Renegade Ship Commanders (Full Version)

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Daeromont -> Renegade Ship Commanders (1/12/2003 10:01:31 AM)

I recently began my first invasion of another Homeworld. I had two nice fleets built up and sitting over a neutral, unclaimed world, and sent the first Fleet to 'attack' the world first and the 2nd to Capture. Since I'm a newbie, I'm not sure about my strategy here, but it seemed to me that my first wave of attacking ships would handle any defending fleet and/or defending planetary guns, etc.

Anyhow, my problem was that one ship in my Capture Fleet wasn't outfitted properly with an assault pod. A message came up, informing me I had to 're-outfit' that ship in order to invade. I couldn't 'cancel' that message without selecting a new design. So, I selected a new design and acknowledged the message. The ship commander, therefore, headed back to the nearest colony for refitting. I cancelled his orders and mission (as well as everyone elses), re-defined this lone ship as Fleet 3, and reset all missions for everyone. I was ready to invade...or so I thought.

My renegade ship commander refused to cancel his mission to refit his ship....no matter how many times or ways I tried to get him to do so. I also tried re-assigning different missions. The rest of the Capture Fleet also decided to go renegade by refusing to move anywhere! They stayed there the whole time, while the individual ship went back to refit itself. Once the ship was refit, I was finally allowed to give all the ships new missions, etc.

Well, I'm sorry if this is too lengthy, but the problem was a bit complicated. I'm not sure if this is a bug, or if I did something wrong. However, just for the record, I had the entire Fleet scrapped and the commanders were sent to a penal colony on Hyperion I...... which was later fried by a planet killer.

Thanks for any help.
Daeromont




Daeromont -> follow up (1/13/2003 12:19:54 AM)

I started another game and had the same thing happen. This time, I had assault pods on all my two ships. (I know 2 isn't many, but I was being provoked). Anyhow, one went back to the shipyards to refit after I chose the mission to capture the planet....and the other one just stayed right where they were until the refit was complete, no matter what I asked it to do. Interestingly, they did the same thing even when I gave them individual orders, as opposed to fleet orders. This time I noticed there was nothing to refit... it just went through the motions.

This time we decided to take a harsher approach and self- destructed all ships via a secret computer link. The captains were still aboard.

Daeromont

Ps. I suspect user-error, since I see no other posts about this.




Daeromont -> (1/13/2003 12:30:19 AM)

Well, let's just call this the embarrassment of a newbie and be done with it. I figured out that my problem was that although I always set individual ships to 'ignore captain's recommendations', I had forgotten to set that on a Fleet Level when I sent them on their mission.

...and all of those lives and ships wasted. I guess that is progress.

Daeromont.




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