thesock -> Gun firing sequence (9/19/2013 10:34:49 PM)
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The gun firing firing sequence seams to go like this. Select target, gun traverses, gun loads, then fires. The problem mainly is with the traversing. It seams to be set so that no matter how many degrees you need to traverse it takes the same time as if you had to go 180 degrees, which is the maximum distance needed to engage a target that has poped up at six 'o' clock to your gun. This makes a mockery of ambushing tactics. If you get a shot at the rear of a tank whose gun is pointing forward at 12 'o' clock, the time it takes for your tank to fire will be about the same as it takes him to rotate 180 degrees and fire at you. If his turret has a faster rotating speed he will actually get the first shot in. So can it be changed so at the start of each battle the guns are already loaded? Can the guns then reload after firing? And most of all, can the gun fire, e.g. 2 seconds (fine adjusting time) after the gun stops traversing? This way the gun with the least amount of traversing will always fire first.
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