RE: New map for WITE (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding



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chemkid -> RE: New map for WITE (10/12/2016 3:23:11 PM)

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BK6583 -> RE: New map for WITE (10/12/2016 10:03:23 PM)

Thank you. Haven't tried using it yet but it downloaded fine.




BK6583 -> RE: New map for WITE (10/12/2016 10:05:11 PM)

A computer illiterate here - what do you mean by 'switching off' (deactivating) the map mod?




BK6583 -> RE: New map for WITE (10/12/2016 10:50:05 PM)

Computer illiterate back again. I got to the point where I created a MODS folder in the WITE main directory. JSGME was open and empty. When I tried to extract your mod into the MODS folder, there was no folder named "MapMod.WiTE.September". Just two folders named "!Backup" and "!Instlogs".




BK6583 -> RE: New map for WITE (10/12/2016 11:33:47 PM)

quote:

ok, to change the font you'll have to play with the 'WiteFontConfig.txt' file. you'll find a good description here: http://www.matrixgames.com/forums/tm.asp?m=2645378 anyway, i hope jison doesn't mind... (wie die axt im walde...) just turn off the 'WiteFontConfig.txt' from jison's mapmod. you'll find the file inside the 'Dat' folder of 'MapMod.WitE.September' - put it somewhere else (eg. create a new folder and move it there).


chemkid,

It took a lot of playing around to finally get things working. Removing the above mentioned 6 files did not change the font. However, your recommendation above did the trick!!!! I now have you rainyday mod loaded and the counters are back to bold font. I can start playing this game again. Thank you!




chemkid -> RE: New map for WITE (10/13/2016 2:03:07 PM)

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Oxybeles -> RE: New map for WITE (11/22/2016 11:09:23 PM)

Anybody have a working link to the map mod?




821Bobo -> RE: New map for WITE (11/23/2016 7:08:48 AM)

I am pretty sure few weeks ago the download was working but seems not to be the case anymore. You may try http://robertlenz.de/aRainyDayInRussia.zip AFAIK it is the same map mod but tweaked by chemkid




morvael -> RE: New map for WITE (11/23/2016 7:15:03 AM)

I think I have the original mod too. Just give me a day to upload it.




lerugray -> RE: New map for WITE (11/23/2016 9:01:59 AM)

Would very much appreciate an upload! Thank you! FYI the chemkid mod needs the original to work. When I updated the game seems to have gotten rid of the mod.




821Bobo -> RE: New map for WITE (11/23/2016 9:09:26 AM)


quote:

ORIGINAL: lerugray

Would very much appreciate an upload! Thank you! FYI the chemkid mod needs the original to work. When I updated the game seems to have gotten rid of the mod.


I didn't try it but its 300MB so I am pretty sure you don't need the original.




sinbuster -> RE: New map for WITE (11/23/2016 9:28:24 AM)


quote:

ORIGINAL: 821Bobo

I didn't try it but its 300MB so I am pretty sure you don't need the original.


I'll link you to his post where he says otherwise: here

I'd also love a working link for the original if anyone can upload it.

Just started playing the game and realized I need this map mod (well, Chemkid's tweak to be more precise).




821Bobo -> RE: New map for WITE (11/23/2016 9:55:33 AM)

Map is in TGA format and chemkid's changes are therefore including the whole map. It must work without the original work. But only the map.




chemkid -> RE: New map for WITE (11/23/2016 10:09:59 AM)

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chemkid -> RE: New map for WITE (11/23/2016 10:16:37 AM)

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sinbuster -> RE: New map for WITE (11/23/2016 11:12:10 AM)

My apologies 821Bobo, I was simply going by the quote. Not familiar with mods for this game I have to admit.

Regarding your links, Chemkid, I can't seem to connect to either of them (just a screen full of random characters). Not sure what's happening there.
Edit: Seems to be an issue on my end; switched to google chrome and it's working now. Many thanks.




821Bobo -> RE: New map for WITE (11/23/2016 11:39:16 AM)

No need for apologies. I could have been more clear that the counters are not included.




lerugray -> RE: New map for WITE (11/23/2016 12:14:14 PM)

Hmm, having trouble getting the mods to work using GSME. Do I need to download any of them in order? I would love to have jison's map mod, soft factor mod, and chemkids saturation mod.




821Bobo -> RE: New map for WITE (11/23/2016 12:48:49 PM)

Personally wouldn't bother with GSME. This isn't like trying run IL-2 Sturmovik with 20+ different mods simultaneously. To be on the safe side just backup the dat folder and then overwrite it with mod. Jison's first and chemkid's second.




Hagar -> RE: New map for WITE (11/23/2016 1:18:09 PM)

I agree, GSME is nice but hardly a requirement. Backing up the DAT folder would do.

And if you want modified model graphics to go along with your beautiful new map, just check my signature (as you can see chemkid has it installed as well). [:)]




chemkid -> RE: New map for WITE (11/23/2016 2:06:40 PM)

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comte -> RE: New map for WITE (11/23/2016 6:38:45 PM)


quote:

ORIGINAL: chemkid

jison site that was hosted at sdc is no longer. [&o] R.I.P.

...hope he gets my email - maybe he's still able to support the wite crowd... [&:]


I opened a thread about his site on the Blitz Forums.

http://www.theblitz.org/message_boards/showthread.php?tid=70182

quote:

RE: Jison Map Mods site down?
It went offline about a week ago. Reasons are plenty, but the two biggest are that the mods are incompatible nowadays, and a knowing that there will most likely be no new mods coming due to commitments elsewhere. The site had no real purpose any longer.

Jison


Pretty disappointed about this. I do have backups of my WITE maps from Jison unfortunately I don't have backups
of his excellent Campaign Series maps.




sinbuster -> RE: New map for WITE (11/23/2016 11:44:21 PM)


quote:

ORIGINAL: Hagar

I agree, GSME is nice but hardly a requirement. Backing up the DAT folder would do.

And if you want modified model graphics to go along with your beautiful new map, just check my signature (as you can see chemkid has it installed as well). [:)]



Question for you Hagar. How did chemkid get your mod in the JSGME? The download on the page you link runs an exe which automatically saves over the vanilla files. I'd like to keep it separate if at all possible.




Hagar -> RE: New map for WITE (11/24/2016 3:23:18 AM)

You'd better ask chemkid, as I don't use JSGME... It's true the EXE overwrites the Vanilla files, but it comes with a full backup of all the Vanilla images in ZIP file. So nothing is truly lost, and I doubt you'd ever be reverting to the Vanilla images anyway, blurred as they are. And as far as mods for WitE go, all that I know of overwrite parts of the DAT folder, so a back-up of that folder will do for sure.




sinbuster -> RE: New map for WITE (11/24/2016 4:58:02 AM)

Ah, fair enough. Thanks for those.




morvael -> RE: New map for WITE (11/24/2016 6:09:32 AM)

AcesB, is Jison OK with us hosting his wonderful mod in the WitE Patch Archive?




chemkid -> RE: New map for WITE (11/24/2016 7:20:48 AM)

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chemkid -> RE: New map for WITE (11/24/2016 7:25:16 AM)

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sinbuster -> RE: New map for WITE (11/24/2016 8:23:56 AM)

Don't worry chemkid, I got it working now. IE just wasn't cutting it anymore so I switched to Chrome.

I'm with you when it comes to mods. I used JSGME for another matrix game and liked how efficient it was.

As for the mod, it's really beautiful.




comte -> RE: New map for WITE (11/24/2016 7:24:33 PM)


quote:

ORIGINAL: morvael

AcesB, is Jison OK with us hosting his wonderful mod in the WitE Patch Archive?


I am not sure. He hasn't replied to my message.




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