sealclubber -> RE: Europe Aflame 2012 AAR: Mark Stevens vs sealclubber - Round 2 (3/22/2014 8:58:26 PM)
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Yeah, out of the 25 early war mech corps, I had 24.66 early war mech corps left by the end of the game (in real time, the game just ended). I suffered very few evaporations (of any kind) during Barbaroussa. You can't see it from the screenshots of the last offensive, but I have all of the Opolcheyne and all but one of the Osoaviakhim and they are basically holding the Dneister, so all front-line worthy combat units are participating in the offensives. Normally all of the militia and reserve units are gone and maybe 1/4 of the early war mech corps would survive Barbaroussa... the triggering of Barbaroussa before the spring mud had a huge impact on the game (and in hindsight, the sporting thing to do would have been to let Mark replay that campaign). During the negative shock phases when the Red Army faces encirclement after encirclement I pretty much just shuffled a few units that could still move, dug them in and went about my business since I had 4-5 hex deep fortified defensive belts right where the main attacks were coming. I also think the Red Army Mech Corps (early war or late war) are far and away the best units in the entire Russian OOB. The early war mech corps become monsters by late game (if they survive) since they have a ton of early war tank slots and large numbers of slots for late war tanks (whereas the late war guards mech corps are mainly T-34s). Mech corps are also the only realistic way for the Russians to attack fortified Axis units en masse without incurring massively disproportionate losses and thereby become the best Russian unit in v3.4. I think all-in I had something in the range of ~35 Russian mechanized corps(early and late war) before the Axis surrendered.
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