Quixote -> RE: A Road Less Travelled (9/28/2013 6:01:26 PM)
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A Type 93 Long Lance used in an airstrike?? It takes a few months, but at the beginning of every game I train my subs to fly, Harlock. It's never really as useful as you'd think it would be however, since they can only operate off of the larger CVs. (You obviously guessed this already, but an RO boat picked off that oiler the next morning. It could only make 12kts, so knowing it was doomed on day 2 I assume Cannonfodder decided to get as much fuel ashore as possible before it sank. It got tacked on to the end of that screenshot for dramatic effect!!! or because I wasn't paying attention...) quote:
Quixote, granted I'm only on page 2 so far, but are you going to talk production? I'm always curious about that. Glad to have you reading Mike. If you made it that far, I got into economics and production in a post on page 2 or 3. Mind you, that was all of one post. Having read your current AAR (and having read a lot of your stuff going back to original WitP), I know I don't go into nearly the detail that you do, so if you have any specific questions, by all means ask. In the game thus far, I've managed to stick to the outline I put forward for the most part. Highlights: Already have the Nak35 and Mit32 engine bonuses, with over 800 of both currently in the pools. Nak45 engines advanced five months already. (At current pace, the engine will come online in June of '42. As I plan to let many of those lines convert to production, I should have the bonus on this one by August or September of '42.) Given my relatively modest losses, and the ships already produced, I've cut back even further on shipbuilding than I originally planned to, and have shut down a small bit of Naval and a large bit of Merchant. 360K+ of HI in the pool currently, and with Indian production finally ramped up (the Calcutta area in particular needs a lot of fuel) and with shipping production cut back, the pool is growing at over 4K per day. (When Tojo arrives in two months, this will obviously take a small dip.) Not a highlight, but one big difference I've noticed between my use of shipping and yours is that I've been using xAKs in almost the exact opposite way you usually do this game. With the goal of rapid expansion, I've had lots of the more valuable (faster, larger) xAKs moving troops around, while the slow, expendable xAKs have been hauling resources around. While I've lost a few good ships to coastal guns this way, the overall result for me has been worth it. I've read your stuff, and can't argue with your logic for using shipping the way that you do, which is why I thought you might be interested in why I'm not doing it that way this time around. quote:
Also, I don't really know much about scenario 2. Do you think this strategy would work in scenario 1? That's a very good question. In my opinion the answer is (mostly) yes - you'd be fine starting Scenario 1 with this strategy, too. You would have to be a bit more efficient(even in Scenario 1 you have adequate shipping), and the pace of ops couldn't be quite as fast in the second phase (no way to hit both Java and in the Phillipines in force the way I am now in Scenario 2 with the extra LCUs), but overall I think this opening would still be very, very workable in Scenario 1.
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