sven -> (5/23/2001 4:45:00 AM)
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quote:
Originally posted by AmmoSgt:
Part of "Tactics" is controling the "shape" of the battlefield and the ability to strike in depth .. properly used combined arms can force the other guy to have to defend and watch every hex on the map ... air and arty are inportant in this regard ... but so is speed and maneuverablity recon infiltration ...
I see folks spliting their forces into three neat packages one for each group of vhexes .. in a even fight, point for point, that can give me as much as a three to one advantage locally anywhere on the battlefield , at my chosing ... if they are buying arty and AA to cover their rear maybe even 4 to one locally ...and trust me if you ever play me ..you need to cover your rear .. the Sherman ( allied armor in general ) can win against the best the Germans have .. and if Shermans had 90mm and double frontal armor .. the Germans could win as well ... the key is using appropiate tactics ..
Allied air can indeed be very lethal in this game ... but so can well placed flak traps .. a little study in the empolyment of different types of units can do wonders ..
Just as good Armor tactics can make you a better tanker proper flak tactics can make you a better flak gunner ..
The problem here, with this game, is so many different types of units are in play ..
and excellence in using tanks won't save you from Air and excellence in just Flak won't take Vhexes .. you need to use everything and use it with a sound doctrine .. doctrine has always been a two edged sword .. doesn't matter how good the equipment is or isn't bad doctrine gets you killed good doctrine gets you a win.. If unit can't do what you want it to, either get it the support it needs to do the job or get a unit that can ... Believe me there is NO reason that Air should Dominate this game given the way the game is set up .. and there is NO reason it shouldn't dominate this game if the other guy lets it ... there have been some links posted that give actual hit and kill statistics for allied air going after axis armor and i don't think the game is that far off , everything in the game i think is a bit more effective than it was in real life ... but.. most battles lasted much more the 18 turns in real life .. it is porportional for the most part ...some folks think that an particularly good weapons system, should behave in the game, as they think it did in real life .. If you don't use the tactics that were used in real life it just won't happen ...
I have said this before and i mean NO offense but Tiger Tanks in real life were Crewed by masters of Tank Tactics .. wargaming Hobbists seldom have that personal level of experience and expertise .. and will never have it if they keep demanding the game be set up so that Hobbists can get those results right out of the box .. i don't care how incompetent the opponent is ..AI or Human, bad tactics get bad results even against Bad tactics.. the other guys bad tactics can't help you if you don't know when to exploit them
Ok i will get off my soap box ..
flame away if you must
Nothing makes me happier than using superior strategy to gain a local tactical advantage...
:D
Some people put the cart before the horse as concerns the 'Tigre' in another way. Part of the reason it was such a kick butt tank was BECAUSE it was crewed by men who were already TANK ACES.
'El Tigre Tamer',
sven ;)
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