entemedor -> v2.20 air combat results (1/6/2003 8:12:13 AM)
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Knavey, we are seeing much less posting about air combat reports after v2.20, simply because now air combat is going so well as it will ever go. Thanks to Cap_and_gown, Grotius, Drongo, DoomedMantis, jrcar and others, who did hundreds of tests, air combat was at last finely tuned. I don't think it needs any more re-working. Thanks to the new messages displayed, you can now follow air combats blow-by-blow if you want to; you can almost visualize the way some pilots fire from long-range, while others wait for a point-blank shot; morale has much to say there. Results are of course widely changing, as it should be, because so many factors are in play. Air combat is unforgiving if you don't rest your units enough; to fly with fatigue over 30 is to temp disaster if you find a really fresh opponent. Of course you must expect severe losses the first time you attack a box of B17s, fresh from the homeland and with high morale. Some of these planes you see reported as damaged will never fly again; fatigue will mount, morale decrease, and suddenly one day, when you bounce them with a strong unit, you will have the satisfaction to see them turn back under fire. There will always be the odd or even bizarre engagement; such things also happened in real life. Often the results will not be to our liking; but I have no doubts that now the system WORKS. Cheers for Matrix and for the beta-testers who solved a really tricky puzzle. Entemedor
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