RE: 3rd Red Banner Slam Interactive DAR (Full Version)

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Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/6/2013 3:44:24 AM)

Our parting shot for the turn was to kill yet another of their recon. This recon is HEER though and that's a bit concerning.

Good Hunting.

MR

[image]local://upfiles/28652/C58F5A3034094139A563279C9E073EC5.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/6/2013 3:45:10 AM)

Here are our positions at the end of the execution phase.

Unless there are new orders I will continue to press our Task Forces into the areas we have previously identified as our objectives.

Good Hunting.

MR

[image]local://upfiles/28652/10F54C9782054AA08B64AE7D41FDD46D.jpg[/image]




CapnDarwin -> RE: 3rd Red Banner Slam Interactive DAR (7/6/2013 3:01:27 PM)

Looking like a big fight in the making!




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/9/2013 10:45:31 PM)

I am going to run the next turn this evening with our original objectives. We have West German units moving all over the map. It's time to engage some of those.

Good Hunting.

MR




erichswafford -> RE: 3rd Red Banner Slam Interactive DAR (7/10/2013 8:27:06 PM)

This looks friggin' awesome, guys. There are *no* Platoon-level cold war wargames out there (talking for PC, of course).

Man, I can't wait to relive my high school days of playing Mechwar '77 and Red Star/White Star :).

Now, if only someone would do 1979's "The Next War", I'd be in Cold War Gone Hot Heaven (yes, I'm playing the TOAWIII scenario until that glorious, if unlikely day). I happen to think '79 was the best "correlation of forces" that the Pact ever had. It was all downhill from there.

But in '79 we were definitely asleep...




CapnDarwin -> RE: 3rd Red Banner Slam Interactive DAR (7/10/2013 8:40:43 PM)

Kondor - Our game data goes back to 79. I would bet you could make some scenarios. [:D]




erichswafford -> RE: 3rd Red Banner Slam Interactive DAR (7/10/2013 10:49:31 PM)

Hell yeah I could! I could even convert over some from those dusty old wargames of mine. Let's see how those M60A1's and 2's fare against some T-64A action! I don't think it'll be real pretty for NATO. No depleted uranium/Chobham armor to hide behind, no Apache choppers, no M1's, TOW-2's, or IIR sights. Nobody really had IC's down-pat just yet, so the Russkies were pretty even on the tech side. Boy, that didn't last long.

Just toe-to-toe with the Russkies with our worn-out hand-me-down armor, demoralized 70's-era 'Nam burnout infantry and some classic rock on our side!

Oh, and the USAF. That might even it up a bit...

PS - I obtained permission from my wife to refer to her erstwhile socialist comrades as "Russkies". Since my new son is 1/2 Russian, no disrespect is intended or implied!

quote:

ORIGINAL: Capn Darwin

Kondor - Our game data goes back to 79. I would bet you could make some scenarios. [:D]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/11/2013 1:29:24 AM)

As we start turn 8 we see that there is a West German column just outside Hellarn. The battle is about to begin. Recon is mostly over.

Now it's time to FIGHT!! [X(]

The advantage is to us. Most of those units seem to be Territorial Army and only a few of them HEER. That's a good thing for us.

Good Hunting.

MR

[image]local://upfiles/28652/C81F196F42C343EE945990B12575DD0E.jpg[/image]




cbelva -> RE: 3rd Red Banner Slam Interactive DAR (7/11/2013 1:29:48 AM)

kondor999,

I think you will really enjoy this game. I have been beta testing since last July. Hard to believe a year, and I have not tired of it (even thru all the bugs and changes). Rob and Jim have put a lot of work into this game to get it working fairly smooth. Some of Steve's scenarios have potential of being classics--and will cause you to loose sleep and hair. It is not what I call a "beans and bullet" game. In other works it does not bog down in details of counting every bullet and item of supply. It has a good balance between realism and abstraction. It places you in the roll of a commander and forces you to make hard decisions. AI is not perfect (no AI is), but it will give you a good fight--and will knock you off balance at times. They have an exciting plans for this game as long as people support it. Yeah, I am a fan boy.




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/11/2013 1:34:12 AM)

This time we will get 29 minutes of turn execution.

We'll see what that looks like when the smoke clears! [:-]

Good Hunting.

MR

[image]local://upfiles/28652/7833B206275F4BA09B3FF093D5CACBC1.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/11/2013 1:37:48 AM)

All those Marders showing up is not good for the cause! [:@]

Good Hunting.

MR

[image]local://upfiles/28652/419486E7CB6D40B192944797D466779D.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:15:11 AM)

Now that the forces are starting to come together things should get bloody.

Here we kill 2 WG recon.

Good Hunting.

MR

[image]local://upfiles/28652/04D21BEF90F342E99F466FAB10B8453A.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:16:15 AM)

We also start to give them losses around Helmern.

The twin battles are heating up.

Good Hunting.

MR

[image]local://upfiles/28652/E786E2BB6568416F94D2FB35FEC0FB31.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:17:28 AM)

Battle rages near Atteln.

So far we are winning that battle.

Good Hunting.

MR


[image]local://upfiles/28652/54EEBE05CBBE4F5ABF9CA203E6AEC99F.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:19:41 AM)

A tank battle is developing around Helmern.

So far we are winning that battle.


Good Hunting.

MR

[image]local://upfiles/28652/A2C2613695AF40E5AF8B2FA70A5B19D8.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:20:52 AM)

We have caught the West Germans flat footed around Helmern by pushing our tanks up from the south of the town.

Good Hunting.

MR

[image]local://upfiles/28652/862BA65E3EC44A45AE9281A6C0302B92.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:21:56 AM)

The West Germans respond with a Multiple Rocket Launcher (MRL) strike!

We were really lucky and suffered no losses in that strike.


[image]local://upfiles/28652/7DF53192D92243409734A269C68D1974.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:23:52 AM)

While the West Germans are striking back in the south we hit the WG column east of Helgarn and they take more losses.

Good Hunting.

MR

[image]local://upfiles/28652/8E3863233DF24A498D4F961D4D31F470.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 5:24:41 AM)

The fighting is not all going our way. We lose tanks south of Helmern.

Good Hunting.

MR

[image]local://upfiles/28652/41EE9D8CCCE74B23B7A42455AF51E575.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:21:40 PM)

Then we got lucky and caught one of their HQ's on the move! [:D]

Good Hunting.

MR

[image]local://upfiles/28652/B47187BC26D547EAA722B6953A774D5D.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:22:25 PM)

We move into Atteln and take those VP's.

Good Hunting.

MR

[image]local://upfiles/28652/310F6415F92D4EAC8E5239CEB76F29A5.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:24:06 PM)

The tank battle at Helmern is going our way. To kill 3 of theirs in one action is good!

We need to move into Helmern now!!

Good Hunting.

MR

[image]local://upfiles/28652/4204717C9FD341C986D92F183457EC61.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:30:44 PM)

Here is a comparison of an MRL attack (left) vs a regular artillery (right). The MRL foot print is much larger.

Good Hunting.

MR

[image]local://upfiles/28652/C7604CB792044802825396D51FA6DCC3.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:58:18 PM)

As our recon forces move around Atteln they continue to find more WG units.

Good Hunting.

MR

[image]local://upfiles/28652/7B5A90B4145E4E78AC13BDF13D9D73CA.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 2:59:55 PM)

When we get the opportunity we can even kill some of those.

The WG's are losing far more tanks than we are. The only concern is they are M48's and not Leo's.

Good Hunting.

MR

[image]local://upfiles/28652/5144EE15CDB24A1EB4AC6A3158299E81.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 3:00:48 PM)

Finally our forces move into Helmern.

Good Hunting.

MR

[image]local://upfiles/28652/0AD84A046BEB499E9999F151BB875948.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 3:01:54 PM)

Near Helmern we catch another HQ.

Good Hunting.

MR

[image]local://upfiles/28652/69341596F3A5478E80B8758BDBD6C1F6.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 3:04:25 PM)

The WG's are taking continuous losses with their truck mounted forces.

Good Hunting.

MR

[image]local://upfiles/28652/36A4553C5903471A8D7AD56F2C887AD5.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/15/2013 3:06:23 PM)

The same unit gets hit immediately again.

Notice the different strength values on the truck between the two combats. The previous screen shot shows the truck having 11 equipment in the unit. This one shows it's dropped to 7.

Good Hunting.

MR

[image]local://upfiles/28652/01978F5361F04EE188306BB223994A70.jpg[/image]




Mad Russian -> RE: 3rd Red Banner Slam Interactive DAR (7/16/2013 2:48:09 AM)

During the Battle for Helmern our recon took a really hard hit!

Good Hunting.

MR

[image]local://upfiles/28652/09979E6592D14E8DA618BAC37729A068.jpg[/image]




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