 13k defenders.

At Nanning I perform a shock attack - and suffer zero casualties.
round combat at Nanning (72,55)

Allied Shock attack

Attacking force 12387 troops, 122 guns, 0 vehicles, Assault Value = 431

Defending force 1756 troops, 15 guns, 0 vehicles, Assault Value = 6

Allied adjusted assault: 854

Japanese adjusted defense: 1

Allied assault odds: 854 to 1

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
preparation(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2616 casualties reported
Squads: 110 destroyed, 0 disabled
Non Combat: 138 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 16 (16 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
55th Prov Chinese Division
66th Chinese Corps
9th Chinese Base Force
35th Group Army
18th Artillery Regiment

Defending units:
1st Ind.Inf.Group

Niceeeeeeeeeeeeeeeeeeee.............

Singapore falls to a shock attack of some 52k combat attackers and the 23k defenders surrender.
after the turn the number of enemy's seen at Singapore is 99k and change

Near PM enemy CA commanded SCTF nails some transports.


January 28th

Indomitable arrives at Aden
Enemy landings at Ambon continue, start at PM. Tulagi and Baker Island taken.
Using three units of CHN bombers to attack IJA forces out in the open E of Nanyang.

Banshees at PM light up a xAK and place a bomb on the CA Chikuma.

otherwise quiet



January 29th

I get intel:
8th Engineer Regiment is planning for an attack on Noumea.
Currently at Noumea is:
Cavite USN Base Force - 1av
New Caledonia INF - 27av

21 Nells visit Kalidjati in Java, 1 shot down, 16 damaged out of 21 visitors.

CVL near Batavia again - Batavia visited by Zeros and Kates

IJ lands at undefended Palembang. Palembang was down to less than 10k supply as I was stripping it of everything I could.

OUCH
round combat at Moulmein (55,55)

Japanese Shock attack

Attacking force 21315 troops, 209 guns, 32 vehicles, Assault Value = 751

Defending force 11422 troops, 117 guns, 65 vehicles, Assault Value = 403

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 631

Allied adjusted defense: 133

Japanese assault odds: 4 to 1 (fort level 2)

Japanese forces CAPTURE Moulmein !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), preparation(-), morale(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
1778 casualties reported
Squads: 63 destroyed, 75 disabled
Non Combat: 1 destroyed, 13 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
6750 casualties reported
Squads: 132 destroyed, 9 disabled
Non Combat: 351 destroyed, 44 disabled
Engineers: 47 destroyed, 0 disabled
Guns lost 77 (77 destroyed, 0 disabled)
Vehicles lost 79 (79 destroyed, 0 disabled)
Units retreated 2
Units destroyed 1

Defeated Allied Units Retreating!

I did not catch the reinforcements arriving

I see 30K in the square after. I begin to udnerstand why holding Rangoon is not a realistic possibility. Simply too many ground units coming their way.

Palembang falls naturally.




January 30th


Brunei bombed. Little Brit unit stuck there is only allied place left on north side.

CVL Zuiho brazenly stops off at the base beside Batavia. Dutch AF mauled trying to bomb her.
Banshees at PM continue to light up xAKs dropping men to attack PM.
Landing stil continue at Ambon. Little CD unit earning its pay and then some.

PT TF meets Zuiho TF but under 96% moonlight the Zuiho evades.

I am grinding up the IJA 32nd division near Nanning as I outnumber it fairly well.
Allied Deliberate attack

Attacking force 16096 troops, 76 guns, 0 vehicles, Assault Value = 535

Defending force 4693 troops, 98 guns, 42 vehicles, Assault Value = 49

Allied adjusted assault: 364

Japanese adjusted defense: 24

Allied assault odds: 15 to 1

PM and Ambon under attack.


January 31

CAP at Rangoon holding up fairly well. AVG 1st flying tigers and 67 sqn RAF with Hurricane IIb's

Landings continue at Ambon... new landings at Terapo west of PM. PM surrounded. Sea lane to Darwin deemed - hazardous.

PTs revisit the Zuiho - and she again avoids. She's headed back north as she meets xAKL remnents taking the last allied plunder from Palembang.

CHN land forces chew up:
Defending units:
6th RGC Division
8th RGC Route Brigade
22nd RGC Temp. Division
near Chengchow, they retreat across the river

attacks continue at Ambon and Port Moresby.

End of January.







uncivil_servant -> RE: wrt your strategy post#71 (5/8/2013 11:09:15 PM)

February


February 1st

I get intel that an attack on isolated Brunei finally planned.
Bataan is still Jap free. But the supplies continue to be used. At 15K now.

Bettys visit cooktown is AUS and sink a xAKL. Fighters for defense already enroute.
Torps expended on xAKs in the strait between Palembang and Brunei obv. IJN transports hauling looted fuel.

Ambon and PM hold, but just. Fortifications at zero with defenders trying to rebuild.

February 2nd

MORE landings at Ambon. 10K Japs attack at wuchow and lose 2296 of them. I have no supplies to do anything but sit there.

PM and Ambon continue to be attacked. Situation in doubt.






Eambar -> RE: wrt your strategy post#71 (5/10/2013 7:16:24 AM)

Hi uncivil_servant,

I would be interested to know if you would do anything differently on set-up now that you are a few months in? Did you find the Allied Set-Up spread sheet helped form a defence or have you adjusted it a lot? Anything you could have done differently to prolong Singapore's fall? And PM - I understand that you sent extra forces in there that were called for on the set-up spread sheet, have they made any difference to the overall defence?

Following closely to see if I can adjust anything prior to kicking off my own first campaign.

Cheers




uncivil_servant -> RE: wrt your strategy post#71 (5/11/2013 8:49:49 PM)

A visitor! Good sir.. always know tht in THIS store we wont make you bang your parrot on the counter before letting you have a refund. No good sir, we'll just make sure you set in on fire with government approved and inspected friction sticks, sign forms 1024-AF for documentation of temporary permission to violate safe work conditions to be filed with RM and HQ, form 5483B-version 4, not three please it has the wrong address, sending one copy to central records and two to the offices of job security, and the office of inane jobs we pay people to do to verify that yes, the form says it an approved form, it is signed by something (legibility isn't required but you may be asked to complete a verification warrant in red ink with four witnesses no more than three may be related to the signee, which is you, etc......

*WHAP WHAP WHAP*

For singapore: I might not have reformed and moved out the two reformable 9th and 11th indian divisions but in the long run they might do me more good where I sent them (Calcutta and Batavia). I did also move out some air HQs and an heavy AA unit but I'd do it again in no time.

The allied set-up spreadsheet was a godsend for the, "I have three thousand things I can click and move.. now what.." now once a plan sees combat it isn't worth the paper it was printed on but having someone initially push in a direction is and will-be helpful even if one forgets what steps two and three might be with air unit X. You'll think of other potential uses for what units you can move around.

My problem has been the phillipines. Supplyless units, my defending clark and bataan at the same time splitting my forces now leaving me with IJA just looking at my forces as they slowly go through their supplies. Such a waste of AV. I'd want to do it differently but am unsure exactly how.

I'm building my supply lines now. So many bases, so many damn islands, too few base units and too few contruction units.

China i am learning much about land combat and the value of space and time. Because my opponent doesn't surge forward making me move from certain locales I am able to settle in into a sitzkreig but instead of one where I await destruction I am instead slowly, ever so slowly, growing in power whereas my opponents forces are not. Its just a matter of where they are sent. Resistance in various areas versus a full pull out allows me to use my frontline forces to abuse my opponent if and when he sends forth something agressively. I can try and pounce and use numbers to deal damage to valuable experienced units.




uncivil_servant -> RE: wrt your strategy post#71 (5/11/2013 9:51:25 PM)

Too few Thumbs. Too many holes in the Dyke.

February 3rd

Fall of Ambon

B-17s sent to Calcutta originally from Clark Field continue to get x10 the results as do blenheim bombers attacking the same target. Now three groups of blenheim units in the area reduce that to only x5 or x4 the return but only if all three units fly.

The A-24 banshees that appear in Australia (and the p-40s) with a removal date in march are a godsend. Something I can use in PM to kill ships as landbased bombers useless and out of range.

My remaining dutch air forces scramble to attack cargo TF that are within their attack range, putting them near Palembangs new CAP unbrella. Ouchies ensue. Unlike singapore where the Buffalos got regular replacements there are no dutch fighter replacements. CAP is dying. Bombers for naval attack also dwindling fast.

An idea comes to me. I have Banshees and P-40s in australia making mean faces at IJ forces. Move them here.. get use out of them.. IF I can get them here.

More troops land at Ambon and Cebu.

With the shock attack at Amdon, ambon falls. I wish I had sent another 1-2 of those tiny Dutch island infantry here just to hold the tide back under cover of their CD guns which have been fun to watch. Ambon still had supplies (just less than 5K) so their CD guns put many holes in xaks and xaps.


February 4th

Australian Hudson air units are sent to Java from Darwin. Darwin has more planes than support and Java needs teeth.
I continue to slowly beat up the two IJA forces East and Lang son. Taking forever.
IJA unit caught in the open trying to get behind my front lines surrounded and destroyed near Nanyang - IJA 32nd division.
IJA shock attaks Pegu. They border Rangoon. Changing my mind I have decided to stay and make them pay for it.

I hold PM by a thread:
Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 5750 troops, 75 guns, 0 vehicles, Assault Value = 138

Defending force 4142 troops, 43 guns, 24 vehicles, Assault Value = 90

Japanese adjusted assault: 87

Allied adjusted defense: 55

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:


February 5
Battle for Java begins.


Amphibious landings at Merak. In Java I have forces all over the island. Concentrated in Batavia and Soer but I have good strength at landing points. If landings are done with insufficient strength to push back the defenders I will pounce on said landings with nearby land forces. A very stong landing will result in defenders retreating and defenders making a stand at best defensible location to defend against the invasion.
Only thing I'd do differently is have my spare CD unit in Batavia already in Kalidiji. Remember, I stripped the DEI to send forces, fuel, and supply, here to defend in depth and combined many units.
In the West:
Merak: 75 AV behind the 2nd KNIL
Batavia: 946 AV including such mentionables as the 11th Indian Div w 357, 1st mech dutch cavalry w 89, NS Knil w 106, another two INF units in the 70's, an ARM unit w/ 50, and other assorted lesser units. They rest under the Dutch AA unit plus the 2nd Heavy AA unit formerly of Singapore. 82K supplies.
Landlocked Buitzen and Bandoeng: both have an INF unit avg-ing. 30 AV for protection versus airborne as well as isolated fresh unit for reinforcement whereever.
Tjilatjap: Behind their CD unit they have their 21 AV Base force (reconstituted from various subunits), an 10 AV INF and another INF batallion at 50AV.

Central to East:
Landlocked Djok, Soerak, and Madioen: Each have a base unit building AF, Djok has an INF unit w 32AV.
Semarang: Two INF units, one at 32 AV and the 1st Knil at 102AV.
Tjepoe: Closer to Soer it has two INF units at 19 and 41 - the latter the Winnipeg Grenadiers - its Base force has 14 AV.
Soerabaja: (Much later I have decided to move the Tarakan CD unit to Semarang) - Two CD units, 6th Knil at 77 AV, Barisan Knil at 84 AV, Menado Garrison at 52 AV, Base Force at 39 AV and three more INF units two in 20s and one in lower 30s. 75K supplies
Malang: Three INF units coming in at 46, 39,and 19 AV.
Probol: Two INF units at 27 and 28 AV.
Loemadjang: One INF at 28 AV.
Banjoe on the tip: One INF with 46AV.
Pameksan: One INF with 13 just to be invasion bait.

So far just a Recon Rgt is landing at Merak.

In other news - a ragtag fleet headed by the Warspite, formerly of the shipyard at Seattle, with 2 CAs assorted CLs and DD's bombard IJA attackers at PM and kill a massive.. 10 men. Yes. 10 men.

The Zuiho's task force is spotted and encountered east of Java.. to a most frustrating end as no one can hit a damned thing!
Night Time Surface Combat, near Sepandjang at 62,106, Range 8,000 Yards

Japanese Ships
CVL Zuiho
CA Kinugasa
CL Nagara, Shell hits 1
CL Yura
CL Abukuma, Shell hits 1
CL Tatsuta, Shell hits 3, on fire
DD Satsuki
DD Harukaze
DD Oite
DD Sawakaze
DD Tachikaze, Shell hits 1
DD Nokaze

Allied Ships
CL Java
CL Tromp, Shell hits 3, on fire
CL Dragon, Shell hits 1
CL Durban, Shell hits 3
CL Marblehead, Shell hits 1
DD Alden
DD Barker
DD Bulmer
DD Edsall, Shell hits 1
DD Paul Jones

PT task forces continue to be less than useless.

ight Time Surface Combat, near Toboali at 51,94, Range 10,000 Yards

Japanese Ships
xAK Kaimei Maru
xAK Tyoyo Maru
xAK Kaisyo Maru

Allied Ships
PT-31
PT-33
PT-34
PT-35
PT-41

Improved night sighting under 78% moonlight
Maximum visibility in Partly Cloudy Conditions and 78% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Japanese TF attempts to evade combat
Range increases to 11,000 yards...
Range increases to 12,000 yards...
Range increases to 12,000 yards...
Japanese Transport TF evades combat

the cargo ships outran and outmaneuvered them............................................................................................
once again.. the PT forces continue to be proven to be manned by yellowbellies. Afraid to attack a BB is one thing.. afraid of a cargo ship?





uncivil_servant -> RE: wrt your strategy post#71 (5/11/2013 10:44:50 PM)

February 6th

The Arizona is well enough to be taken out of drydock to be sailed to Seattle This will leave only the Tennessee in PH's drydock which was sucked in for refits along with repair.

The Chinese city of Anyang is apparently left ungarrisoned and switches to my side! only to have me pay a one VP penalty for not having it garrisoned. *really evil look* as I dare not send anyone between the Heathen Hordes on the east side of the river to man it.

I get word that the 88th Inf regiment is bound for PM. Damnit.

Air attacks all of Java. Dutch Air Forces scramble to get shot down. Dutch bombers hit an xak off of Merak.

PM attacked again. Just holding.
Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 5654 troops, 75 guns, 0 vehicles, Assault Value = 126

Defending force 3998 troops, 43 guns, 24 vehicles, Assault Value = 76

Japanese adjusted assault: 45

Allied adjusted defense: 59

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: leaders(+), leaders(-)

Japanese ground losses:
205 casualties reported
Squads: 0 destroyed, 21 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
124 casualties reported
Squads: 11 destroyed, 4 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)

The PTs attack something.. and actually shoot!!!!!!!!!!!!!!

Night Time Surface Combat, near Merak at 48,97, Range 8,000 Yards

Japanese Ships
xAK Kaimei Maru, Torpedo hits 4, and is sunk
xAK Tyoyo Maru, Shell hits 2
xAK Kaisyo Maru, Shell hits 5, Torpedo hits 1, on fire, heavy damage

Allied Ships
PT TM-10
PT TM-11
PT TM-12
PT TM-13
PT TM-14
PT TM-15

Glorious day!

The Warspite's TF, bitter from killing less than a bakers doven enemies moves to Terapo where I am told some transports still linger. MANY transports in fact.
They meet a TF of some 33 vessels. But decide after a few rounds of comabt that they're bored and are tired of killing defenseless IJN ships.

casualties gifted:
xAK Zenyo Maru, Shell hits 2, heavy fires
xAK Nagara Maru, Shell hits 11, Torpedo hits 1, and is sunk
xAK Shinanogawa Maru, Shell hits 24, and is sunk
xAK Syoka Maru, Shell hits 2
xAK Florida Maru, Shell hits 2
xAK Nissen Maru #3, Shell hits 2, on fire
xAK Nitii Maru, Shell hits 9, on fire
xAK Shoho Maru, Shell hits 4, Torpedo hits 1, and is sunk
xAK Sugiyama Maru, Shell hits 1
xAK Surabaya Maru, Shell hits 3, Torpedo hits 1, and is sunk
xAK Taibun Maru, Shell hits 3, on fire, heavy damage
xAK Toei Maru, Shell hits 2, on fire
xAK Uyo Maru, Shell hits 6, heavy fires, heavy damage
xAK Yuzan Maru, Shell hits 2, on fire


February 7th

IJN Invades Noumea. I am caught with my pants down.
Landing in Java at Kalidjati and Merak.

I get intelligence of more units going to Wuchow (which I am comfortably defending presently) - the 23rd ARMY is en route.. and a division going to Sinyang which has been quiet for some time as the attackers couldn't make headway.

Lots of air raids in Java.

Dutch bombers score a hit! at heavy cost

Afternoon Air attack on TF, near Billiton at 52,92

Weather in hex: Partial cloud

Raid spotted at 1 NM, estimated altitude 9,000 feet.
Estimated time to target is 0 minutes

Allied aircraft
Buffalo I x 4
139WH-3 x 6

Allied aircraft losses
139WH-3: 2 damaged
139WH-3: 1 destroyed by flak

Japanese Ships
BB Hiei, Bomb hits 1

Aircraft Attacking:
6 x 139WH-3 bombing from 5000 feet
Naval Attack: 3 x 300 kg SAP Bomb

An xak and an xakl each hit by a bomb off of Kalidjati. only damaged.

Banshees from PM attack the cargo TF off of Terapo
Allied aircraft
A-24 Banshee x 9
P-40E Warhawk x 6

Allied aircraft losses
A-24 Banshee: 2 damaged

Japanese Ships
xAK Kazuura Maru, Bomb hits 2, heavy fires, heavy damage
xAK Florida Maru
xAK Syoka Maru, Bomb hits 2, heavy fires, heavy damage

One PT TF near Batavia meets disaster.... because NOW they attack ?!?!?!? i.e. they wouldn't attack at night but give them some daylight and its full speed ahead captain!

Day Time Surface Combat, near Batavia at 50,96, Range 20,000 Yards

Japanese Ships
BB Hiei
BB Fuso
CA Mogami
DD Yugumo
DD Arashi
DD Kikuzuki
DD Nagatsuki
DD Yakaze
DD Hokaze

Allied Ships
PT-31
PT-33
PT-34, Shell hits 1, and is sunk
PT-35, Shell hits 1, and is sunk
PT-41, Shell hits 3, and is sunk

MORONS

dutch subs puts torps in two xakls off of Merak.

and Soerabaja's PTs feel the need to get involved in the stupidity.. remember they encountered the Zuiho at night in its last visit down here and ran away.. at night..

Day Time Surface Combat, near Pamekasan at 58,106, Range 9,000 Yards

Japanese Ships
CVL Zuiho
CA Kinugasa
CL Nagara
CL Yura
CL Abukuma
CL Tatsuta
DD Satsuki
DD Harukaze
DD Oite
DD Sawakaze
DD Tachikaze
DD Nokaze

Allied Ships
PT TM-4
PT TM-5, Shell hits 1, and is sunk
PT TM-6
PT TM-7, Shell hits 1
PT TM-8, Shell hits 1, and is sunk
PT TM-9, Shell hits 1, and is sunk

aaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrggggggggggggggghhhhhhhhhhhhhhhh

the previous evening...................

Night Time Surface Combat, near Sepandjang at 59,107, Range 10,000 Yards

Japanese Ships
CVL Zuiho
CA Kinugasa
CL Nagara
CL Yura
CL Abukuma
CL Tatsuta
DD Satsuki
DD Harukaze
DD Oite
DD Sawakaze
DD Tachikaze
DD Nokaze

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8
PT TM-9


Maximum visibility in Overcast Conditions and 60% moonlight: 6,000 yards
Range closes to 8,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
Japanese TF attempts to evade combat
Range increases to 7,000 yards...
Range increases to 8,000 yards...
Range increases to 9,000 yards...
Range increases to 10,000 yards...
Range increases to 11,000 yards...
Range increases to 12,000 yards...
Range increases to 12,000 yards...
Japanese Air Combat TF evades combat


YEP.

Allied sub combo of S-18 and S-23 put torps and sheels in three xaks off of terapo.

In Java:
Kalidjati: attacked by 124th Inf batallion. Defenders seem even/slightly stronger.
Merak: attacked by 24th Recon - I am counterattacking.

PM continues to hold, but only just.

In Wuchow the 23rd army has already arrived.. thanks for the intel guys.. and the IJ forces attack commences now that their position is stronger.


February 8th

Perversely.. at Noumea my ships there encountered no IJN forces.. so..... I use my ships there/nearby to try and get out of dodge the Cebu base force and the Noumea INF unit...

I get intelligence...
12th Ind.Art.Mortar Battalion is planning for an attack on Batavia. I would LOVE an amphib invasion at Batavia.. with their CD unit and decent defenders the IJN AKs ans APs would get a pounding.

IJA forces near Rangoon are now under CAP protection.. from Moulemein? Chew up some brit bombers.

I hit two xAKs off of Kalidjati damaging them, then one xAKL off of Merak.

IJN visits PM. Banshees put a bomb on the CA Chikuma.

Other Banshees put bombs on ships at Terapo
Japanese Ships
xAK Yuzan Maru, Bomb hits 1, heavy fires, heavy damage
xAK Boston Maru, Bomb hits 1, heavy fires
xAK Nitiryu Maru, Bomb hits 1, heavy fires
xAK Nissen Maru #3, Bomb hits 1, heavy fires, heavy damage

Soerbaja land based bombers go after the Zuiho and get mauled by CAP.

More landings in Java at Merak and Kalidjati, more troops land at Noumea.

Dutch subs torpedo an xAKL and xAK at landings.. IJN responds with the I-22 near AUS attacking ASW forces and winning, sinking an AM.

Ground:
Fighting near Lang Son - still slightly in my favor. Costly fighting.
BATAAN - a IJA force arrives.. finally!! everyone pounces on the single unit...
Japanese ground losses:
Vehicles lost 99 (99 destroyed, 0 disabled)
Units destroyed 1
7th Tank Regiment

:)

IJ forces attack at Kalidjati - now two units
III./124th Infantry Battalion
48th JAAF AF Bn

At Merak I destroy the landed forces.

Ground combat at Merak (48,97)

Allied Deliberate attack

Attacking force 2498 troops, 57 guns, 0 vehicles, Assault Value = 83

Defending force 570 troops, 4 guns, 25 vehicles, Assault Value = 19

Allied adjusted assault: 76

Japanese adjusted defense: 2

Allied assault odds: 38 to 1

Combat modifiers
Defender: disruption(-), fatigue(-)
Attacker:

Japanese ground losses:
344 casualties reported
Squads: 39 destroyed, 0 disabled
Non Combat: 27 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)
Vehicles lost 33 (33 destroyed, 0 disabled)
Units destroyed 1

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
2nd KNIL Regiment
Teloekbetoeng Base Force

Defending units:
2nd Recon Regiment


IJA takes Noumea.
The Cebu Base Force is not present for the flag raising.. only a part of the Noumea INF Bn is.


Viva La Resistance!




uncivil_servant -> RE: wrt your strategy post#71 (5/16/2013 5:40:15 AM)

February 9th

Lots of sub action around Java. I pick off xAKs and their ASW forces put some DCs on my subs.

Sinyang - bombarding to weaken IJA forces.
IJA reaches Rangoon. Except for a few base units I am choosing to stand and fight.
Near Lang Son I have finally reached 2 to 1 odds in deliberate attacks.

More landings at Kalidjati in Java


February 10th


Lots of DDs go into refit. And some xAKLs, other xAKs come out of refit.

Dutch CAP is toast. Butch bombers on their last legs w/ few hits. Round the clock visits from Bettys, Nells, and Sallys accompanied by Zeros.

I catch and destroy the 9th RGC Route Brigade on the road between Nanyang and the eastern front on the riverbank.

First combat at Bataan!! goes pretty well - 4.7K casualties versus 333 casualties.

PM attacked again. Attacks have numbers - 5.2K to 3.7 and assault odds at 1 to 1 but PM holds. (Reinfiorcements from Darwin are enroute)

I attack at Sinyang - close to 1 to 1 losses slightly in my favor.


February 11th:

BBs Maryland and Pennylvania come out of the type of repair and then refit they were in, now working on the major repairs.

The Saratoga and Yorktown sail by hostile Noumea - no planes present.. no transports present.. they all bugged out. Damn.

Still 2 to 1 odds at Lang Son, casualties near to 1 to 1, slightly in my favor.
IJA bombards Bataan
Jap attack blunted at Rangoon
Sinyang combat odds now at 4 to 1. Casualties still at 1:1.

PTs sink some xAKs near Java but get jumped by some CLs and DDs.


February 12th


Dutch bombers sortie to get shot down. No bomb hits on any targets. CAs, Zuiho, or CLs.

Subs vs. transports and ASW forces versus subs at Java.

Lang Son - 2:1 odds, casualties 1:3
Bataan bombarded.. i kill mroe guns than get killed.
Rangoon holds against another deliberate attack
Japanese assault odds: 1 to 77 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
510 casualties reported
Squads: 8 destroyed, 55 disabled
Non Combat: 1 destroyed, 31 disabled
Engineers: 0 destroyed, 31 disabled

Allied ground losses:
105 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Sinyang: 8:1 odds, casualties 1:3 casualties ration.



February 13th:
BB Resolution arrives in CT.
Rangoon back up to size 2 forts.
BB Oklahoma finished with repairs and refit and rejoins active service.

I sortie a mix of Dutch and US naval forces from Soerbaja to try and catch the Zuiho TF. They miss and the De Ruyter gets a fish in the side.

Banshees at PM catch an xAK hauling troops near PM and sink it.
Allied TF landing troops at PM.

Lang Son: 3:1 odds, casualties 1:1
Rangoon and Bataan IJA bombardments
Sinyang: 9:1 odds, casualties 1:2

Java remaines well defended (infantry) PTS now scarse.. sub pickets all banged up, SCTF of Dutch and US still viable but have nicks and gauges.

First transports nearing port carrying P-40s and Banshee divebombers. Hoping the Zuiho remains in range. I hope the banshees can hit better than the dutch level bombers.
Another set of transports at perth waiting for remnants.








uncivil_servant -> RE: wrt your strategy post#71 (5/19/2013 12:24:27 AM)

HELP.. Supply S.O.S.
Mid-February - The did I accidentally press something screwing up my logistic breakdown or does somethign special start in February as lots of bases suddenly stopped working like they had previously.

Subtitle: Carrier here, Carrier there.. enemy carriers everywhere!

In Java, and to a lesser extent Australia, bases are suddenly not being supplied.

In northern australia, Cairs and Cooktown have slowly been expendign supplies except what I am manually shipping in.
Derby and Broome same situation. I've had to ship them fuel but first time in game they';re red/yellow arrows in supply. NOTHING special at Derby or Broome - exact same BF detatchments.
Java - With Batavia at 79K supplies and Sorbaja at 67K supplies I didn't expect a total famine on Java but there is. No supplies are seemingly leaving the two cities. Neither is on stockpile. Batavia is NOT supplying Merak, Buitzenorg and Kalidjati. All three have had supplies dwindling and now all 3 at red ! levels. Same thing around Soerbaja. Malang and Loemadjang down to red ! levels, Madioen and Probolinggo at yellow ! levels. ALL of these bases I have requested extra supplies by placing the requested supply level to be between 1500 and 3500 depending on the base. Thing is NO ONE is getting supplies.

Enemy Carriers - I have confirmed enemy carrier attacks:
Zamboanga: A small CV TF is seemingly to their SE. (Claudes and Vals)
Bataan: B4Y Jeans (from the NE)
Bataan: Vals and Nates (from the west)

Sightings:
Zuiho TF near Batavia retiring NW
Unknown multiple CV TF ESE of Soerbaja
Unknown TF with a CVL SSE of Soerbaja


February 14th


Hudson attacks vs. Rangoon invaders does nothing.
B-17s from Calcutta take out 125. B-17s in need of maintenance badly.
Batavia under air assault. CAP non existent.
Near Kalidjati marblehead takes a torpedo.
Bettys and Zeros then Zate and Zeros punish minor SoerB CAP at Probolingo to take out the to AMs on ASW patrol.
Dutch bombers sucessfully hit ocean in bombing runs on enemy TFs - including multiple BB TF. Many bothans were lost.

Dutch and US surface fleet of 3 CLs and 6 DDs beats up some transports outside Batavia. Then gets a few shells in their gullets when they meet the CA Ashigara at Merak protected by 2 CLs and 2 DDs.

Ground Combat - there is a shift in the winds in China.......

Near Lang Son - Situation ceases to be a stalemate. Allied forces push the two IJA units west making them retreat with 1200 casualties reported out of 4142. the 52nd Chinese is pretty beat-up and will retire east. The 31st (41 AV) and the 66th (357 AV) will persue acompanied by the 22nd Artillery (0 AV).

IJA bombarding at Bataan, Cedu, Zamboanga, and Kalidjati
PM - IJA Delberate attack hit a wall as the 8th Australian has begun being offloaded. 1 - 4 odds in Allied favor.
Rangoon - Assault odds at 1-9 in Allied favor.

Sinyang - Allied shock attack

Ground combat at Sinyang (86,48)

Allied Shock attack

Attacking force 77082 troops, 582 guns, 0 vehicles, Assault Value = 1777

Defending force 24203 troops, 400 guns, 104 vehicles, Assault Value = 73

Allied adjusted assault: 1633

Japanese adjusted defense: 65

Allied assault odds: 25 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2112 casualties reported
Squads: 98 destroyed, 0 disabled
Non Combat: 20 destroyed, 40 disabled
Engineers: 22 destroyed, 5 disabled
Guns lost 97 (79 destroyed, 18 disabled)
Units destroyed 2

Allied ground losses:
451 casualties reported
Squads: 1 destroyed, 34 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 3 disabled

Post combat five (5) IJA units wiped out by attrition
2nd Ind. Engineer Regiment Wiped Out at Sinyang by attrition!!!
8th Ind. Engineer Regiment Wiped Out at Sinyang by attrition!!!
15th Ind.Medium Field Artillery Regiment Wiped Out at Sinyang by attrition!!!
2nd Ind. Mountain Gun Regiment Wiped Out at Sinyang by attrition!!!
1st Mortar Battalion Wiped Out at Sinyang by attrition!!!


February 15th

In Java - Due to the really weird supply situation all scout planes at Malang have been involuntarily gounded.
GVT-11 (4) Do-24k, GVT-2,3,4,5 each have (4) Catalina 5s, GVT-6 (4) Do-24K, all arein Reserve status. No planes in need re[pair status and no planes in active/available staus.
Same situation with two groups at Buitzenorg - no available planes - sqds being moved to Batavia.
Calcutta fortreses taken off combat ops to get numbers back up.

Hudsons meet CAP trap at Rangoon - I do not know what commands to give my allied fighter squadrons in the area to have them fight the Oscars over Rangoon.
67th RAF @ Prome set to: Sweep. 20K' Target Rangoon numbers @ 20/20/20/20 Cap/LCap/Trn/Rest
AVG 1st Squadron @ Toungoo. Escort. 10K' (same as local Hudsons) Target Rangoon numbers @ 20/20/20/20 breakdown.

Anyone have advice?!

Six seperate air raids into SoerB - Bettys and Zeros from land bases, Zeros and Kates from carriers beat up the local CAP and sink some cargo vessels trying to supply local bases where - for whatever ****ing reason - the roads are closed to overland supplies.

IJA bombers doing a number on Wuchow now.

IJN BB fleets bombard Merak in Java

dutch bombers die gloriously again.

Dutch surface SCTF, headed back to SoerB and repairs, meets a cargo fleet:
DD Asakaze, Shell hits 4, Torpedo hits 1, and is sunk
xAK Kinkai Maru, Shell hits 22, heavy fires, heavy damage
xAK Miyadono Maru, Shell hits 10, on fire, heavy damage
xAK Ryusei Maru
PB Naruto Maru #3, Shell hits 26, and is sunk





jmalter -> bye-bye, supply (5/19/2013 2:30:46 AM)

quote:

ORIGINAL: uncivil_servant
HELP.. Supply S.O.S.
Mid-February - The did I accidentally press something screwing up my logistic breakdown or does somethign special start in February as lots of bases suddenly stopped working like they had previously.

Subtitle: Carrier here, Carrier there.. enemy carriers everywhere!

In Java, and to a lesser extent Australia, bases are suddenly not being supplied.

In northern australia, Cairs and Cooktown have slowly been expendign supplies except what I am manually shipping in.
Derby and Broome same situation. I've had to ship them fuel but first time in game they';re red/yellow arrows in supply. NOTHING special at Derby or Broome - exact same BF detatchments.
Java - With Batavia at 79K supplies and Sorbaja at 67K supplies I didn't expect a total famine on Java but there is. No supplies are seemingly leaving the two cities. Neither is on stockpile. Batavia is NOT supplying Merak, Buitzenorg and Kalidjati. All three have had supplies dwindling and now all 3 at red ! levels. Same thing around Soerbaja. Malang and Loemadjang down to red ! levels, Madioen and Probolinggo at yellow ! levels. ALL of these bases I have requested extra supplies by placing the requested supply level to be between 1500 and 3500 depending on the base. Thing is NO ONE is getting supplies.

once the supply tipping-point is reached, things go pear-shaped w/ rapidity.

In Java, the robust rail-net will deliver supply where it's needed, but only if it's available. A base will keep 3 times its own 'supply-request' before it sends any to another base, so obv. Batavia & Soerabaja are using more than they can send out.

In North Oz, there's no rail-net, joints like Broome & Derby (or anything north of the line from Geraldton to Cairns) have virtually no ability to draw supply from the rest of Oz, supply for all bases from Carnarvon to Cooktown must be brought in by sea.

Running out of supply? heh, you've been wasting it for so long, it was only a matter of time before you noticed. It doesn't appear that you've made the connection between logistics & combat power.

- Useless bomber strikes waste supply, to arm the strikes & repair their dried remnants.
- Training airgroups uses supply, don't train in under-supplied bases.
- Re-arming naval combatants costs supply, base combatants at well-supplied ports.
- Under-supplied LCUs are very vulnerable in land-combat & will die quickly.

I get that you're playing your game w/ maximum Allied offensive reaction to the early-war IJ offensive, using available forces - but you're really doing rather badly at it, losing Singapore 18 days in advance of its historical fall - by this measure, can we expect you to lose Soerabaja by mid-Feb 42?




BBfanboy -> RE: wrt your strategy post#71 (5/19/2013 2:55:11 AM)

One of the things that suddenly eats up a lot of supply is arrival of new devices [squads, weapons, vehicles] to fill out your units. If you left the switch for automatic upgrades and replacements "ON", and industry started putting the new devices in the pools, your units suddenly start upgrading to fill out their TOE, and this uses supply.
Also, places like Java start with most of the supply in Batavia and Soerabaja, so from Dec. 7 they begin feeding supply to the other locations. Around February 1942 they run low on supply and will not share any more. It doesn't take long after that before they too are nearly out. Combat uses supply very rapidly so if Java has been bombed regularly, a lot went up as AA fire or was destroyed by the bombing. Bombing also causes a sudden increase in toilet paper usage.[:D]




uncivil_servant -> RE: wrt your strategy post#71 (5/19/2013 5:29:25 AM)

BBfanboy - Units in Jav are on for replacements and upgrades. I have not seen any Java updrages as of yet though. I monitor that as a curiosity and in the past days the following have been upgraded: 17th: 10th RAF Base force - Magwe, Yorres straight Bn - Milne Bay; 16th: Tennant Creek RAAF - Teennant Creek, Hobart RAAF - Hobart, RAAF OTU Augusta; 15th: numerous but only is Australia and Marines on a few islands.; 14th - numerous but base forces scattered around. No dutch or allied in Java.

Now along with the extra units I sent extra supply here - which is why I'm down to 75L and 67K from a peak of century mark at Batavia and 80K at SoerB knowing I had extra forces to flesh out and supply.


Jmalter - I will have to look at the requested supply levels then as i have been requesting them to hold the "maximum" supply levels which is 27K and 26K on the city screens. As most of my combat ops have been operating in the exact same areas for a month the sudden change surprised me. Java has been my focal point in the DEI, and I have been a mixture of withdrawing and fighting in China based upon combatant ratios.

I will take your joyful critcims as an opportunity to examine what I am doing - not only from a resistance standpoint but also the logistics to combat power relationship but I am duty bound to point out that knowing Fortress Sing was doomed I withdrew: Numerous base support forces, two AA forces, and the complete 9th and 11th Indian Divisions. The 11th is parked in Batavia to give the forces in Java a 300+ AV hammer to wield and S-P's heavy AA unit for Bomber defense while the 9th went to Calcutta and from there can be used in Burma. Now not previusly playing this game in any fashion it was always going to be a learning process in what can one do, what one cannot do, and how that is determined as well as learnign curve items like supply. As it is already mid february I am ahead of the curve in Java. The only enemy forces landed have been around Batavia: Kalidjati where forces are outnumbered by defenders and a new landing to the west at Buitzenorg which the tactical picture is not clear as there has been no fighting - just a landing as of yet. The whole idea of the Java defense was defense in depth (all of the reloacted Dutch and Brit units) with two concentrations allowing a strong counter-attack to pin and destroy forces newly landed. With no supply leaving the two cities this plan is toast. Batavia's 900AV sits useless. Java was picked solely because it has light industry on-hand: Batavia 80, Bandeong 20, Semarang 20, Djokjakarta 20, SoerB 40 in a closed loop supply-train as they have their own resources which feeds industry, their own oil which feeds their own refineries. Java makes supplies, industry, and fuel. I figured they just needed the defenders with which to try and keep it.

India - decent shape supply wise - Bombay is bursting at 194K and 498K, Calcutta's at 100K supples, Colombo is at 100K supplies but as I sent fuel TFs elsewhere and very thristy ships to colombo the two did not create a great fuel supply scenario. Numerous TF are working on the EC to CT and Britain to CT supply route.

In Australia Sydney is at 50K and 250K, Brisbane at 26K and 80K, Melbourne at 22K and 39K, Darwin at 62K and 38K, Perth at 12K and 6K with numerous Aussie and Brit transports cycling through refits.

My island ports of call for the LA/SD to Australia run: Noumea and their 10/20K - LOST, Luganville - fuel supply drained from a Combat TF, 24K supplies; Suva - 15K fuel, 10K supplies; Savaii - 10K fuel, 24K supplies; Pago-Pago - 4k fuel and 39K supplies with tankers unloading a few more K fuel; Penereth Island - 1K fuel, 11K supplies with a fuel TF with 18K on board; Tahiti - 2K fuel, 30K supplies, fuel TF inbound; Canton Island - 7K fuel and 14K supplies except invaders just popped up; X-mas island - 11K fuel, 28K supplies; Palmyra - 14K fuel and 11K supplies.

The limiting factor is the number of ships to send it.




uncivil_servant -> RE: NooB AAR(gh): Which way's north? a.k.a we'll (5/19/2013 6:58:47 AM)

February 16th Sinyang is nearly cleared of enemy ground forces.

Repairs on the BB Nevada have finished in Seattle.
Hudsons abused going into Rangoon. Seriously - what settings should I put nearby fighters on to fight the either sweeping Oscars or the on LR Cap Oscars chewing up my forces over Rangoon?
Morning Air attack on 33rd Division, at 54,53 (Rangoon)

Weather in hex: Light cloud

Raid spotted at 12 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ic Oscar x 8

Allied aircraft
Hurricane IIb Trop x 3
Hudson I x 10

No Japanese losses

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed
Hudson I: 1 destroyed, 1 damaged

Aircraft Attacking:
7 x Hudson I bombing from 10000 feet *
Ground Attack: 2 x 250 lb GP Bomb
2 x Hudson I bombing from 10000 feet *
Ground Attack: 2 x 250 lb GP Bomb

CAP engaged:
10th I.F.Chutai with Ki-43-Ic Oscar (8 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead

Dutch AF actually scores a few bomb hits on xAKs landing troops on Buitenzorg
xAK Madras Maru, Bomb hits 1, on fire
xAK Ryuyo Maru, Bomb hits 1
6 x CW-22 Falcon bombing from 1000 feet
Naval Attack: 1 x 50 kg GP Bomb
3 x CW-22 Falcon bombing from 1000 feet
Naval Attack: 1 x 50 kg GP Bomb
Banshees at PM stand down as there are only three operational.

...and.... I took the Lady Lex and the Saratoga on a tour of the SouPac islands.. and to see if they could catch anything at Noumea.. nada at Noumea but they found stuff north of there at Guadalcanal.
xAK Horai Maru, Bomb hits 1, heavy fires
xAK Taihei Maru, Bomb hits 3, heavy fires, heavy damage
xAK Nitiai Maru, Bomb hits 2, heavy fires, heavy damage
xAK Banshu Maru, Bomb hits 3, heavy fires, heavy damage
xAK Midori Maru, Bomb hits 2, on fire, heavy damage
xAK Kurohime Maru, Torpedo hits 2, and is sunk
xAK Midori Maru, Bomb hits 1, heavy fires, heavy damage

Enemy amphib landings at Buitenzorg - unknown strength but as bombing the xaks with an iddy biddy bomb killed 140 then I'd say enemy strength must be high.

I send my Batavia PTs into enemy held Osthaven:

Night Time Surface Combat, near Oosthaven at 48,96, Range 2,000 Yards

Japanese Ships
DD Isokaze, Torpedo hits 2, and is sunk
DD Yamagumo
AO Naruto, Shell hits 19, Torpedo hits 2, heavy fires, heavy damage

Allied Ships
PT-33
PT TM-4
PT TM-6
PT TM-10, Shell hits 1, and is sunk
PT TM-11
PT TM-12
PT TM-14

That and the Warspite was again sent into Terapo, on my side on New Guinea...
ight Time Surface Combat, near Terapo at 96,127, Range 1,000 Yards

Japanese Ships
xAKL Banshu Maru #56, Shell hits 3, and is sunk
xAKL Choun Maru #21, Shell hits 3, on fire, heavy damage
xAKL Hinode Maru #20, Shell hits 5, and is sunk
xAK Keiyo Maru, Shell hits 42, and is sunk
xAK Akagisan Maru, Shell hits 22, Torpedo hits 3, and is sunk
xAK Sinsyu Maru
xAK Rokko Maru
xAK Belgium Maru
xAK Florida Maru, Shell hits 11, and is sunk
xAK Aki Maru, Shell hits 14, heavy fires, heavy damage
xAK Nittei Maru, Shell hits 6, Torpedo hits 2, and is sunk
xAK Ryugi Maru, Shell hits 19, and is sunk
xAK Sanuki Maru, Shell hits 1, Torpedo hits 1, heavy damage
xAK Sakido Maru, Shell hits 3, and is sunk
xAK Nitii Maru, Shell hits 7, heavy fires, heavy damage
xAK Tatsuho Maru, Shell hits 9, Torpedo hits 1, and is sunk

Allied Ships
BB Warspite, Shell hits 3
CA Australia
CA Canberra
CL Leander
CL Achilles
CL Perth
DD Shaw
DD Reid
DD Tucker

Ground:
Bataan, PM, Cedu, Kalidjati, Rangoon, Wuchow all bombarded

Sinyang - I attack:
round combat at Sinyang (86,48)

Allied Shock attack

Attacking force 77141 troops, 582 guns, 0 vehicles, Assault Value = 1764

Defending force 7505 troops, 93 guns, 91 vehicles, Assault Value = 9

Allied adjusted assault: 1650

Japanese adjusted defense: 9

Allied assault odds: 183 to 1

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
2450 casualties reported
Squads: 129 destroyed, 0 disabled
Non Combat: 185 destroyed, 54 disabled
Engineers: 22 destroyed, 0 disabled
Guns lost 18 (18 destroyed, 0 disabled)
Vehicles lost 60 (54 destroyed, 6 disabled)
Units destroyed 1

Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
84th Chinese Corps
29th Chinese Corps
75th Chinese Corps
48th Chinese Corps
68th Chinese Corps
13th Chinese Corps
7th Chinese Corps
77th Chinese Corps
12th Chinese Corps
30th Chinese Corps
55th Chinese Corps
85th Chinese Corps
21st Group Army
3rd Group Army
57th AT Gun Regiment
2nd Group Army
31st Group Army
7th Artillery Regiment

Defending units:
34th Division
11th Army


February 17th..a damned lucky shot.. the bastards..

SS Tambor - north of the Lady Lex CVTF is attacked by "Carrier Aircraft" near Kusae Island WSW of Kwajalein Island - hmmmmm - Lex CVTF started to be sent east then ESE out of the area - they were just SW of Guadalcanal.

2nd PI Base Force, at 73,83 (Puerto Princesa) eradicated.

off Lunga:
Lex and Saratoga have some fun
Japanese Ships
xAK Tofuku Maru, Bomb hits 2, heavy fires, heavy damage
xAK Hakodate Maru, Bomb hits 2, heavy fires, heavy damage
xAK Miho Maru, Bomb hits 2, heavy fires, heavy damage
xAK Ayo Maru
xAK Somedono Maru, Bomb hits 1, heavy fires, heavy damage
xAK Samarang Maru, Bomb hits 1, heavy fires
xAK Sumiyoshi Maru
xAK Gozan Maru, Bomb hits 1, on fire
xAK Tempei Maru, Bomb hits 1, on fire, heavy damage
xAK Zenoa Maru

Japanese ground losses:
661 casualties reported
Squads: 44 destroyed, 15 disabled
Non Combat: 6 destroyed, 14 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 5 (1 destroyed, 4 disabled)

then again.....

Japanese Ships
xAK Zenoa Maru, Bomb hits 4, and is sunk
xAK Hino Maru #3, Bomb hits 1, heavy fires
xAK Samarang Maru, heavy fires, heavy damage
xAK Ayo Maru, Bomb hits 4, heavy fires, heavy damage
xAK Nichiren Maru, Bomb hits 3, heavy fires, heavy damage
xAK Nisshun Maru, Torpedo hits 1, and is sunk
xAK Sumiyoshi Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tonan Maru, Bomb hits 1, on fire
xAKL Genkai Maru
xAK Jinsai Maru
xAK Gozan Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tempei Maru, Bomb hits 3, and is sunk
xAK Sumanoura Maru, Bomb hits 2, heavy fires
xAK Reiyo Maru, Torpedo hits 1, on fire, heavy damage
xAK Shirashika Maru, Bomb hits 2, heavy fires, heavy damage
CM Hoko, Bomb hits 2, heavy fires, heavy damage
xAK Hakodate Maru, heavy fires, heavy damage

Japanese ground losses:
1155 casualties reported
Squads: 53 destroyed, 37 disabled
Non Combat: 19 destroyed, 49 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 4 (3 destroyed, 1 disabled)

and at Tulagi
xAK Heito Maru, Bomb hits 4, and is sunk
xAK Tasmania Maru, Torpedo hits 4, and is sunk

Warhawks and Bansees offloaded at SoerB - they try and hit the Zuiho but no dice.

Wuchow bombed fairly heavily.

Landings at:
Buitenzorg (3 seperate)
Canton Island (Crap)

at the end of the day the IJN gets some revenge

Sub attack near Auki at 116,136

Japanese Ships
SS RO-63

Allied Ships
CV Lexington, Torpedo hits 1 presently at 6/36/0 damage wise.
DD Balch
DD Porter
DD Maury

PB Aso Maru #7 sunk after two actions.. it meets the PT TF which hits with a torp, then a sub finishes it off with another 2 torps.

Ground:
Deliberate attack at Bataan 336/126 casualties them/us

Ground combat at Canton Island (153,143)

Allied Bombardment attack

Attacking force 210 troops, 17 guns, 14 vehicles, Assault Value = 2

Defending force 1970 troops, 34 guns, 0 vehicles, Assault Value = 33

Japanese ground losses:
28 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Assaulting units:
Canton USN CPNAB
148th Field Artillery Battalion

Defending units:
Guards Mixed Bde /1

Deliberate attack at Rangoon - 1214/199 casualties in my favor.

Sinyang attack.. all enemy ground forces at sinyang destroyed
Japanese ground losses:
6461 casualties reported
Squads: 94 destroyed, 0 disabled
Non Combat: 496 destroyed, 0 disabled
Engineers: 38 destroyed, 0 disabled
Guns lost 62 (62 destroyed, 0 disabled)
Vehicles lost 23 (23 destroyed, 0 disabled)
Units destroyed 1

Defending units:
34th Division

Wuchow deliberate attack - 1846/196 casualties in my favor.

End of Day


>>> Important stupid question - ever since the tour the Lex and Saratoga have been on some Devastators have torpedos, some don't. The Lexington's Devastators have torpedos in red. The Saratoga's have theirs in yellow. Both are independent. Both on Carriers in same task force but both are't the same torpedo-allowance wise.

?????????

Same thing on the Hermes at Colombo. The swordfish have torpedo's Red'd out an unavilable. So I switch their "attached to" to the 224th, which is nearby - still not available.

What am I doing wrong?




jmalter -> RE: wrt your strategy post#71 (5/19/2013 7:29:47 AM)

hi u_c, i've moved past the point where my criticisms might be considered 'joyful', now i'm more into 'twisting the knife' mode.

I opened the savegame you posted in the tech forum, it's pert' sad - 0 fuel at Cape Town, 9k supply at Suva, chump pilots at Luganville, I could continue but I'd rather get back to my own game. You'll want to write off all that stuff you have in Java, it's gonna be crushed.




uncivil_servant -> RE: wrt your strategy post#71 (5/19/2013 7:51:49 AM)

Dude - Really? Joyful advice - I was trying to be as diplomatic as I can be with someone who has freely been giving advice but recently has enjoyed, shall we say, the pointing out of flaws. Kind of like the fashion critic that stated that Kate Upton looked "chubby" - most people exmining would not have that be their adjective. But, just going on what I report, you decided to start wailing on me something fierce on the logistics front and you even took the time to open up a game file. ...and you point out that an island in my island chain between WC and australia has 9K supply. OK then. Noted. Bad me. Yep - CT at zero was a forehead slap but as I've had more cargo ships on map taking from CT to India/ColumboB than off map feeding combat area it ran out. I'm learning how many ships I need in a continuous cycle to feed the hogs.

Advice helps. Knife-twisting - not so much. The former I appreciate and have given numerous "thank you"s regarding advice, directed at yourself a couple of times. The latter - **** off and play your own game then which frees you up timewise by not using time on an utter and complete newb like me.


Page three of this very AAR - and we're still on page three... as recently as end of April
" RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/25/2013 10:49:34 PM
Jmalter - thank you SO VERY MUCH for the advice.

" I was thanking you for guidance and assistance... after your help on pilot training


"hi u_c, i've moved past the point where my criticisms might be considered 'joyful', now i'm more into 'twisting the knife' mode.

I opened the savegame you posted in the tech forum, it's pert' sad - 0 fuel at Cape Town, 9k supply at Suva, chump pilots at Luganville, I could continue but I'd rather get back to my own game. You'll want to write off all that stuff you have in Java, it's gonna be crushed. "




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