SigUp -> RE: Micheal T (Ger) vs Kamil (Sov) (6/18/2013 12:26:24 PM)
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ORIGINAL: Pelton quote:
ORIGINAL: SigUp That is why I play the Soviet AI on 119 or 114 morale and German logistics at 60. I only captured Smolensk around mid-August, Kiev still hasn't fallen on turn 12 now (though I've completed the link-up between Panzer Groups 1 and 2 north of Sumy). It is doubtful whether Leningrad will fall (I just captured Shlisselburg), as the hex next to Pavlovo is guarded by 2-3 Soviet divisions at around 60-70 morale with level 3 forts (and not to mention of the other masses in reserve mode). Granted I am not a great player, but logistics at 60 and the rule of only transports being allowed for fuel transportation (unless the target unit is encircled) really puts a dent on how far the Panzers can advance. And I'm honestly having much fun with this. The down side to that is late war SHC steam roller, unless your creative as GHC. I have never used bombers to transport fuel and can still take Moscow by turn 12 vs AI on hard. WitE's AI is the best I have ever played agaist, but still no match for human vs human. The logistics at 60 can easly be over come chaining HQB's. I am still tring to figure out MT's fuel tactics. More of a rotation very much like my chaining tactic. Nothing that can be patched out of the game. That's the beauty of single player, when the tide turns (like blizzard, or from 1943 on) I can just tune back the settings to 100 or so. As for HQB's, I don't chain them. If I'm already imposing such rules like a limit on recon, or a limit on fuel transports, no Lvov opener, in order to achieve realistic operation tempo, then I sure am not going to go for masses of HQB's.
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