blahblab -> RE: First Whack at Custom Layer Import (9/29/2013 6:36:34 AM)
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I've used this a bit this weekend. Couple of things i found... BingSatellite is the best for those "Google Earth" type of images, (this is using the GMAP system). However the ArcGIS_topo_US_2 at zoom 10 look great, they of course are not photographic images but give a good "tactical" feel and also have lots of info about the area and of course have all the topo data . Command is however messing with these images a little and upon load they are a little blurred. They tend to be white so you may want to do an invert using an image package such as Gimp. Also worth noting that GMAP is using little or no compression. Using Gimp and re-saving with compression set to '9' made a 112MB image into a 83MB image. Not massive but it's a single 'export as png' action. Finally, just in case some folks didn't realise, you can load several layers at different levels of fidelity. Layers are drawn over each other in the order that you added them, last layer draws on top. However you can real simple burn transparent holes (using something like Gimp) so that you can see the layer underneath. So for instance on the first tutorial mission in Nevada (?) i have the standard layer showing a rough version of the whole of the US, a custom satellite layer showing the layer in good fidelity around the whole scenario area, this has a transparent section at the airbase, and i have have a final very detailed, very small satellite image of the airfield itself where you can see individual planes. PS.. it would be neat if i could select a 'z' value for each layer when loading them to show the draw order.
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