autosave not game length based (Full Version)

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Florestan -> autosave not game length based (5/27/2013 8:06:50 AM)

It happened to me that I load a game and then, the next second, the game is auto-saved. it seems the time clock is not reset on load.
Also, when the game supported hibernation, the save always triggered when waking the computer.
Finally, when AFK, the game is saved all the same, filling all the autosave slots with the same game.
Not an important issue, but annoying.




Bingeling -> RE: autosave not game length based (5/27/2013 9:50:15 AM)

Yes, a bit annoying :) Especially when saving and loading takes significant time.




Raap -> RE: autosave not game length based (5/27/2013 10:16:03 AM)

Yah, minor issue that would nonetheless be nice to have fixed.




BigWolfChris -> RE: autosave not game length based (5/27/2013 12:43:48 PM)

Re: AFK saving, IIRC, this was intended for the reason of, if you made any changes (policies, orders, designs, etc) you wouldn't loose them (is set to save every X minutes of RL time, not game time)
I'd imagine only way around that is some form of hash check to see if the savegame will be the same to the previous autosave... but that would still take you time to save




Raap -> RE: autosave not game length based (5/27/2013 1:03:47 PM)

Hmm, that's possible. Still, the clock appears to keep going even in the main menu; at the very least it should reset the autosave clock upon loading( or starting) a game.




BigWolfChris -> RE: autosave not game length based (5/27/2013 1:23:08 PM)

Ok, that one I wasn't aware of, so I'd agree that's a bug and doesn't sound like intended behaviour




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