Josh -> RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders (4/7/2013 7:49:34 PM)
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Hmm you sure that's von Manstein? Looks like him but I have my doubts. "...Yes the situation on Rommel's Southern flank is a little disturbing at the moment. Hopefully I can take out a few of those tanks in counterattacks. On the plus side I will be able to give Rommel's armor some air cover this turn. So far the Heavy Arty's have not been a major factor but Rommel's advance the last 2 or 3 turns have caught quiet a few of them off guard and destroyed them. So have you had any experience with running AT guns with your armor? I am wondering if its worth a try and if it works out alright...." Yeah thankfully the AI doesn't know yet how to handle tubes properly otherwise you'd be in serious trouble by now. Heavies can be extremely deadly for your unarmoured forces. No I have no experience with AT guns in Tank units, never ever thought of it really, but it is a great idea IMHO. AT guns are tank killers for sure, and many times prevent a tank assault. So 2-4 guns in a Light Tank unit would make it a very powerful albeit a bit expensive unit as these guns need halftracks as well. What I have exp with is placing 5-10 Inf men in a tank unit to soak up Inf attacks and give at least some recon value... remember tank units are almost "blind" so they are ambushed easily. The AI is showing typical AI behaviour in the desert. It's piling up it's forces till finally your dam breaks, there were many times in my games where I had to pull back locally because the AI outnumbered me there. The AI has a tendency to throw everything at you in a "human wave" sort of way, there's no reserves. So sometimes I pull back a few hexes, sometimes up to 10, the AI will follow you like a magnet, put up a line of defence just enough to hold the line, and go around his units if you can.
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