Jorge_Stanbury -> RE: Who is happy with Command? (9/30/2013 9:02:02 PM)
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This is what I wrote in War in the Pacific Admiral's edition forum. Bottom line, yes, I am happy with the game, I think there are lots of things that need fixing, but I am confident they will I played it for a couple of days; level of complexity is relatively low, obviously when compared to WitPAE. By the afternoon of the second day, I was able to easily win the 3 tutorials + some minor scenarios. Scenario editor is simple to use, and I was able to built short, raw, scenarios (Cenepa conflict between Peru and Ecuador). results were as expected (Ecuador's Kfirs easily defeating Peruvian Su-22s Mirage2000s; Peruvian navy defeating the Ecuatorian, but with heavy losses due to lack of area defense missiles... and trigger happy AI). The game's AI is OK, but not "genius". It is wasteful on ammo, so sending a picket ship to absorbe multple missile attacks will probably be a good strategy in most scenarios. It is also not great at defining attack ranges (for example attacking very high against heavily defended targets, and therefore getting torn down to pieces.) Game is very tactical, and although it might be possible to see some multiple-day long scenarios, I don't see the AI capable of holding a decent game for too long... maybe with wave after wave of enemies triggered by events. That said, supply/ replenish missions exist. Interface is good, although I can still see too many clicks needed to do some basic stuff; not to mention some commands only done through keyboard. No multiplayer, It reminds me of "Jane's Fleet Command" game ; without the ship/ plane graphs (just the NATO codes) I never player Harpoon, but is probably an evolutionary step of that game.
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