Dangun -> RE: Looking for an opponent (8/4/2013 6:49:05 AM)
|
Are most of the scenarios like this from the SHC's point of view? I think that I have learned three, no, **edit** four things: 1) a real player moves a lot faster than the AI - obvious, I even predicted that one; 2) it will take a couple of run throughs to know at what turn the GHC arrives where, so that the defenses can be occupied 2-3 turns ahead of that and fortifications built; 3) a SHC player should always opt for the fog-fo-war option because its probably more of a penalty for attacked compared to defender. 4) ** edit ** made a mistake with Finland and not noticing that Leningrad consists of 5 hexes I'm not sure I've learnt very much about placing factors, the GHC seems to be too mobile and have too many options, for the exact placement of defenders to matter all that much. I'm not sure what I've missed in the minutiae like: fiddling with air doctrine; redundant HQs; attached support units; changing leaders about; or changing unit assignments. It seems difficult to judge by the results whether this type of tweak has any significant effect. But i'd be interested in knowing your thoughts... Cheers ** edit ** PS: Curious factoid, I count that I have 25 HQs on the map, and half of them don't seem to do anything.
|
|
|
|