BBfanboy -> RE: I am learning ALL the wrong LESSONS (12/22/2014 10:06:16 PM)
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ORIGINAL: uncivil_servant Thank BBFanboy and Jmalter for responding. A couple things: For my first game I've been playing on Historical AI difficulty. I didn't want to go easy the first time out nor go hard especially when still learning. I do not have the game files in front of me but as of December 30th, air losses have been around 3,300 (me), 8,200 (AI). The majority of my loses have been A2A. Of the items I am perpetually short of, Dauntless DBs and Medium USAAC bombers loses have been altogether few and far between. I have shot down some 2500 Betty bombers alone. quote:
ORIGINAL: jmalter 1) There's no comparison between playing the AI & playing a PBEM opponent. Against the AI, you're dealing w/ a pre-written script (randomly selected at game-start between 12 options) of what's gonna happen. You might get off lucky, or you might find that 2 dozen LCUs from Manchukuo are crushing your positions in China. It's all the luck of the draw. But if you want a better fight, increase your AI opponent to 'hard' ability.\ 2) That's the thing - your offensive power is limited by airframe availability. Check your plans & operations, dial back when your losses exceed available replacements. If you was playing PBEM, your high loss-rate would only stimulate your oppo to keep up the pressure. So it's up to you to decide when to break off & withdraw. Early-war, you'll not have enough production to replace combat-losses. You need to balance your need to defend air-space against the losses you incur vs. the losses you suffer. I have a boatload of Australian airframes in reserve, until recently had buku British bombers in reserve, I still have 100+ British fighters in reserve, as far as USAAC planes, 30 B-17es, 20+ B-30s (Medium Bomber version C), and 20 B-24's (Heavy Bomber version D). Fighters I have 80+ P-40K, and 30+ P-39 and 20 P-400's. US Navy - 80+ F4F's, 80+ Torpedo Bomber (both varieties) but only some 10 dauntless bombers. What the heck are B-30's? Did you mean B-25 Mitchell's?. One of the headaches the Allied player has to sort out from the outset is the misallocation of aircraft between the permanently restricted squadrons (that can't be deployed and mostly do training) and the operational ones. Setting "Automatic Upgrades Off" before the first turn runs keeps the new aircraft from going to the permanently restricted squadrons. Then you have to go through every squadron and set the aircraft type you want them to upgrade to, but don't turn on the upgrades yet. Note that some upgrade changes require use of PP. For now, do not use them for this. After sorting out the upgrades, pick which squadrons will have priority for upgrade for each aircraft type. Check the manual for the supply, HQ and Airfield size requirements for upgrades and get the squadrons where they can upgrade. Then turn on the upgrade. As soon as the do upgrade and fill out, set the next squadron you want to upgrade to that type. Some of the Perm Restricted squadrons will already have new aircraft like B-17Es - change them to "upgrade" to old bombers and force the change so the good planes go in the pool for operational units. It will take months to sort it all out. The dive bombers are in short supply because CV squadrons are upgrading from the SBD-2 to the SBD-3, and Marine units from the Vindicator and SBD-1 to SBD-3. The CVs should get priority, then the Marine units you want to put on a carrier to fill out the air complement. Many players prefer to add a fighter squadron rather than more bombers. Note that similar situation exists vis à vis the Wildcat F4F3s and the carrier and Marine fighter squadrons, competing for the new aircraft to replace the Buffalos. BBf 2a) Replacement rates are defined values, you can't alter them. Production rates are affected by your aircraft factories, & you have some ability to work w/ them. It's a bit difficult to access the Allied aircraft-production factories, but it can be done. They are all set to auto-upgrade, but IMO it's best to cnange them to 'do not upgrade'. How does that work? I have been unable to find anything searching via allied air production except older forum strings from 2009 where persons were rightly bringing up the fact that allied production is not variable even if IJ forces take ahistorical gains which should trigger a higher percentage of men and material going to pacific. I don't know how to tinker with Allied aircraft production either. BBf [&:] 3) While it's important to train pilots early & often, IMO you shouldn't pull newbs from the 12-month training-queue. Use hot-key I, then tag the Pilot Replacements button. If the USMC replacement amount is 27, then that's the max amount of new pilots you should add to your USMC airgroups. wait a month for add'l pilots to graduate, before you pull more newbs into your on-map airgroups. What I have been trying to do is what you recommended, training cadres - when the pilots reach 70+ skill, either switch what they're training or remove them into reserve pool and replace with new recruits. It is just I f I do much of this at all I am pulling pilots lower than the "starting skill" they should have. Use the restricted squadrons far from the front to do the OTU training and get the pilots up to at least 50 in the skill they will use most. Training to 70+ is a good thing to do, but in a real game you will not have the luxury of fully training pilots before you need the squadron at the front. Use your best pilots for critical jobs like CV operations or fighter defence using aircraft that stand a chance against the Japanese. If good aircraft are not available, some players use mediocre pilots with 60+ skill to keep the Japanese honest but hoard the best pilots in the reserve until decent aircraft are available. BBf 4) TRACOM is a reserve group of top-end pilots. As best I understand, each complete multiple of 10 TRACOM pilots will increase the graduation rate of trainee pilots into their National replacement pool. As well, the TRACOM pool provides a place to store uber-pilots for later action. Say you've got a new sqd of USMC Corsairs arriving, you remove its pilots & give it a full complement of 81+ pilots. 5) Well it was 'splained to me, that the CV-based air-combat was simultaneous. That said, IJ CVs have an inherent detect/launch advantage of 8 hexes, vs. the Allied 7-hex scene. This might be a hard-coded thing. Also too, you've got 2 CV TFs, there are restrictions on Allied CV TF air-strike co-ordination (manual 7.2.1.11). It's a good bet that either/both of your CV TFs could only launch un-coordinated strikes. I think that's a bit unfair but understood. My main issue I, unlike the IJN, am only getting afternoon air attacks whereas their navy air forces seem to be able to do morning and afternoon attacks. If you have not yet got a good D/L on the enemy when the turn begins, the morning search must find it, leaving only the afternoon phase for attacks. If you have a solid D/L from the previous day or from night searches/encounters, you have a chance of a morning strike too. This is my guess based on experience, not anything I have seen in the manual. BBf OT - stock scenarios have been overtaken by more sophisticated / historically-accurate (?) scenario designs. The DBB scenarios & their variants have given lots of new life to the game, & there's a lot of new AAR action as a result. IMO, a highly-aggressive IJ player could wax me thoroughly in any GC scenario, stock, DBB, RA, BTS, whatever. My main issue with DBB sems to be in all the AARs currently going the IJ forces have been increased to such a horrible extent (and/or supply rules changed to wreck china forces) that in JANUARY IJ is invading, and conquering, India. Historically IJ land forces were stretched in China and unable to advance and played rob peter to pay paul to get forces to take DEI and Phillipines which took months. But in DBB they're Successfully invading India which doesn't trigger a proper British response to that unless they take Delhi. Umm, India is more important to Churchill than Cairo and Saudi Arabia. x) I dunno how to explain this to you. this is a long-term game. If you can't keep your airgroups in shape against the AI, any halfway-competent PBEM oppo will put you on your knees. What's the thing, you run ops w/ your airgroups, that you already know you don't have the replacement airframes or trained pilots to make up your losses? 11 months into the game, why are you crying out for airframes? IMO you've lost too many on ill-advised offensive ops, or lost too many on defense. The user-developed scenarios like DBB were purposely non-historic to get away from the historic pattern of "six months of Japanese mayhem, six months of balanced struggle, and 33 months of Allied steamroller". This makes the game a little more fun for the Japanese side player and keeps the tension going longer for the Allied side player. If you want a truly historic game you would have to learn how to use the editor and take the stock GC scenario and restrict the Japanese even more than it is set up for! Things like restricting the number of pilots the Japanese can train would have tremendous impact after a year of war. BBf
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