moontan -> RE: Custom layers (9/29/2013 5:41:48 PM)
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this is standard for any game that uses bitmaps to render terrains. the seams are always noticeable in any games that uses such bitmaps. myself, i like procedurally generated terrains better. but procedurally generated graphics looks computer generated while bitmaps based terrains looks more realistic. as long as you don't study the image in details using a microscope or don't zoom in too close. [8D] one downside of bitmaps based terrains is the huge amount of disk space needed. the Terrain folder for Command is already 3.5 GB, which is huge. there's pros and cons to both methods, as you have noticed. quote:
ORIGINAL: phoenix And here's the ocean floor thing. (Notice also the big tiling line, as in the other pics). Is the ocean floor meant to be this blurred? Maybe it's ok as a representation of features 3,000m down, but I just thought I would ask? All these images turned into gifs (low quality) to upload them, but you can still get the idea). [image]local://upfiles/36260/9388C512C3A44EBDAC436355254A7FC0.gif[/image]
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