Rasputitsa -> RE: Barbarossa (6/22/2013 9:26:29 PM)
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ORIGINAL: RandomAttack I've leveled my fair share of criticism at ToF, but with the latest patch and some mods/tweaks for my personal preferences, it is only fair to also give some "positive waves" too. Preface: I'm really "only" using this configuration to play the Axis on the Eastern Front, so most my tweaks, house rules, etc., are to account for that. I am playing the "minor" allies also-- otherwise they cause more problems than help. After a couple of turns, I was doing so well "everywhere" that it was almost impossible for me to set an objective and stick to it. Even though I KNEW it would be folly to try for everything at once, it was still SO tempting. I was Juggernaut! [:)] Nonetheless, I decided to really focus on Leningrad, secondarily in the center, and just do what I could in the south. Thank goodness I did, because within a few more turns HORDES of Russian infantry showed up. I could quibble that the AI didn't deploy all it's forces the way I would have, but it had so MANY forces... And it ruthlessly maneuvered to cut off my supply at every opportunity. I don't think I had a single weak spot that it didn't at least TRY and exploit. Bottom Line is that I captured Leningrad on turn 20, and Moscow on turn 30. But it was white-knuckles the whole way. A few different die rolls and I could easily have been delayed several more turns at least-- which might have stopped me altogether. At the end of Jan 1942, I was surprised to see the "shape" of my lines were almost EXACTLY that of the historical-- just about 6 hexes further east... Anyway, it was a very tense campaign and a heck of a lot of fun. This is now my favorite game to scratch that "Eastern Front" itch. Kudos! [sm=happy0005.gif] I feel the same, the AI may not play like a human player, but it does act like the historical Soviet side and provides a realistic feel to the game.
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