cbelva -> RE: Map Making Steps (5/30/2013 2:08:02 PM)
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You don't have to add a "hexgrid". The game uses hexes and many people like to see the hexes. You can take just about any map, size it to fit the scale of the game and use it. Hexegrids are useful when you are making a map to ensure that you are getting the terrain placed correctly and that terrain that is laid along the hexline is placed properly. To standardize the official maps to be released with the game, a set of graphic textures were created to be use to build the maps. They use the program Hexdraw to place the graphics on the map. Once that is done, you load the map made in hexdraw into the game's map editor to place the values that the game uses to read the maps. (I hope this is plain). The graphics used to create the game will be released with the game so others can build the same type of maps if they so desire. However, you can create your own graphics and make your own maps. I will not be surprise if some enterprising moddler creates a set of graphics that is far better than is in the game now. There are some really talented people out there. Note--you don not need Hexdraw to create a map for the game. It is a third party program that was selected by the team to create the maps based on our graphics. You can scan a map, size it in a paint program to match the requirements of the game and use it. BTW, the first map I played on when I became a beta tester was a screen shot taken from Google Earth that had been correctly sized for the game's scale. It worked but it was hard to read the terrain (esp the elevation).
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