Tiger & Panther Accuracy (Full Version)

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ursus -> Tiger & Panther Accuracy (2/12/2001 8:43:00 AM)

I have been playing a long campaign and finally get to use Tigers and Panther tanks, Big disapointment. They miss more than the Pz-IIIJ and very rarely get first round kills. My understanding is that these tanks historically were very accurate and could penetrate nearly all opossing armor. I know they had a tendency to breakdown, is this lack of hitting part of that? Could someone fill me in on this problem and/or set me straight if i am wrong.




mogami -> (2/12/2001 8:54:00 AM)

Hi, lets fight an online battle (most of the Tigers I fight do get those first and second and third round hit/kills) so I like your luck. Did you break any mirrors recently? ------------------ I'm not retreating, I'm attacking in a differant direction!




AmmoSgt -> (2/12/2001 8:58:00 AM)

The odds aren't with any tank in World war 2 to get first round hits maybe 1 outta three times maybe if firing at a staionary target from the halt a kilometer and a half away ... Under what conditions are you talking about ??? what experience levels are involved ?? Tigers and Panthers do have higher rating on rangefinder and fire control but thats not the only stuff that effects accuracy .PZ III's have a better stab rating so if movement is involved I would expect higher hits from PZIII's you just upgraded to them that means you lost experience points and that would affect their accuracy negatively.. I think both Tigers and Panthers suffer from an inflated reputation from Hollywood and the Mythology of War that tends to make the Other Guys Good stuff Great ... Rate of fire on tigers is a 4 on panthers a 5 and on PZIII's a 6 so PZIII's are going to comeout ahead on a quck draw sitruation where the target is not in veiw a full turn especially compounded by the suppeior Stab on the PZIII's but the tactical situation has been changing to more things to suppress you did the national ratings change in '43?? i can't remember you may have lower national levels that could be affecting things ..explain further




ursus -> (2/12/2001 9:29:00 AM)

I do get some first rnd hits but they even rarely kill, some recochet vs shermans. I know historically nearly all shermans went up in flames when hit, not in my case though when play AI. AmmoSGT. where do you find a tanks stab value? I have Tiger tanks that are elite and when stationary or move a couple of hexes vs shermans that are stationary get 1 to 1 hit/kills at ranges from 5-20 hex against the AI. What are the national ratings? I know historaclly that a tigers kill ratio to a sherman was 5 to 1.




AmmoSgt -> (2/12/2001 10:08:00 AM)

Stab Ratings are on Pg 86 of the Manual ver 4.1 and can be seen on the OOB editor ..Historically Tigers got killed by air power and bazookas and artilery and all sorts of stuff Shermans didn't square up against Tigers that often against just Shermans and Just Tigers or Just any tank against just other tanks..all sorts of stuff is usually involved Gasoline powered tanks tended to burn more often than diesel powered tanks but tigers burned just as bad as any other tank if the ammo was hit ..so try and check your sources I think you have expectations fueled by legend more than facts and they are getting in the way of your enjoying what the units can do by focusing on what you are finding they can't.. German tanks are just tanks with whatever advantages armor and gun can give them over other tanks and as any of the Axis Players that have played against me will tell you Tigers die at about twice as often as American Armor try me at PBEM sometime




Don -> (2/12/2001 10:41:00 AM)

Hi ursus, Try this - in the tutorial that Fabio made on using Tigers, he suggests after moving to NOT use op-fire, thereby giving the gunner longer to "line up" the targets. When I tried this, the hit percentage went up dramatically. If you'd like the tutorial I'll send it to you. Another thing is using Tigers improperly - I'm an expert on this! As AmmoSgt points out, they will definitely get taken out, and I found that out the hard way - sticking them where the enemy fire was strong because they had the great armor. Doesn't work. Their strength is in the gun, not the armor. If you manuever so that you have a "firing lane" you can kill alot of tanks! But if you get into a fight with 4-5 tanks out in the open you won't last. ------------------ Don




Warhorse -> (2/12/2001 12:46:00 PM)

And also beware of shooting at a Sherman on the hill, while you are on the ground, or lower than he, that sloped glasis makes for a sure richochet!! ------------------ Mike Amos Meine Ehre Heisst Treue




ursus -> (2/12/2001 2:40:00 PM)

Don, I would appreciate the tutorial if you could get it to me here. ursus




Don -> (2/12/2001 4:26:00 PM)

No problem! I just need your email address! ------------------ Don




Don Doom -> (2/12/2001 4:33:00 PM)

Don, may I have a copy also. Thanks dondoom@msn.com ------------------ Doom




ursus -> (2/13/2001 12:04:00 AM)

don, sorry about that. reedygg@yahoo.com




JTGEN -> (2/13/2001 12:56:00 AM)

When i played campaign with the germans against Soviets I had nothing to complain but when I stated to play against Americans the probability of hitting the target deteriorated a lot even though the equipement was the same as well as the experience. Weird as the Soviet tanks are more mobile and thus should be harder to hit. Also found that the american light tanks had better chance of surviving a hit of 88 than a t34. That is definetly not wery realistic. I must agree on shermans being unrealisticly good against tigers and panthers. The way they held their own against my tanks Allies would have had much easyer way to Germany as they had. It came to my mind the thing I did not like in SP2, the exaggeration of the power of US equipement. So I did not play it allmost at all with US equipement. But I do not want to think there is such thing in this game.




Grumble -> (2/13/2001 3:42:00 AM)

Tiger and Panther had REALLY slow turret traverse, making it difficult to track targets with a high crossing rate. Given enough time, however, an experienced gunner could get his weapon on line and USUALLY score a kill with the first or second round. Perhaps Matrix is simulating this limfac by reducing accuracy/rof in opportunity fire. By NOT shooting in OpFire, you give your crews a chance to track accurately and get that round off.




AmmoSgt -> (2/13/2001 6:58:00 AM)

We gotta do something and do it quick the heroic panzers of the vaterland just ain't livin. up to hollywood myths these days .. A Browning Watercooled .30 cal at Guadacanal makes a Historic Heroic stand against human wave asaults and the GUY behind the gun gets the credit ...But a Tiger makes a Heroic stand with skill and deterimnation and knocks out waves of T-34's and the tank gets the credit ...The Tanks are just tools the germans were masters of tactics yeah their morale and their leadership and stuff was good .. but what made the Panzers great wether it was France 1940 or Bastogne was the tactics the interaction of the various arms the co-ordiantion and the excellant tactics ... not Many can be Guderian or even a Tanker Trained by Rommel ..That tanks were individually a little better in more areas than not is a fact ..But it was the tacticans that made the reputation that the tanks are being asked to live up to today ...




Paul Vebber -> (2/13/2001 7:20:00 AM)

Just use Fred's editor to give them all 120 experience...then they will hit some things... [img]http://www.matrixgames.com/ubb/wink.gif[/img]




Don -> (2/13/2001 7:25:00 AM)

You're right there, Sarge. There are many of us who knew next to nothing of these tanks when we started with SPWAW, and after hearing about them for so long you expect that when you use them every shot will result in a spectacular fiery kill! They miss like all tanks do, and they get blown up like all tanks do. Tactics had alot to do with it, or the Soviets would have had sucess long before they did with the T-34. Soviet troops did not launch a well coordinated combined arms attack against Germany until the Stalingrad encirclement. In SPWAW, if you want 80% shot probabilities with a Tiger, you must lay off the op-fire and let the elite crew and optics do their job. Also do NOT let AT troops near - I have a picture of a Tiger that looked like swiss cheese from AT rounds! ------------------ Don




JTGEN -> (2/14/2001 10:48:00 PM)

Tactics can not help if the ammo will not penetrate the target or if the accuracy does not mach the reality. The tactics did not them selves kill any tanks in the war, They also needed to hit it with something. My panthers that worked so well against the Soviets started look like bunch of idiots when against US. Here is an example why I got frustrated. I had an Elite panther firing sherman from ideal range and angle. Shot was 88%- miss. Next shot over 90%- miss. Next 2 shots over 90% missed again but the last shot hit the side of the sherman with no effect. This was a bit exeptional but many allmost as bad exaples were more of a rule than an exeption. Also the AI had an interestingability to hit me with first shot wery often. I actually started to count these and came to mathematical realisation that the chacheof hit was about 2 to 3 times what the game indicated, so there is a bug somewhere. Same conclusion could be made from the infartry too.




AmmoSgt -> (2/15/2001 12:01:00 AM)

I don't get it .. this comes up from time to time ...and to me ..just to me... a personal feeling on my part .. but it almost sounds like folks expect the Germans to win somehow or to be better point for point ...and despite all the hoopla about folks who think that the tiger should be as good as 5 shermans you never see them talking about how wrong it is for a HVSS M4e8a3 to cost more in the game than a panther or tiger .. I would think Logically if folks really really believe german tanks were better they would be insisting that the american tanks should be cheaper so the german tanks could show their stuff ...but nope ain't gonna happen .. Shermans cost as much as german tanks pretty much and yet all you hear is that the American tanks are too good that the German tanks Should be 5 times better but American tanks should cost the same as German ...I just don't get it .... Well , maybe it is all the games fault ... who i am i to say [This message has been edited by AmmoSgt (edited February 14, 2001).]




chanman -> (2/15/2001 4:05:00 AM)

Hi AmmoSgt, the game does miss on a couple of points. The cost of the M4A3E8 is probably adjusted by rarity factor. The vast majority of Shermans in the allied forces at the end of the war were 75mm A1 or A3 models. These should be fairly helpless against Panthers and Tigers. Maybe the AI's upgrading of the ability of the US tanks is there to balance out the ahistorical tendency for the German forces to have all the latest and greatest hardware on the Western front (in good repair, full supply and units at full TO&E). Something the game does not handle well is this: 90% of tank kills by Germans were by Tank/AT gun while only 30% of tank kills by the western allies were by Tank/AT guns. Note that my statistics may be hazy (I am quoting a PBS/History Channel special on the Sherman), but I am willing to bet they are not far off. Chanman




Charles22 -> (2/15/2001 5:00:00 AM)

AmmoSgt: I seems reasonable to me, since the pricing has been based on performance that the M4e8a3 is more expensive because of it's huge amount of armor. Are you saying ti's more expensive than the King Tiger? I don't think it is, but is probably is more so than the regular Tiger. The expense for the M4e8a3 is so much accounted fro by having so much armor all the way around and of course when people speak of 5-to-1 advantage for a German tank they aren't talking top-of-the-line Sherman, but rather whatever it was that the US officer was that said that. I would assume he was talking about Shermans in general and I believe he was actually using this with Panthers. Probably expense-wise, the performance basis is probably too far discriminating against armor, and not enough for gun power/accuracy, but their having to deal with a maximum cost of 255 for any one unit doesn't make pricing fair anyway. I've been all through this pricing argument based on performance of these 5-to-1 type tests, and it just doesn't work. For example, when we pitted 20 T34/85s against 20 Tigers we found about a 3-to-1 Tiger advantage. Then we gave the T34/85s the 3-to-1 advantage against Tigers expecting, for some, an even result. Nope. If I recall correctly the ratio had dropped to only 1.5-to-1 for the Tigers. Now, suppose if such contests determine pricing across the board, which figure do you go with? Triple the Tiger expense, up it 50% (to reflect 1.5-to-1), or compromise? To further complicate matters let's assume the T34/85 was pitted against the Puma, with the T34/85 winning 20-to-1. Do you then make the T34/85 20X it's price? And if you do that, do you then jump the Tiger price through the roof again? Run the pricing like that, based on such silly AOE testing and you will see real quick how this would be impossible with a limit of 255 pts. I personally prefer a price based on tonnage. though tonnage may not be easy to find stats on (then again it may be real easy). I think it would work real well, because if battle results ruled the day, they couldn't be comparing battle results of tanks in completely different classes such as T34/85s against Tigers. Compare KV85s to Tigers and then maybe you got something, but one class compared to another cannot possibly work. You'd end up possibly with Tigers costing 2000 and Pumas, 2.




AmmoSgt -> (2/15/2001 6:11:00 AM)

Charles you missed my point... I am not advocating the changing of anything ...My Point was for all the talk about the german armor "should be better" "really was better" " i picked GermanTanks so i cam always win" "somethings wrong my German tanks don't always win" Nobody who thinks the German armor is better is saying they thing it should be priced higher ...they just want the advatages hollywood says german tanks have but they don't want to pay more .. they just think having Invincible Armor is a birthright of German Players or something ... My Point is American Armor REALLY is that good it can kill German tanks inculding tigers and Panthers and King Tigers on a regular basis get used to it quit blaming the game and learn some tactics the tanks are priced as near as to fair as they can and American tanks have some serious advatages so get over thats why Patton kicked Rommels ass in two different Theaters of WW2




Pack Rat -> (2/15/2001 8:43:00 AM)

Read into this what you like, it just took 16 shoots with 0 surpression to kill a Sherman. 3 hits with the third the killer. All shots were above 25% with most, after the first shot, 33% and above. P*ss poor by any standards for a Tiger. Oh yeah they were not moving also. It's like the game calculates how many possible units could get a shoot and makes you move every one of them to get a kill. I cheer if I get a kill and haven't used all my shoots or other units. Is it possable that there is a built in cheat that was put in for the game to be more playable against the AI? Please don't take this as a sour grapes kind of post. Just adding to the thread. [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ PR http://electricwar.tripod.com/ [This message has been edited by Pack Rat (edited February 14, 2001).]




chaos45 -> (2/15/2001 9:01:00 AM)

Okay on the subject of German tank abilities against various allies. I agree that the german tanks for some reason are worse against americans. In all the games Ive played Ive always had the hardest time hitting and killing american shermans. Canadian shermans are easy to kill compared to american shermans so whats up with that. Also in most of the games Ive played ive found the Mark 4s to be a complete waste of points. Their armour is way to weak to stand up to anything, and their main gun which was historically very effective against pretty much all allied tanks is damn near useless. In most of the gmaes Ive played the german 75mm AT weapons have been fairly useless unless Im under 10 hexes I really see a problem with that esp when compared to how effective lower velocity allied 75mm weapons are. Well those are just some of the observations Ive made on the game.




Alexandra -> (2/15/2001 9:38:00 AM)

Ammo Sarge's has made some good points, but she's made one tiny error. Patton never fought Rommel. When Patton was in North Africa, Rommel had already left. And before Patton's Army Group became operatrional in Normandy, British fighters had shot up Rommel's car, removing him from the war.




AmmoSgt -> (2/15/2001 10:05:00 AM)

as my mama always said .... you do to know exactly what i meant .. but a good point none the less i stand corrected [img]http://www.matrixgames.com/ubb/smile.gif[/img]




krull -> (2/15/2001 9:13:00 PM)

Well now i been playing in italy for a bit in pbem and vs AI. And tigers and panthers are chewing me up and spitting me out. I bounce Bazooka round son em satchel charges flamethrowers wolverine tds shermans 57 mm at guns and Most of the time they fire back and first shot hits. EVEN if i move at top speed. If i go slower than wide open IM dead even if its just to pop out behind a house fire 1 shot and go back. Fiorst shot of return fire im usualy dead. Not to mention they Kill any infantry after there first shot especialy bazooka teams. So I dont think theres any problem with german tanks. From where im egtting eaten at allies tansk suck and the british are worse than most others.




Warhorse -> (2/15/2001 9:21:00 PM)

I believe that Paul has addressed this in the new oob's, with the higher velocity guns, and consideration for finer optics, don't quote me, but I think this is the case. ------------------ Mike Amos Meine Ehre Heisst Treue




Alexandra -> (2/15/2001 9:46:00 PM)

Krull's post is interesting. He's observed that '43 Cats are doing very well against the US, while the thread began with the complaints that '44 Cats were not. Here's my hypothesis about this: Crew Experience. '43 Italy - I'd guess that the HG Division, plus maybe some DAK escapees and a unit or two from the East. All highly trained and probably experienced. But, in the West, in '44, with the possible exception of SS units, weren't the Panzermen much less experienced? Any of you guru's out there able to answer for sure? Alex




Charles22 -> (2/15/2001 9:49:00 PM)

AmmoSgt: Rommel never faced Patton in battle, in both cases one of them wasn't commanding. NAfrica was as close as they got, and though it was the force Rommel had, it wasn't him commanding them. Rommel probably would've been scorched anyway, but the legendary matchup never took place. While I understand your anti-whiner type stance, my argument is that IF they recall the series of arguments we had, which ended up with the conclusion I recalled, they wouldn't call for 5-to-1 superiority anyway, but would rather just make the general claim that a tank that an army officer claimed had a 5-to-1 advantage (talking strictly kills) over his own tanks, would show something better than perhaps the 1-to-1 results they feel they are getting, irrespective of whether that's actually the case. I've never pitted Tigers (though the army officer said Panthers) against basic Shermans so I cannot say, but I have seen it reap havoc against T34s. I have to suspect that there are some, perhaps those in this forum excepting, who get this really killer tank, and then think they can ram it through opposing forces like a level boss in Super Mario Brothers might. Nope, you have 80mm side armor or 60mm in the case of the Panther, and you're going be vulnerable. I do, however, emphatize with those who haven't figured out the percentage chances yet, as I'm in the same boat and it can be frustrating. As I've said before, it seems to me that when I fire a tank against another tank, that the 40%-70% alleged hit ratio is a lot closer to 20%-30%. It's goofy, because the ratios lower than 40% and those higher than 70% seem to reflect the result. I would suggest that the Tigers couldn't have achieved the 5-to-1 ratio against Shermans as the Panther did. Why? Because the Panther is faster than the Sherman while the general useable roadspeed and practice of the Tigers made it slower. In the case of the Panther, it could sit behind a hill, blow a tank or two apart, and then escape to find another position, to try the same thing from, but the Tiger pretty much had to stand it's ground. Now if you gave silly AOE testing to Tigers vs. Panthers on just which would slay the most Shermans the Tiger would probably fare better, but as often is the case, people either use their Tigers or Panthers either on better or worse terms than a silly meeting engagement controlled by the AI, where it may appear to be a fair test of value. Oh, just read through the whole thread, but I responded to your post first, so please forgive my what turned out to be reemphasizing the Rommel/Patton point already made. [This message has been edited by Charles22 (edited February 15, 2001).]




Rickenbacker -> (2/15/2001 9:56:00 PM)

I think it's all up to experience and tactics. I recently played two PBEM games, and faced Tiger I's in both of them. One of my opponents sniped my tank killers from a low hill at the edge of my visbility, and killed them all at the cost of one Tiger (which was due to air attack), then rolled right over my poor infantry. In the other battle the guy rolled four Tigers across an open field in front of a hill with 4 of my M10's on it. They all died the first turn, and the M10 isn't all that good. So I think the Tigers are just overestimated, it's the man, not the machine [img]http://www.matrixgames.com/ubb/smile.gif[/img]. Rickenbacker




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