Josh -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (3/31/2013 10:32:04 AM)
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Hmm severe losses, was to be expected though. See the green bar on the defenders? It should be lower just a little bit more, the lower that green bar the better *your* chances are. And lowering that bar is usually done by Arty tubes. I usually make units consisting of five tubes, so 2 units can blast away without oversaturating the hex (remember more than 100 = 10 tubes gets you a penalty). I also notice that you are using units from 2 different HQ's (red and green HQ bars) thereby halving your concentric attack bonus. As this is still a bit of a stalemate I'd go for local superiority, do try not to attack lots of opposing units but maybe one or two at a time...with everything you have. Focus on one or two enemy units and then try to eliminate them or hurt them bad. Also one more word of advice if I may concerning the engineer unit at the chokepoint ... if you have the feeling that the AI is outproducing you, which at this stage it probably is, do not build a fort there. If you build a fort at that exact spot it will act as a plug (which it is supposed to do but in this game it will backfire on you) what will happen is that the AI will amass a larger and larger force there untill it finally destroys the fort and your units there. Remember the AI probably will outproduce you so there's no hope of stopping it there. What you will want to do is build a line of defense 1 or even 2 hexes back. That way you will lure the AI into a killing zone. The AI will go straight for your city and run straight into your trap. You probably can't outproduce the AI but you can outkill it. One hex back and two units there from you gives you a 10% attack bonus, 2 hexes back and you are already at three concentric attack hexes (30% if I'm correct). Heck you can even go back three hexes and have a five hexes concentric attack bonus. Or like the Germans call it a "Kesselschlacht".
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