Pricing Suggestion (Full Version)

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bretg80 -> Pricing Suggestion (8/31/2013 10:14:53 PM)

Go for the bronze, not for the gold. Choose a price point where people can afford the game, get into it and then build lots of feature expansions and scenario additions like Panzer Corps did or Crusader II or Europa Unervasallis 4 is going to do or Rome II total war is going to do and make lots of dough.

Single release games that are expensive usually don't fair well with the players. Look what happened to Command Ops, great game potential - overpriced to start with - low sales volume and some blatant bugs that weren't addressed early and not a good outcome. They managed to recover, but probably lost a lot of potential revenue and player base as a result.

Just something to contemplate as you're building your pricing strategy. I hope you opt for lot's of enhancements and make lots of money on this promising title. If you go with the mega price, I'm sure many of us will wait for the reviews and if it is heavily buggy will wait it out for the sales. If it is well reviewed and plays well, we'll jump in after awhile no matter what the price. If on the other hand it is well priced, I'm likely to jump in early because the risk is lower and cost of a potentially bad outcome is more palatable.

So far the game looks extremely promising and I'm not saying that the release is going to be bad, however, this is your first title and we all have high expectations for this game, so if you price it high, just make sure the quality is there and you will do well.

Best of luck !!!





Crimguy -> RE: Pricing Suggestion (9/1/2013 1:35:15 AM)

I thought this game has an editor, so with it being a more open system should fetch a bit more $$$.

This game looks to be what Harpoon could have been, with a dash of Point of Attack 2 thrown in. I have been eagerly watching this one for over a year now, so I'm not a good judge of price.

I just hope it's nothing insane - I can't handle another WitP AE or Steel Beasts 2 ($125???) price point.




bretg80 -> RE: Pricing Suggestion (9/1/2013 4:03:42 AM)

how bout $49.99




mikmykWS -> RE: Pricing Suggestion (9/1/2013 5:31:44 PM)

Hi Guys,

Thanks a bunch for your input. To a large extent our publisher will be handling price and things like that although we do have input. Stay tuned for their announcements.

In my mind the game's key features are as follows:

30+ scenarios
2 separate DB's with thousands of units in them.
In game scenario editor with database edit capability.
In game recorder for AAR and replay.
Marvelous UI and advanced weapon and sensor modeling.

In short its not just a game oriented around a bunch of scenarios but a virtual sandbox letting players do all the things they'd like.

Thanks!

Mike




bretg80 -> RE: Pricing Suggestion (9/2/2013 4:18:14 AM)

Yah, but you can't get everything in version 1.0 and probably not 1.1 or 1.2, so we know there will be more or at least I hope there is more :-) Thanks for the feedback Mike, I am anxiously awaiting the release date [&o]




wodin -> RE: Pricing Suggestion (9/2/2013 1:33:11 PM)

I believe Iain has hinted this will be a top price game..




Hertston -> RE: Pricing Suggestion (9/2/2013 5:24:57 PM)

quote:

ORIGINAL: wodin

I believe Iain has hinted this will be a top price game..


Then I won't be buying it. No doubt there's hundreds of hours worth of gameplay for the 'right' people, but I suspect I'm not one of them and that's above my price point to find out.




JimMerson -> RE: Pricing Suggestion (9/2/2013 6:17:34 PM)


quote:

ORIGINAL: Hertston

quote:

ORIGINAL: wodin

I believe Iain has hinted this will be a top price game..


Then I won't be buying it. No doubt there's hundreds of hours worth of gameplay for the 'right' people, but I suspect I'm not one of them and that's above my price point to find out.


Huh?

No price has been stated and it is already to expensive? I think you are going to miss out!

Jim




Dimitris -> RE: Pricing Suggestion (9/2/2013 7:08:24 PM)

The fact that we're here for the long run makes things easier for us. If someone buys Command on day-1 because he really likes it and doesn't care about the price, great. If he holds back, reads reviews / hears from friends etc. and makes the plunge a year from now, great. If he decides not to buy it, okay [:)]




Duck Doc -> RE: Pricing Suggestion (9/3/2013 4:47:42 AM)

Sunburn, on the basis of the two AAR's already posted I don't think you are going to have to worry much.




coolts -> RE: Pricing Suggestion (9/3/2013 12:48:34 PM)

Value is a purely subjective proposition. People have differing disposable incomes and come from differing perspectives with regards to value, making most discussion pointless. You might as well argue about marmite.

If you charged £5 or £50 some people will moan it’s too expensive.

I ummed and aahed for 3 months before paying £50 on War in the East a couple of years ago, but dear god, the playtime I’ve had out of that! It’s outlasted 50+Gb’s of Steam bumf I’ve bought in the meantime, and is still on my PC, whereas £100’s of later games have been bought, played and abandoned.

I’m not even planning on playing Rome II this week even though I’ve bought it as I’m determined to get my head round that damned Air tutorial without losing my tomcats!!

That says a lot to me




Erik Rutins -> RE: Pricing Suggestion (9/3/2013 3:57:56 PM)

As usual for our games, we will not be announcing pricing until release.




bretg80 -> RE: Pricing Suggestion (9/4/2013 5:16:21 AM)

No worries, just wanted to get my two cents in before you do. I know you probably have already decided the pricing for some time now, but in the small remote chance that you might be influenced even so slightly (notice all the caveats [8D] I thought I would give it a shot.

Onward and forward men.

Bret




midnight_mangler -> RE: Pricing Suggestion (9/4/2013 11:15:00 AM)

Shoot. Wish we would get an earlier heads up on the pricing so we can budget for it if it is expensive.

Erik, it is your business and you can run it as you p,lease, but what benefit does it bring to only give an indication of price on release?

Not trying to offend, and no obligation to answer obviously.

Cheers!




Primarchx -> RE: Pricing Suggestion (9/4/2013 6:55:41 PM)

So this cool game is coming out soon and the only active thread here since the release day announcement is about price? [>:]




midnight_mangler -> RE: Pricing Suggestion (9/4/2013 7:17:45 PM)

Yeah. Because we want to be able to play this cool game on release. ;-)




bretg80 -> RE: Pricing Suggestion (9/5/2013 4:10:48 AM)


quote:

So this cool game is coming out soon and the only active thread here since the release day announcement is about price?



Stupid comment !!! If you're so bored, why don't you post something worth while.




oldman45 -> RE: Pricing Suggestion (9/11/2013 4:43:03 PM)

Based on what I have seen so far, 49.95 or 59.95 would be a deal. Looking forward to its release.

I paid the price for AE after getting years of enjoyment out of Pacific War. I liked Harpoon but it always felt like something was missing. From what I have seen here, this game has the potential to replace AE as my favorite.




Primarchx -> RE: Pricing Suggestion (9/11/2013 6:20:30 PM)

Believe me, I have.

quote:

ORIGINAL: bretg80


quote:

So this cool game is coming out soon and the only active thread here since the release day announcement is about price?



Stupid comment !!! If you're so bored, why don't you post something worth while.





midnight_mangler -> RE: Pricing Suggestion (9/11/2013 6:28:55 PM)

I'd go for that. I have spent so much on various flavors of Harpoon over the years it'd be a bargain to get a credible, supported and modernized successor.




Gunner98 -> RE: Pricing Suggestion (9/11/2013 10:37:44 PM)

My hope is that this game will rival one of the Sig lines on the WITP-AE forum - "The least expensive, non-free game based on hours played", don't have it exactly but based on how much I plan on playing - the cost will be pennies an hour or less...[:D]

B




Primarchx -> RE: Pricing Suggestion (9/11/2013 10:53:46 PM)

That's awesome! As for Command living up to that expectation, well, we'll have to see. After all, how much play can you expect from a real-time modern combat game that has nigh every platform in use from 1946 through 2020 with a built-in editor for anyone to create scenarios and offers the whole world as your palette? Hmmm... [:D]

quote:

ORIGINAL: Gunner98

My hope is that this game will rival one of the Sig lines on the WITP-AE forum - "The least expensive, non-free game based on hours played", don't have it exactly but based on how much I plan on playing - the cost will be pennies an hour or less...[:D]

B





RockKahn -> RE: Pricing Suggestion (9/11/2013 11:31:48 PM)

I was planning to buy Civil War II on day 1, but I've moved it from "must have" to "must have eventually", so, hopefully, I'll be able to buy this game. Then I've got World in Flames and Red Storm coming up, too. I don't even want to think about it.

Even if this game has a hefty price, I think the price per hour of entertainment is going to be a bargain.





mikmykWS -> RE: Pricing Suggestion (9/11/2013 11:47:30 PM)

Yeah not to rain on our own parade but I am going to pick up Civil War II and Red Storm.




CapnDarwin -> RE: Pricing Suggestion (9/12/2013 3:06:09 AM)

quote:

ORIGINAL: mikmyk

Yeah not to rain on our own parade but I am going to pick up Civil War II and Red Storm.


I'll be returning the favor getting Command. I've been waiting on it for a while and it looks very good! Only down side will be having no time to play it until the 8th of October or so. [:D]




Grackle -> RE: Pricing Suggestion (9/12/2013 6:51:09 AM)

Hello,

I have no suggestions on price. But I can tell you, serving as a beta tester, that this is the most accurate and flexible commercial simulation of air/naval modern warfare bar none - there is no comparison with any existing sims. I am amazed at its scope, from counter-terrorism operations all the way up to global thermonuclear warfare simulated with realism and painstaking attention to detail. Conflicts from the Korean War to modern issues such as the Senkakus, South China Sea, Strait of Hormuz, and Syria are all simulated or can be simulated with the tools provided. I was able to whip up simple scenarios with the editor quickly and easily -this game is a superb sandbox game as well.

As a beta tester, the one thing I can tell you is that the COMMAND Team is truly relentless in their work to make this the premier naval simulation - they are always responding to feedback and updating the game. It's the COMMAND team that has convinced me more than anything else that this game will be here to stay - they are the most responsive team I've seen.
The effort and attention to detail that has gone into this system are very impressive. As a retired naval officer, I can say that you will not find more detailed and realistic simulation modelling, at least in the public domain - I have looked long and hard and this game has no peers. I want the game to be a great success, not just because the team richly deserves it but because I want it to thrive so we can continue to play simulations that challenge our intelligence and decision-making skills into the future. This game is a downloadable Naval War College, and should be a must be for any amateur or professional student of modern naval or joint warfare - or any taxpaying citizen who wants to understand what he is paying for, for that matter.

MATRIX will figure out the price, but I can say that I have gotten more education and entertainment from this than any of the 50 other computer game I've played - so please give it a close look and don't base your decision solely on cost (unless its really cheap, of course[:'(]). This game will be something special - built by a coalition of the willing.

Neo, you should take the RED PILL..... [:)]

All the best,

Mark




USSLockwood -> RE: Pricing Suggestion (9/12/2013 5:42:40 PM)

I've bought four or five copies of the various Harpoon releases. I figure that's probably about $200 or more. I've beta tested a couple of the Command scenarios and I really like what I've seen. I just finished one yesterday involving a Soviet SSBN and escorting SSN's vs. a US Los Angeles boat. It was very tense. As good, if not better than anything I've seen in Harpoon.




coolts -> RE: Pricing Suggestion (9/12/2013 5:51:56 PM)

I spent £30 on Rome 2 which is a bug ridden glitch fest! What a waste! Command right now is more stable.

I've had much more fun beta testing Command. Currently testing the small Falklands scenario and I was almost late this morning for work as the tension was so much. ROE is set to engage only when fired upon (as UK). That's a cruel level of stress! like a gunfighter who can't draw first, you have to hope you can react fast enough when the other guy shoots. I'm hoping sea king helos make good bait. If I can annoy the Argentine ships with some extravagant low flying.........I have some Harpoon missiles that need a new home ;)




Jakob Wedman -> RE: Pricing Suggestion (9/13/2013 7:13:27 AM)

quote:

ORIGINAL: markadmiral

[---]

This game is a downloadable Naval War College, and should be a must be for [...] any taxpaying citizen who wants to understand what he is paying for, for that matter.

[---]

This is really a good point Mark, and one of the main reasons why I'm interested in wargames.




aluminumx -> RE: Pricing Suggestion (9/23/2013 11:11:44 PM)

I get the idea from reading the forms that the craters did this because, this is the type of game they like and not so much to get rich. If they happen to do both, then they would see that's a plus. It true many people will not buy the game if it gets to pricey. I typically have a rule. And that is not to by a game above $20.00. As I don't see games being worth any more than that. Well, that is unless it looks like I am going to be entertained more than a day or two.

Being a fan of games like this, that kept me busy for not just a few days, but months. I would say I may be one of the people to buy the game if priced higher. Which I am guessing it will be.

But lets face it. This game is geared towards a particular group of people, People who like deep strategy games, and care less about all the fancy high rez special effects who normally would buy a game at $60.00 pop. But with most of us having games like harpoon and other simulator games, being huge fans rarely buying a game at $60.00. Most of us have most likely saved up enough money that we saved from not buying other games. I am guessing, on day one, most people on the form will have a copy.

The only problem is if priced to high this type of games will most likely not bring into many younger game players who never played such games and are used to playing grand theft auto.




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