loki100 -> RE: Soviet Airborne Operations; HELP!!!! (10/29/2013 11:25:32 PM)
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ORIGINAL: Bozo_the_Clown quote:
I'm sorry - its gamey, its as much an exploitation of the game engine as MKTours got up and the turn 1. How could you possibly compare those two things? Mktours strategy was brilliant but it was totally unintended by the game designers. However, the game designers gave me a large number of para brigades and a suitable number of transport planes on turn 1. For what purpose? To use them all as line infantry? This makes no sense to me. Because they both are the same. Its the core mindset and there is no point debating it as those who see things differently are never going to agree. You both, in different ways, have abused the game engine by taking the view 'its not banned by the rules so its ok'. Now you make a lot of claims just to be a gamer, and as such the only constraint you'd consider is banned by the rules. Yes the Soviets have a lot of paras and a lot of transports, but they used the first as line infantry (need) and the second for the nascent partisan war. They needed the front to stabilise in mid-autumn to pull the paras out the line. So its the same issue as the flying fuel tank bombers. Maybe, just maybe it could have been done but it wasn't for very practical reasons. Maybe, just maybe the Soviets could have done weekly para drops in the summer/autumn 1941 but for very good reasons they didn't. More to the point when they did, until one instance in late summer 1943, what they dropped was sub-scale for this game. As has been rehearsed to death in your other thread, the Germans lack the low level (battalion and less) security units that would have been a counter to the sort of para war, just maybe, the Red Army was capable of. So since your opponent lacks the tools to respond, I personally think its pretty gamey - and given the problems with air interception it is not really the case to stress that as the solution. But as above, there is little point to this discussion - I'm interested in a game constrained by realism, you're interested in game constrained by the rules. In my case, I don't care if the Germans commit 2 Panzer armies into the Ukraine, in effect decide that the historic focus on Moscow was a dead end. I do care, if that then leads to a massive exploit of turn 1 to wreck SW Front beyond use.
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