jackx -> RE: Worth buying ? (7/23/2013 11:54:03 AM)
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There are a few oddities at times, and some features don't work as intended (disruption reduction should vary based on a unit quality check for instance, but you always get maximum reduction), but no really game-breaking bugs. The combat mechanics are good, and while it can feel like pure gamesmanship at times, the overall results tend to not stray too far from reasonable historical outcomes for the most part. The AI is hopeless on a large scale, as it's pretty much incapable of maintaining a cohesive battle line, but it does provide a nice challenge in the smaller scenarios where it's in a clearly defined defensive role and position. The large-scale scenarios are still interesting for practice, though, and as solitaire what-ifs? The Editor is awesome, and lets you modify just about all aspects of the game (including combat calculations). PBEM games are great fun, but will generally require a compromise in terms of utilizing the games command/activation system, without automated activation and defensive fire targetting, large games in particular can involve a lot of back-and-forth mails for each turn. Personally, I liked some of the features of the older games in the series a bit better, such as the mandatory morale check when using "cold steel" in the very first Dragoon, making it a risk to use the extra movement points for other purposes than attacking, and morale/disruption recovery not being guaranteed, but overall, this is by far the best in the series, and while official development is in limbo, PH is working hard to extend its lifespan and provide new content and scenarios.
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