Plant -> RE: Has Shadows fixed the "too much money" issue? (6/5/2013 5:53:22 PM)
|
quote:
ORIGINAL: Bloodly Money? Not so much. But then, money is never the restraint(Possibly 'is not meant to be'), resources and resource transport are. And these days, resources are or can be a problem. Then again, I'm biased. I play with the Securans and with 999k Tech costs, so things can take a very long time, which means build up isn't that much of a problem. Securans are always rich, because of Utopian government and their natural birthrate, by the 10th year when you might have a proper hyperdrive to start colonising, they already have twice the income as most of the other races. Then they have an explosive growth rate when they start colonising. quote:
ORIGINAL: LitcubeTo answer OPS question: no, the game still costs twice as much as a triple A title. Hahaha Other than the one game with mysterious money lost of 10-15k a year, I haven't had much too much money problems, I just simply build more military ships and construct more starports to build them, whenever I can. As for wonders, they are poorly implemented, in that they aren't evenly distributed, and it makes no sense for a space faring game to have wonders that can only be built once, and without particularily interesting effects. This has always existed though in Legends, though I guess having one planets for 10 years accentuates the issue. I don't bother rushing for wonders, but I agree that per-civ instead of per galaxy makes a lot more sense.
|
|
|
|