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Bebop Cola -> RE: Defunct Pirate factions clogging up the diplomacy screen (6/4/2013 6:42:58 PM)
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Hmm. The reason I ask is because I and others have noted that capturing a pirate's "home" base(the one where their leader is station), can lead to odd behavior where you own the base, but the leader is still there. In my experience, this leads to pirate factions that never get cleared out when they lose the rest of their materiel. Scrapping the base appears to remove the leader and allows the faction to expire. Considering that all other character types(spies, scientists, ship captains) appear to be cleared out on a successful capture, it seems to me like the lingering pirate leader is a simple cleanup oversight of some sort. Personally, I think that's the most likely culprit for what's happening in your game as I've not see the behavior you're describing in my own absent a pirate leader living on a captured base. Then again, that doesn't mean it isn't a unique bug in yours.
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