HITMAN202 -> RE: HITMAN202 versus THEPRO's Sean is welcomed ... Sillyflower is allowed. (3/29/2013 6:57:05 PM)
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This is the situation at the start of turn 12 AGC ....[image][/image] [image]local://upfiles/40137/C184F8F8859D4BA9B3B3D6DADBE93056.jpg[/image] THEPROS don't usualy defend clear hexes and due to failed attacks on turn 11 4 hexes (black circles) and a 5th (yellow circle) offered nice areas of isolation due to an undefended area (faint red circle.) Opening attacks are crucial in a series of assaults leading to isolation (as in this case) so the first one (yellow square) ...failed. Two strong division activations and bad odds. The good thing about server games is that you can't lick your wounds. You go on and play. But in PBEM ... I chose to lick my wounds. I repeated that attack and found it triggered 2 division activation about 1/3 of the time and in ten instances when two div activation occurred, retreat alway occurred. What was really frustrating is several divisions that failed in the attack were out of MP's and a second key attack failed (yellow line.) I had unbelieveable power available, opportunity to isolate 7-9 good units (something I seldom have had) and failed miserably. THEPROS gave me an easy opportunity. I cleared out the joint with retreats (routs) but caused only 15-20,000 cas versus 7-80,000 captured. But my beef... reserve activation ... the way it works is ... crazy. I'm surprised that the top players haven't already belly-ached about it. Here are my views... Enemy units in hexes that are on the front line, hexes that potentially could be in enemy ZOC, can be activated. They just vacate a front line defensive position, run to help their comrades under attack, and turn 180 degrees back to their original postion. In 1941 ??? Infantry units ??? Give me a break. Units can be activated 5 hexes distant. Even worse, this can include hexes that cross enemy occupied hexes. I experienced this in the above turn. Finally a distant unit can be activated and (in game terms) "travel" thru 2-3 hexes of units standing aimlessly around. So it doesn't matter the year (maturity of the Red Army), the unit type, the issue of a unit being on the front line, or the distance from the battle focus, .... it's an insane game rule. Activation dominates in late summer/fall 41. It shouldn't IMO.
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