RE: Pirates are far to strong (Full Version)

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Kadrush -> RE: Pirates are far to strong (5/29/2013 6:28:36 PM)

I invite to try "very many pirates" on Extreme and see them making >1000ships in 10 years. Is like playing a tower defense game, you just hold until they overwhelm your colonies and kill the population on raids.




Jim D Burns -> RE: Pirates are far to strong (5/29/2013 6:33:42 PM)


quote:

ORIGINAL: BigWolf

Jim, the example I gave, had me not paying them once in that game, yet they grew to immense strengths due to being the only pirate faction and the AI (I presume) paying them lots of money
Remember, pirates are taking out the AI empires also, so normally you're only paying a fraction of what they're earning (unless you've really pissed them off, in which case they'll want more from you I'm guessing)


Right, but even one successful raid on your planet per year will garner them 10k-20k or more or tons of resources. I'd rather fund 2-3 military ships for them and not risk the raids at all. If you sign a protection agreement early in game, relations will stay high, they won't raid you, and they won't ask for higher amounts later unless you piss them off. Which also means you can build mining bases in your system even pre-warp and they wont come in and destroy it all before you have the capacity to warp ships around in-system and defend stuff.

If you don't sign then it's the luck of the draw whether they decide to prey on your system or not. And if they do prey on you it'll cost a hell of a lot more then the 200-300 to buy em off to stop the raids by then.

Jim




BigWolfChris -> RE: Pirates are far to strong (5/29/2013 6:44:34 PM)

I get what you're saying Jim, but in my example they were purely feeding off of the AI empires, they didn't touch me until I took the first shot
By this time they were already strong enough to match me, but seemed to also ramp up things when I attacked

Not saying it would of been impossible, but as I'm 're-learning' the game after not playing in a longtime, so my designs were still not as good as they could of been (still getting used to actually having to have plenty of armor on my fits for example lol)




MartialDoctor -> RE: Pirates are far to strong (5/29/2013 8:15:09 PM)

Just to add to this. From what I've seen, if you have other empires that are strong, they will also keep the pirates in check. I've seen strong empires eliminate, or severely damage, pirate factions that are bothering them. So, by increasing the amount of other empires in the galaxy, that can also help to keep the pirates from being too powerful.




adecoy95 -> RE: Pirates are far to strong (5/30/2013 10:58:34 AM)


quote:

ORIGINAL: Mad Igor

don't pay them !or they will get 2 stronk fast.
what u need is research Star fighters,then stuff your bases with them = problem solved.


isint this more expensive than just paying them off? [:'(]




Chris21wen -> RE: Pirates are far to strong (5/30/2013 4:57:50 PM)


quote:

ORIGINAL: Jim D Burns

Right, but even one successful raid on your planet per year will garner them 10k-20k or more or tons of resources. I'd rather fund 2-3 military ships for them and not risk the raids at all. If you sign a protection agreement early in game, relations will stay high, they won't raid you, and they won't ask for higher amounts later unless you piss them off. Which also means you can build mining bases in your system even pre-warp and they wont come in and destroy it all before you have the capacity to warp ships around in-system and defend stuff.

If you don't sign then it's the luck of the draw whether they decide to prey on your system or not. And if they do prey on you it'll cost a hell of a lot more then the 200-300 to buy em off to stop the raids by then.

Jim



Having got my backside whipped in my first game I started another. To counteract the pirates I have tried the following:


  • Not going on the offensive to soon. Concentrated on defending my colonies with a sector fleet in the area and 3/4 ships based in forward system.
  • Don't expand to far too quickly. Send a resupply ship with fighters to the area if you have them, or the lesser option, build a gas mining station in or as near to each colonised system. Either will keep your ships supplied and the resupply ship will also defend/attack pirates.
  • ALWAYS send grond troops to a new planet, not sure how many but I started with 5. Pirates do not appear to be very strong in this area.
  • Build a small def base with fighters, and/or a space port if needed as soon as you can.
  • Not paying them anything so they have no money to build with. When I'm in a position to attack their main base I will extract as much info from them and attack the base before they can utilise the cash. At least that's what I hope to do.
  • Only attack pirate bases when I had either CR or DD with med range Torps/missiles. Depending upon range you will also need resupply ships with fighters.




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