Dot Base build (Full Version)

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Oliver Heindorf -> Dot Base build (8/14/2013 1:05:12 PM)

Hello, since 8 days, I try to build a dot base w 0(0) and 0(0) to 1(0) & 1(0). I know, its gonna be a hard time and it will take ages. I have one EAB Unit there in combat mode.

But since day 1 the "%" marks stay put and dont move a single%. The unit was brought by AMP TF and is in combat mode.

Supply is 487, it was slight above 500.

What is stopping the ENG unit to complete their orders ? Enemy is nearby as it happens around Kwajalein Atoll which I plan to invade soon. I was just thinking that an AF 1 size nearby will help alot.

thank you.[&o]





JeffroK -> RE: Dot Base build (8/14/2013 1:25:00 PM)

Lots more supply needed, I assume you are on/near Bikini, these very, very small atolls need a lot of work to improve.




Peever -> RE: Dot Base build (8/14/2013 1:32:25 PM)

Is it worth building up such a poor base? Seems like it will take a long time and cost a lot of supply for only a size one port or airfield.




Chris21wen -> RE: Dot Base build (8/14/2013 2:18:13 PM)


quote:

ORIGINAL: Peever

Is it worth building up such a poor base? Seems like it will take a long time and cost a lot of supply for only a size one port or airfield.


Depends upon your strategic situation but you'll never need very many. They can provide a small refuelling base particularly if you put an AO there as well. You can operate small suface ships DDs and below with an AD and subs with a AS parked there. For air purposes they will provide facilities for air search, CAP, LRCAP, TB and DBs. Level 1 is required for CAP, 2 preferably 3 for anything else.




Cpt Sherwood -> RE: Dot Base build (8/14/2013 2:19:21 PM)

To build the port from 0 to 1 costs 7900 engineer turns, and the same for the airfield.
That is 15,800 engineer turns to build both to 1. Your EAB has 17 engineers and 13 engineering
vehicles at the max. That is 82 engineers working per turn maximum. So to build both to
level 1 will take 15800 / 82 = 192+ turns. You might want to put more engineers there or
do something else.

Look at this thread for details.




Sardaukar -> RE: Dot Base build (8/14/2013 5:21:42 PM)

What Cpt said.

0/0 bases are really only good for forward re-arm/refuel bases, with AE and AO. And for limited recon, you can just put AV or AVD there and some flying boats.




dr.hal -> RE: Dot Base build (8/14/2013 6:35:31 PM)

Building an Airfield in Dutch Harbor is a good example, it takes until 1948 or so to "get 'er done".......




kaleun -> RE: Dot Base build (8/14/2013 7:36:14 PM)

Actually I have a functioning AF there by Sept 42[X(]




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