Continuous turns??? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


ringerthrawn -> Continuous turns??? (5/6/2013 8:56:34 PM)

I was running a test just to see what the AI would do and wanted it to run continuously for a while. I set it appropriately in the settings and walked away. I came back 2 hours later and saw that it had reverted to 1 turn and that only 1 turn had gone by. Ideas?




tocaff -> RE: Continuous turns??? (5/6/2013 10:42:37 PM)

Set the game to Both Computer and let it rip.




BPRE -> RE: Continuous turns??? (5/7/2013 10:16:56 PM)

Hi,

You need to turn off "Show Combat Animations" and "Show Combat Summaries" also or it will wait for input. You can always stop it by pressing F9.

/BPRE




tocaff -> RE: Continuous turns??? (5/8/2013 2:34:57 PM)

Thanks BPRE I forgot to mention combat and animations as I never use them.




Gargoil -> RE: Continuous turns??? (5/22/2013 3:26:35 PM)

I have but really don't play WitP. I have attempted it a few times, but find it micromanagement hell.

Mind you, I play a lot of microing games. Distant Worlds with all automation off, War in the East, Paradox titles such as HoI3, Vicky2, EU3. But I find the WitP way more micromanagement than any of those.

What I have always wish for was a way to let the AI run PART of my side. Like let me give orders to what I want to, and then let the game run everything else.

Any way to do something similiar to this?

And anyone out there find a way that this game can be managed, micro wise?




tocaff -> RE: Continuous turns??? (5/22/2013 5:50:35 PM)

Nope the game is what it is. AE went a step further into micromanaging.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.0625