RE: Looking for an opponent (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Opponents Wanted



Message


Dangun -> RE: Looking for an opponent (8/13/2013 9:19:13 AM)

Just having a look at turn 3 now and there is clearly something fundamental that I don't understand about pocketing, or movement once cut off.




Hermann -> RE: Looking for an opponent (8/14/2013 3:27:47 AM)

its morale. Morale affects movement cost per hex. Mech units add fuel to the mix - once cut off theyre pretty much screwed unless you airdrop fuel to em . Infantry movement isn't affected and cavalry is through the ceiling. the key to cutting off Russians early on is zones of control. theres a huge movement cost, turn 1 the Russian has a major morale disadvantage and simply cant move into non adjacent enemy zones of control so you can get away with murder. After that you need to be aware of rail lines, move units forward to create a zoc wall between you and potential enemy forces and cut rail lines to prevent them from reinforcing the area then pull back a hex to prevent counterattack. you cant get between 2 units unless you start next to them without paying an enormous movement cost so as long as theres a hex or so of friendly zoc hexes on both sides of the surrounding unit youre okay your can breakdown into regiments on the pocket side to prevent movement but don't risk it on the active front of the pocket. this turn you did everything right there was no way for me to free my comrades due to the zoc screening your forces. use armor to penetrate enemy lines and displace them when theyre fortified strongly don't go head to head and keep the penetration 3 hexes wide at minimum. this forces the enemy to abandon fortified lines and fall back to undeveloped positions take the chance to build up and widen your hole with inf then push the tanks through.




Hermann -> RE: Looking for an opponent (8/14/2013 4:13:34 AM)


quote:

ORIGINAL: Dangun

OK, turn done and I've tried to close the Lwow pocket again.

I had two questions you might be able to help me with.

4 new panzer units appear on the border north of Krakow this turn, but I was unable to rail move them. Is that normal?

I seem to be having trouble understanding attacks. I had 33 factors of panzer sitting 3 hexes east of Tarnopol attacking a clear hex with 3 factors defending it. It took 3 attacks to dislodge the stack. It was sitting in a number 2 fortification but still? There seems to be a greater variability of combat results than I remember from other similar board games.

**edit** I just thought of a third question. I received 3 white inf reinforcements on turn 2 labelled OKH but seemingly without an HQ. I should assign them to an HQ? Shouldn't I?



rail may be a scenario thing im not sure. the attack factors in airpower, fortifications and attachments if it wasn't a fixed attack its hard to break forts and yes attach okh units to hqs




Dangun -> RE: Looking for an opponent (8/14/2013 12:16:14 PM)

Appreciate the notes.
As per your suggestion, I spent some time this turn going through the white OKH reinforcements and assigning them to different HQs.
And for the first time had a look at leaders. I was shocked! Some of the starting GHC leaders are pretty bad, so I paid to swap them out.




Hermann -> RE: Looking for an opponent (8/16/2013 7:23:38 AM)

don't think you realize how important supply is - the ghq rail construction units you move by hand and click on the number on the counter to repair lines manually - these are the most important units in the game -letting me kill the 11th army one was a huge blunder. got me some Slovak air units this turn. stop leaving these support units out where I can nab em =)




Dangun -> RE: Looking for an opponent (8/16/2013 4:43:32 PM)

Yes it was a bit careless. :)
Now we've come to a situation I don't know how to handle. With the medium to large cities is the best idea to line up outside and just blast your way in. Or do I need to cross the Dnepr and cut them off from supply first?




carlkay58 -> RE: Looking for an opponent (8/16/2013 11:03:23 PM)

Cutting them off from supply is always better for the offense as it will cause more casualties for the defender and less for the attacker. So if you can isolate cities before attacking them, it is always the best way to go. But sometimes you won't be able to do that!




Hermann -> RE: Looking for an opponent (8/18/2013 8:28:51 AM)

agree there never get caught in a fight on disadvantageous terms when ya come to a roadblock bypass it and force them out of position




Dangun -> RE: Looking for an opponent (8/18/2013 1:31:50 PM)

On the crossing of 'big' rivers like the Dnieper, is it better to go with a stack of high morale panzer or a stack of high factor (but lower morale) regular inf?




Hermann -> RE: Looking for an opponent (8/18/2013 3:20:05 PM)

tanks cant cross into an enemy zoc without expending massive movement and are basically useless in the attack you need to cross at a road hex using mixed inf an armor have armor adjacent to the attacked hex that doesn't take part in the attack - strongest you have and inf with high movement nearby if is more effective for the attack and defending the bridgehead the next turn move the inf away and bring in armor




Dangun -> RE: Looking for an opponent (8/21/2013 2:44:09 AM)

On a server game, if I play the GHC in a scenario there will be a finite number of turns.
But does the server game inform me of the last SHC turn? Do I get to see what happened?




Hermann -> RE: Looking for an opponent (8/22/2013 9:04:15 AM)

do 2 crossings you want to hit with inf and cross with tanks im still down with flu struggling with turns atm




Dangun -> RE: Looking for an opponent (8/22/2013 11:18:07 AM)

No rush. Get better.




Hermann -> RE: Looking for an opponent (8/26/2013 5:10:35 AM)

nice work 2 draws in a row Got smashed badly in a recent game - guy took 2 panzergroups south over the lower Dnepr that got messy =). Lemme know when youre feeling brave again =)




Dangun -> RE: Looking for an opponent (8/26/2013 10:33:28 AM)

Beginners luck.
Conversely, I just finished playing the 'Road to Moscow' for the first time as GHC against the AI, to try out the fog of war option, and I lost... [&:]
So still a bit to learn about crossing the Dnepr.






Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9648438