RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (Full Version)

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Josh -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 10:32:04 AM)

Hmm severe losses, was to be expected though.
See the green bar on the defenders? It should be lower just a little bit more, the lower that green bar the better *your* chances are. And lowering that bar is usually done by Arty tubes. I usually make units consisting of five tubes, so 2 units can blast away without oversaturating the hex (remember more than 100 = 10 tubes gets you a penalty).
I also notice that you are using units from 2 different HQ's (red and green HQ bars) thereby halving your concentric attack bonus.
As this is still a bit of a stalemate I'd go for local superiority, do try not to attack lots of opposing units but maybe one or two at a time...with everything you have. Focus on one or two enemy units and then try to eliminate them or hurt them bad.

Also one more word of advice if I may concerning the engineer unit at the chokepoint ... if you have the feeling that the AI is outproducing you, which at this stage it probably is, do not build a fort there. If you build a fort at that exact spot it will act as a plug (which it is supposed to do but in this game it will backfire on you) what will happen is that the AI will amass a larger and larger force there untill it finally destroys the fort and your units there. Remember the AI probably will outproduce you so there's no hope of stopping it there. What you will want to do is build a line of defense 1 or even 2 hexes back. That way you will lure the AI into a killing zone. The AI will go straight for your city and run straight into your trap.
You probably can't outproduce the AI but you can outkill it. One hex back and two units there from you gives you a 10% attack bonus, 2 hexes back and you are already at three concentric attack hexes (30% if I'm correct).
Heck you can even go back three hexes and have a five hexes concentric attack bonus. Or like the Germans call it a "Kesselschlacht".




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 5:52:15 PM)

Funny you should mention the Narrows South of Berlin. I never actually constructed the Fort last turn and have came up with a different plan I had not yet mentioned in my November turn. It is not quit the same as yours but it is a similar concept.
I Noticed 2 things I did not like with the original plan. 1-The enemy can concentrate fire on the lone hex from to different directions which made me feel uneasy. 2-The 1st Division which is the unit currently entrenched in the narrows is too far away from OKW to get a combat bonus from OKW. I really didn't like the idea of moving OKW off of Berlin.
The new plan I devised which I am in the process of implementing was to construct 2 forts behind the 1st division guarded by 2 divisions under the command of a local General in order to be able to get the leader bonus and also to be able to concentrate fire on the enemy when they move into the hex currently occupied by the 1st Division.
Not quit the same idea as your but very similar. Thanks to everyone for the great advice.

[image]local://upfiles/40838/60029ED82FDE418282B80230C7378C98.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 6:13:05 PM)

The situation in Zuara has been greatly improved. The divisions surrounding the city now have AT guns and are not so vulnerable to Muslim armor. Also the city is now Flanked by 2 Artillery units pounding it into submission. I do not expect it to last very long.

[image]local://upfiles/40838/AEEA99914B84408F96288758A1452A08.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 6:24:02 PM)

The line to the South of Zuara has grown stable for the moment. Masses of enemy armor have begun to arrive in South in front of Rommel's line. Now the real fight is going to begin down there and will likely be a several turns before I can field any significant armor of my own down there. My heavy infantry will have to make due for the moment. By spring if all goes well I hope to have Armor of my own in the desert and perhaps some divebombers as well.

[image]local://upfiles/40838/74A18FFEE7584ED787B04C6836AF493B.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 7:26:29 PM)

December. Mud has begun to affect the Northern region of the map. I don't how much the Winter weather will affect combat this Winter since all of the action is pretty far south.

Zuara has fallen! Mopping up operations began almost immediately after the city fell and the 4th and 5th Armies will soon be deployed South to take part in a major offensive already in the works at OKW.



[image]local://upfiles/40838/B3C34618B2D04E88BE936D944C424617.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 7:33:52 PM)

As feared Rommel's line has taken a beating from the enemy armor and was pushed back. It will be heavily reinforced next month with additional AT guns.
An armor factory that was slated for construction this month was pushed back until next month due to a lack of supplies.

[image]local://upfiles/40838/2BE5FFCF645D4D35AF2CD7610CAF89B4.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 7:48:53 AM)

December,

One of the two fortifications has been constructed South of Berlin. After the other has been constructed the Yellow 1st division currently guarding the narrows will fall back behind the forts and take up a reserve position.
To the East Rommel's army is still taking a beating from enemy armor units. Counter attacks were conducted against Muslim armored car units not escorted by significant infantry and several armored car regiments were destroyed.
Just to the North of Rommel's position German engineers constructed an Armor factory and began construction of Light tanks to be incorporated into Rommel's 1st Army starting next month.

[image]local://upfiles/40838/46EDC74F7F64426CBA83DB612A8FD571.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 7:53:13 AM)

Clean up operations around Zuara were quickly wrapped up this month and some elements of the 5th and 6th Armies have begun moving South.
A number of skirmishes occurred this month along the Eastern side of Leeb's defensive line as marked on the map.

[image]local://upfiles/40838/8134C76993664AF2B21D389176E59FB6.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 8:08:48 AM)

Rommel is quickly building up combat experience fighting in the desert and building up a reputation in OKW as brilliant fighting General. Despite having lost some ground in the desert the Fuhrer himself has recommended Rommel for a commendation and stated to German state controlled new agencies that. "had any other General been in command of the 1st Army the past few months Islamabad Armies would surely take Osnabruck by now captured the critical rail junction effectively dividing the country in half".

[image]local://upfiles/40838/607B1B53B706429FADB9B38C1753E255.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 9:21:17 AM)

February,
Preliminary plans are begining to form at OKW regarding the upcoming Spring offensive. As the 4th and 5th Armies continue to redeploy South and Join forces with the 2nd and 3rd Armies a massive build up is underway along the battle line.
Breaking out across the river will be no walk in the park. Model's 5th Army will concentrate its divisions and punch a whole in the enemy line in the East by the German raw Resource. While Rundstedt's 4th Army will concentrate and punch through the center of the line just East of Leeb's line. If Leeb is unable to breach the River elements of Rundstedt's Army may be able to link up with elements of Rommel's army and encircle the Muslim Army just South of Leeb's 2nd Army.

[image]local://upfiles/40838/58D3B58DF5454909A0AF2234E0C4DD0E.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 9:38:31 AM)

Rommel's Army decimates Muslim Armor!

The heavy incorporation of anti-tank guns into Rommel's 1st Army has resulted in a huge loss of Armor for Islamabad. Rommel has not only stopped the Muslim advance in its tracks but has pushed it back. Dozens of brigades of Muslim light armor vehicles destroyed in January and February litter the desert Southeast of Osnabruck.

The 1st division of light tanks has joined Rommel's army this month and OKW says it will be followed by at least 3 more Panzer Divisions. OKW also plans to fully mechanize all Infantry divisions within Rommel's Army with halftracks forming what will be renamed at such time as 1st Panzer Army.

Rommel applauds OKW for heeding his warnings to OKW about the need for German armor on the battlefield. But warns that recent sightings of Islamabad airpower could be sign of more to come and German fighters will likely be needed in the near future to protect all those expensive tanks.

[image]local://upfiles/40838/B8BF2FCCC6B94360AB81F85B91846E1F.jpg[/image]




Josh -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 5:00:04 PM)

An excellent spot to place the bunkers Herr Feldmarschall! Some Arty tubes will sure come in handy there too, the AI will pour in Inf units therefor it will be a great place to get our Artillery boys some much needed Exp.
Furthermore, once the AI has bombers, you really really want fighters. Airsuperiority is a *must*. Flak is cheaper but their main problem is that they gain Exp at a much slower rater than our flyboys. A few units of 5 Fighters each and only a very determined AI will make airraids. Fighters get also alot of Exp by strafing enemy Inf units. Note that they are most effective *after* an Artillery barrage. (low readiness units with their green bars depleted get killed much faster than 80-100% readiness units). Also note that the AI has an uncanny ability to spot those units without aircover. Sometimes you can trap the AI in an airraid over one of your units and having a Fighterunit just out of his sight.




jday305 -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/2/2013 5:29:33 PM)

I wouldn't discount flak.  I agree getting some fighters up to protect your front line is important but adding some flak to each unit can have a dual purpose.  First, the flak will help against the AI's divebombers and fighters.  Second, the flak can give you some anti-tank defense as with the german's 88's proved.  If your still limited with oil reserves or production of your own tank units this is just one more unit that can help counter tanks.  They may not be as good as true AT units but I find their lower cost make them affordable in some situations where production costs are an issue.[:)]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/3/2013 4:51:37 AM)


quote:

ORIGINAL: Josh

An excellent spot to place the bunkers Herr Feldmarschall! Some Arty tubes will sure come in handy there too, the AI will pour in Inf units therefor it will be a great place to get our Artillery boys some much needed Exp.
Furthermore, once the AI has bombers, you really really want fighters. Airsuperiority is a *must*. Flak is cheaper but their main problem is that they gain Exp at a much slower rater than our flyboys. A few units of 5 Fighters each and only a very determined AI will make airraids. Fighters get also alot of Exp by strafing enemy Inf units. Note that they are most effective *after* an Artillery barrage. (low readiness units with their green bars depleted get killed much faster than 80-100% readiness units). Also note that the AI has an uncanny ability to spot those units without aircover. Sometimes you can trap the AI in an airraid over one of your units and having a Fighterunit just out of his sight.

Excellent advice Josh. I had never given much thought to using strafing missions on enemy infantry to build experience up for my fighters. I will give it a go.




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/3/2013 4:56:33 AM)


quote:

ORIGINAL: jday305

I wouldn't discount flak.  I agree getting some fighters up to protect your front line is important but adding some flak to each unit can have a dual purpose.  First, the flak will help against the AI's divebombers and fighters.  Second, the flak can give you some anti-tank defense as with the german's 88's proved.  If your still limited with oil reserves or production of your own tank units this is just one more unit that can help counter tanks.  They may not be as good as true AT units but I find their lower cost make them affordable in some situations where production costs are an issue.[:)]

I will likely use a combination of flak and Fighters. I too like making good use of flak but find it much more useful when teched up to increase the range. Excellent advice thank you.




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/3/2013 7:13:21 AM)

March,

Pretty quiet month. Rommel's Army continues to hold off the Muslim Armies all while continuing to mobilize. The 4th and 5th Armies prepare for there offensive.

[image]local://upfiles/40838/CC84F4682C6E4F5A88F0E11F6D0181F0.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 7:26:04 AM)

Rommel's Army continues to Mechanize and pretty well thrashed the Muslim units this month.

So far there has been no significant Islamabad Air presence but an Aircraft Factory is in the works for next month.

Light Tanks have been upgraded to level 2 and Infantry guns have been upgraded to level 2. The offensive is planned to start next month barring any major hiccups that might arise on the AI's turn.

[image]local://upfiles/40838/CD28458425514AB197CD6418FA447BCA.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 7:33:09 AM)

Once the Muslim line has been breeched and the 2nd-5th Have successfully crossed the river. Rommel's 1st Panzer Army will be charged with the objective of moving South across the vast Islamabad Desert in the Heart of Islamabad's Industrial Region and the Islamabad capital.

[image]local://upfiles/40838/ADC4BE7BAC9D4020BF63764FD068CE3A.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 7:39:29 AM)

German engineers have completed the second fortification and The 1st division under OKW has fallen back behind the 7th Army into a reserve position. Friedrich Wiese and the 7th Army stand ready to protect the German capital from the Muslim hoard.

[image]local://upfiles/40838/817A94066B254BD5B8B5361E6FEDB304.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 8:40:56 AM)

The German aircraft factory was built this month and not a moment too soon. Islamabad Fighters and divebombers conducted 4 airstrikes this month.

The 1st Panzer Army under Rommel's command has pulverized Islamabad forces with extreme prejudice in the Western desert but there success could be very short lived if I cannot protect them from the growing number of Muslim Divebombers.

[image]local://upfiles/40838/152DBE57316D4CC68A1F52D2ED974DF1.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 8:43:36 AM)

In contrast to Rommel's success the battle in the East was very slow going as German forces attempt to establish a foothold across the river.

[image]local://upfiles/40838/2904BCAFC27F47D4ADB619AF0866B657.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/4/2013 8:54:36 AM)

Erwin Rommel has advanced to a level 6 Leader and has acquired 3 feats.

[image]local://upfiles/40838/E78016FBFB5647D29A3E42158C9FA990.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 5:50:45 AM)

I counted 8 enemy Air strikes this turn.

Casualties from enemy air is on the rise and The Fuhrer has demanded OKW to get German fighter squadrons in service immediately. Hermann Goring has given the Fuhrer his personal guarantee that the German Luftwaffe will be adding new squadrons of ME109's every month for as long as it takes till German Fighters rule the skies.

[image]local://upfiles/40838/47D64DA69CEB4AE0A8482A8843A8FBF1.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 6:48:32 AM)

June,

Pushing my Infantry Armies South has been a slug fest. Rommel's Army continues to move East in hopes of breaking the stalemate with the threat of encirclement.

[image]local://upfiles/40838/BDD6512FAF7547468DFD7C7D37454ECA.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 6:49:54 AM)

Here's a look at some casualty reports.

[image]local://upfiles/40838/E079A1F4D1034186BAD0828908788053.jpg[/image]




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 6:53:26 AM)

Here you can see just how much more the AI has been able to produce with there doubled production.

[image]local://upfiles/40838/0C705831DC1C42F991C7B1755965375A.jpg[/image]




Josh -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 9:30:50 AM)

Yes the AI vastly outproduces you, but there's one thing the AI doesn't have but you do; a brain. [;)]
I'm a bit worried about your Rifle losses though, they are a bit high. [:(] That way they'll never get high Exp levels. I see the AI has Heavy Artillery already ... they can be a pita.
So yeah, go for airsupremacy first (fighter lvl II ASAP), light tanks III and flanking maneuvers .. and stay clear of his AT II guns [:@]
BTW never have been very fond of Inf guns, I always go for Mortars.




Tac2i -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/5/2013 12:22:03 PM)

Excellent AAR! What screenshot tool(s) do you use?




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/6/2013 8:15:33 AM)


quote:

ORIGINAL: Josh

Yes the AI vastly outproduces you, but there's one thing the AI doesn't have but you do; a brain. [;)]
I'm a bit worried about your Rifle losses though, they are a bit high. [:(] That way they'll never get high Exp levels. I see the AI has Heavy Artillery already ... they can be a pita.
So yeah, go for airsupremacy first (fighter lvl II ASAP), light tanks III and flanking maneuvers .. and stay clear of his AT II guns [:@]
BTW never have been very fond of Inf guns, I always go for Mortars.

Infantry have definitely been used as cannon fodder and hopefully Infantry losses will be reduced when I tech them up.

Yes the age old AT debate of Infantry guns versus Mortar. In the early days of AT I tested both and followed all the debates and found myself clearly preferring to use mortar. In a cost per benefit analysis mortar seemed to win just about every time. But when factories were incorporated into the game I reexamined my strategy of using strictly mortar over Infantry Guns.
When factories were introduced my basic production philosophy became. "If it can be produced in a factory then it should not be produced by a city in general". Of course there are circumstances where you have to break that rule.
For me mortars and infantry guns do more or less the same job except that infantry guns can be produced in factories. I've also become a bit of a fan of the increased range of infantry guns at higher tech levels now. I use there ranged fire capability all the time. At the end of my turn I look at every unit I have that is equipped with infantry guns and fire on nearby enemy units. They're like light artillery that way.
quote:

ORIGINAL: Webizen

Excellent AAR! What screenshot tool(s) do you use?



Thanks[:D]
I just use print screen paste the image from the clipboard onto Microsoft "Paint"




FieldOfGlory -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/6/2013 9:12:03 AM)

July,

Model and Guderian have managed to blast A big hole in the Muslim line in the East. Hopefully next month they will be able to push deep into Islamabad territory.

The Fuhrer has been so impressed with Model's performance as of lately that it has been rumored he will be the Fuhrer's preferred General to lead Germanys next Panzer Army. He has already been hailed for his brilliant maneuvering in the Battle of Zuara. He skillfully not only managed to hold the Muslim forces off from capturing Kannawurf but was instrumental in the capture of Zuara despite being heavily outnumbered.

[image]local://upfiles/40838/C1462C042A2C4C448C0E59676E54652A.jpg[/image]




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