Gargoil -> RE: SU's in superior HQs (3/22/2013 5:24:25 PM)
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ORIGINAL: loki100 well the manual states: quote:
A command range modifier is applied to leader rating checks conducted by leaders in headquarters units to which the unit involved is not directly attached, i.e. HQ units higher up the chain of command. Naval and morale leader rating checks are exempt from the command range modifier. which does imply that the numbers you have cited are the maxima but closer clustering makes the actual chance higher, viz: quote:
For example, if the leader of an Army Group HQ unit that was 15 hexes away from a unit was conducting an initiative check, 5 (15/3) would be added to the random number value. so here its dice + 5 against the commander rating, if the HQ was 9 hexes it would be dice + 3? Geez, if what you found is really saying that there is a difference in the modifier, not just based on if the HQs are in range, but how "much" of that range is under the max, then that AGAIN changes what methods I use to control my organization. In effect, I would want to move higher level HQs closer front, and not only that, but specifically move them closest to where I need to ensure the best chance of the Command Modifier coming up successful. This may be were I need full movement, or were I need reserves to commit, etc. So no longer just be sure all subordinates are "within" range, but make sure to "lean" the HQ toward situations that are currently in crucial command control areas. I must admit, it is another layer of sophisticated gameplay that I was unaware of. Can anyone confirm that what Loki's interpretation of what he found within the rules is correct?
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