BletchleyGeek -> RE: What else can we tell you about the game? (6/27/2013 2:23:06 AM)
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After seeing the DAR videos I've got a few questions, which I will group by themes (if they've been already made, I'd appreciate being directed to the appropiate posts): I see that the turns are resolved simultaneously, in a fashion that reminds me of the WEGO system in Avalon Hill/Atomic Games operational series (I didn't try the previous Flashpoint game). That is, time is broken up into a set of N steps, at each step, each unit executes one action (like moving towards a location). -> Are fires being resolved as well as individual unit actions? -> Is there a notion of 'close assault' to force enemy units to retreat from an hex? Or such retreats are only an outcome of fires? -> How is determined the order in which units take actions at each step of the Resolution phase? It's also very interesting that FP tries to account for the notion of orders cycle. From the videos and MadRussian's DAR, I see that the duration of these orders cycle is variable. -> Is it always the same for the two players? Is it possible, say, to have one side with an orders' cycle that is significantly shorter than that of the opponent? For instance, say Red has 15 minute orders cycle and Blue has a 35 minute orders cycle. Does that mean that Blue has one orders phase and Red two in the same period of time? -> How can players affect the duration of the orders cycle? -> If orders cycles can be asymmetric, how's this resolved in a MP setting? Very interesting concept, looking forward to the answers.
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