rmonical -> RE: Update on the next WitE update (8/21/2013 1:43:45 PM)
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I'm still tied down by my job change but do have a couple of thoughts to contribute. re: LVOV gambit. Is there any evidence the Germans need the turn 1 supermove south of, say the Axis Allied limit line to achieve historical results? Would forcing Romanian neutrality for the historical period change the attractiveness of this gambit? re: AGC achieving historical results with a much smaller than historical force. This continues to bug me. In the baroque fix department: have the turn one movement cost bonus for a hex be be a random amount with the chance of paying full cost increasing with distance moved. Adding a variable movement cost feature might be an interesting addition to the the version after WITE II that would help address some of the remaining time/space issues. I think the friendly/enemy hex idea was an inspiration that helps a lot. Since most of us have ridiculous computing power and memory, a system that calculates the movement cost to enter the next hex based various factors, including instantaneous fatigue, recent combat in the area, and adjacent enemy strength and then adds a small random element would introduce variability into the first turn perfect plans. In addition, it could be another knob to de-tune what I perceive to be some remarkable German motorized movement capabilities come autumn. It would also encourage the Soviets to leave some strength forward to force higher movement costs.
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