Panzer Leo -> (1/10/2003 3:30:10 AM)
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Uhhh...easy guys...don't take all too serious here...and thanks for chiming in, but don't leave us alone Orzel, you're welcome :) Seems my attempt to kick up some dust failed and I scared away the one or other...sorry, was not my intention :( To make things cool down a bit, here's where I am at the moment: Bazookas: -weapons in squads range 4 -weapons as individual AT-teams range 7 reason: I cannot reduce the too high hit chances of Bazookas in squads, so limiting the range is the only way to make them behave realistic...extracting them from the squads wouldn't meet US tactics and the tons of little Bazooka teams running around in Airborne formations is just not practical... The PIAT will be treated the same, except for range 3 (6) Range 4 for a Bazooka means a max effective range of 150m - the last hex always gets enormeous penalties, so trying to hit tanks at 4 hexes will be very difficult...range 7 in Inf-AT teams to keep at least a bit potential to attack buildings at greater ranges (keep in mind, that the hit chances of the teams are anyways lower then in the squads, so they shouldn't hit tanks reliably over 3 hexes)... PzSchreck will be altered accordingly, ofcourse... Costs: - German infantry will undergo a reduction leaving standard infantry from around 20-28 pts per squad, depending on equipement - tanks will not be redone, except for a Russian hvy correction on JS tanks - these will be priced a bit higher reason: after several tests it showed up, that primarely not the costs of the tanks are the main driving factor behind unbalanced games, but the 65/70 gap, that shows up more frequent in H2H because of the raised EXP base levels... this is where the latest testing went... BTW, rbrunsman, the experience base level is the number you see in the purchase screen under experience in the lower left corner...this level is taken when you buy a unit and by rolling a few dice the actual exp of a unit is determined...this is why you have verying exp around a base level (base 70 means you have a few units with 64 and so and some with 76...all scattered around the 70 by random)
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