Scenario Creation Tutorial (Full Version)

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Mad Russian -> Scenario Creation Tutorial (10/4/2013 4:05:02 PM)

In this tutorial I'll show you step by step how to create a scenario.

The biggest issue for is always creating the map. Once I have a map done the rest goes very quickly.

When I'm done with this tutorial you'll be making scenarios in no time.

Good Hunting.

MR




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:12:28 PM)

When you start the game you will be given a menu of options. Select the Scenario tab in the Editors section.

Good Hunting.

MR

[image]local://upfiles/28652/C3703CEE1EFB48B58923B67B71A82C13.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:15:50 PM)

When you do the program will take you into the scenario editor. It opens to a screen of instructions. We will follow these instructions to create our own scenario.

Note that these steps can be done in any order you like. For ease of instruction I will be going from the top of each page to the bottom in order.

When you make your scenario you can go in any order that you like.

Good Hunting.

MR

[image]local://upfiles/28652/7A9AAE72CE3542B691F691AB3515E073.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:17:34 PM)

Once you are ready to proceed you click the 'Next' tab to open the scenario editor.

Good Hunting.

MR

[image]local://upfiles/28652/0F325E3755DF4C62A6E7833FE3013FFE.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:23:07 PM)

When you click Next the editor will move to a screen showing a list of scenarios in the game. These can be opened and analyzed but they are password protected and cannot have changed made and saved without the password.

Good Hunting.

MR

[image]local://upfiles/28652/4D23F8813C9944DEA8CBF7DD63DFB778.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:24:36 PM)

If you select one of the scenarios to edit the "Load Scn File" tab near the bottom lights up to show that you have this scenario set to open in the editor.

It shows the scenario description as well.

Good Hunting.

MR

[image]local://upfiles/28652/BB684812898B4037AB65D39F19910344.jpg[/image]




CapnDarwin -> RE: Scenario Creation Tutorial (10/4/2013 4:26:35 PM)

MR, can you switch out of debug mode, for the rest of the tutorial. It shows functions the players won't have.

Thanks.




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:28:01 PM)

To edit the scenario you have highlighted you simply click the "Load Scn File" tab.

If you want to start a new scenario you would click on the "Next" tab.

Good Hunting.

MR

[image]local://upfiles/28652/1AD6CDCA26A9497E9B0CD9B1E9B390F3.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:40:55 PM)

The first page of creating a new scenario will be displayed if you chose the "Next" tab.

This page allows you to set the date and start time for the scenario. The program identifies four light settings from your selection of start time. It identifies if it's dawn, day, dusk or dark. (Dawn and Dusk are marked to the right of the Start Time to remind you when those are.)

You determine how long the scenario is. From 4 to 14 hours. Again there is a reminder by the selection box.

You can set the weather to one of four settings:

Clear, Maximum Visibility
Mist
Light Precipitation
Heavy Precipitation

Below that you determine the Electronic Warfare settings. These settings are the hindrance level for that side. Meaning, that if you choose high for NATO they are having a high electronic warfare package used against them. The same applies to the Warsaw Pact.

Effects of Electronic Warfare are explained below the settings slide bars.

Author Details is about you.

Author - Who you are.
Author Email - you can put your email in the scenario to be contacted by those that have questions or comments about the scenario.
Date Started - shows the start date of when, you the author, started work on the scenario.
Last Revision - shows when you last edited the scenario.
Version - what version number you are currently working on.
Password - a password that the author uses to keep the scenario from being changed and saved by someone else.

When you have filled in all the information you want on this page you click on the "Next" tab to continue.

Good Hunting.

MR







[image]local://upfiles/28652/B3344B12E0BC49609629F1F87509FBFE.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:41:53 PM)

Here is a screen shot of the Weather pull down menu showing the selections available.

Good Hunting.

MR

[image]local://upfiles/28652/CF9E4B1596DF4D5696C14D250E2046E0.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:46:00 PM)

The next page is where you select the sides and map, add setup zones and map overlays.

Good Hunting.

MR

[image]local://upfiles/28652/D5253098C3F04F34B36DA0248458C40A.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:56:51 PM)

When you select the side for Player 1, there are 6 choices. An OTS version and a USER version of each Countries data. The USER file is one the players can edit to add or modify the data and the OTS is the "official" game data.

You should select either:

American (1979-1989)
British (1979-1989)
West German (1979-1989)

Unless you have edited the USER data file and wish to use that particular data in your scenario.

NATO is always Player 1 in the game.

Good Hunting.

MR





Good Hunting.

MR

[image]local://upfiles/28652/C8DCC96E8E4240119E25754D8F311547.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 4:59:12 PM)

When you select the side for Player 2, there are two choices. One is the OTS version and is the "official" data file and the USER file is one the players can modify.

You should select Soviet (1979-1989) unless you need to use a modified version for your scenario.

The Soviets are always Player 2 in the game.

Good Hunting.

MR

[image]local://upfiles/28652/3C12812526044A67B0CA1C713EE825BA.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 5:01:54 PM)

After selecting the Player Sides you will select a map. Any map in the inventory of the game is available for use in any scenario. You can select a map by double clicking it in the menu.

Good Hunting.

MR

[image]local://upfiles/28652/2A821DF3BC454AFBBC1BDC2C8150A7E5.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/4/2013 5:06:11 PM)

Once you get the map selected you can now draw setup zones by putting a check in the "Draw player setup areas now" box.

Good Hunting.

MR

[image]local://upfiles/28652/B193DC9FF25C4B35B4FC28B7F937BA6D.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 2:37:04 PM)

Once you have clicked the "Draw Player setup areas now" box you can then select Player 1 or Player 2 to put their setup zones on the map.

Selecting Player 1 and right clicking on the map gets you blue highlighted hexes. These hexes can now have NATO units put in them for both setup and reinforcement entry locations.

Good Hunting.

MR

[image]local://upfiles/28652/E8FBB918CD6B4157BA11F17F705820A0.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 2:38:39 PM)

Selecting the Player 2 tab with the "Draw player setup areas now" box checked allows you to create setup and reinforcement entry locations for the Soviet player.

Selecting the Clear tab allows you to remove any highlighted area from the map.

Good Hunting.

MR

[image]local://upfiles/28652/DB9AB8F25C454CEAB43F35E3515F9222.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 2:51:07 PM)

To add other features to the map such as:

Bridges at all water crossing locations
Exit Locations for either side
Minefields for either side
Obstacles for either side
Pre-plotted fire for either side
Improved positions for either side
Chemical Contamination for either side
Nuclear Contamination for either side

right click in an empty hex. The item selected will be applied to the hex. Right click and select the checked item to remove an effect. Bridges are added, removed or "blown" from their own dialog.

Good Hunting.

MR

[image]local://upfiles/28652/87093F26C50E4C0CADD18B4E6AE71BE1.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:02:15 PM)

If you select the Bridge controller selection from the menu it will open a view of the hex you have selected and show you the options that you have for any water obstacles in that hex or any hexside border.

The three options are:

Eligible
Bridged
Blown

To have a bridge on your map at a location you must add it from this menu selection. The menu selection also has comments and instructions on the page.

Good Hunting.

MR

[image]local://upfiles/28652/68E87D8A6FF148CCA3433BFAF4592867.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:07:51 PM)

When you have finished making any changes to the disposition of your forces locations, engineering support and the bridges you will go to the next screen.

Here you will have the ability to add Victory Point Locations and values, name the opposing battle formations and select unit insignias.

Good Hunting.

MR

[image]local://upfiles/28652/C72108DA5AF64C5088F1A547C0C950FF.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:15:40 PM)

You click on the hex you want the Victory Point location (VPL) in and then you click again and it places it.

The VPL can be anything from 10 to 10000.

If you place a VPL in a hex and then try to put a setup zone in it later that doesn't work. Simply drag the VPL to the side, create the setup zone in the hex and drag the VL back.

To remove a VPL simply select it and click the "Creat/Remove VP Location" tab.

Good Hunting.

MR

[image]local://upfiles/28652/0D92244762E94554AABA3926E264D010.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:38:03 PM)

To access the unit insignia, Commanders Name or Rank and the Unit Name, select Edit in the Player 1 area.

Once you select the Edit tab it opens the selection menu and allows you to select a unit insignia, Your name - which is where I usually put the commanders rank but you can put anything you like here including a persons name and the force name.

Good Hunting.

MR

[image]local://upfiles/28652/F60D0B0B13B84FEE8D5B3884A44C4EA9.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:38:43 PM)

You get the same options for Player 2.

Good Hunting.

MR

[image]local://upfiles/28652/F15FD3AFACD044A9B957ED960EB9705E.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:42:03 PM)

After assigning all the VPL's naming your unit commanders and forces and showing what units they belong to you go to the Scenario Description Page.

This is where you put in the general scenario briefing that will be viewed by everyone.

Good Hunting.

MR

[image]local://upfiles/28652/B5EC26111ABD4845A41044C0A6230110.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:47:21 PM)

The next page is why we are all here. This page allows you to start putting units on the map. The first unit selection page is for Player 1.

Good Hunting.

MR

[image]local://upfiles/28652/5D0C30D66298457CB9510D3BEF189064.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 3:57:36 PM)

Forces always have to be placed on the map in a respective setup hex, or as off map.

You should always pick an overall Headquarters (HQ) unit. It will make that sides units respond more realistically. The game was created to simulate actual military units and engagements. It works better if you set your in-game Orders of Battle up that same way.

Here I have chosen a unit to look at to see if I want it as the main HQ.

Below the Available Nationality forces window is the unit I am looking at. Below that is the equipment that is available to that unit. Whatever boxes are checked is what the unit will come with.

In the Summary Description box it will tell you what you get and the total value of the unit.

There is a check box below the Summary Description box for including this unit as a core unit if the scenario is part of a campaign and if this unit is one of the core units you want to be tracked during the campaign.

Once you have made your selections you click select.

Good Hunting.

MR

[image]local://upfiles/28652/2501DF978CAD46688351BE1893BA2647.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 4:10:52 PM)

Once you have selected the unit it will ask you to name it and for a starting location.

Put whatever name you like.

The starting hex will be filled in if you have selected a hex on the map to put the unit. If you haven't remember that it must be a side specific controlled location for it to enter in.

Good Hunting.

MR

[image]local://upfiles/28652/480925399B7A4686AFEFB71C047E3DCB.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 4:51:31 PM)

Once the unit goes to the map several things happen.

The Order of Battle (OOB) Tree opens, the Subunit display opens, the unit information window opens and the unit is displayed on the Tactical map (Tac Map).


1) Unit placed on the map.
2) Subunit display.
3) OOB Tree
4) Unit information window.
5) Tactical Map.

Good Hunting.

MR



[image]local://upfiles/28652/7946884353E14047A41F50A209D7C90E.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 5:06:03 PM)

By right clicking any of the individual icons in the Subunit display you get another selection menu. That selection menu allows you to select the status of each individual part of the unit.

The choices are:

Runner - this part of the unit is present and available for action.
Fallen Out - this part of the unit is not present and is not available for action.
Dead - this part of the unit is present but has been knocked out.
Delete - you can remove this weapon/formation subunit from this unit entirely.

Good Hunting.

MR




[image]local://upfiles/28652/BC46F6B2D3AF46E080507286973B0A28.jpg[/image]




Mad Russian -> RE: Scenario Creation Tutorial (10/5/2013 5:20:21 PM)

Right clicking either the unit on the map or in the Unit Information Window brings up a menu for the unit.

The options include:

Unit Parameter setup - has a drop down menu that allows for unit status.
Rename unit - change it's name.
Is core campaign unit - can make it a core campaign unit to be tracked during campaigns.
Delete this unit and subordinates - this deletes this unit and any units that report to it from the OOB Tree.
Rotate Stack - changes facing of the stack. Facing does not affect game play.
Select Stack - allow the entire stack to take a single order.
Show - has a drop down menu for view options.
Subunit Inspector - shows the units specific information.

There is a dividing line here. Under the dividing line are the orders possible to give to the unit.

On Call - ready to accept orders.
Assault - close in combat. Taking advantage of cover and concealment to assault a position.
Move - Deliberate - Overwatch movement. Has regard for enemy action. Moves cautiously.
Move - Hasty - Rapid movement. No regard for enemy action. Does not move cautiously.
Screen - uses it's standoff range for it's weapons to stay at a distance from the enemy.
Hold - stay in the location you are in unless threatened with destruction.
Resupply - Resupply the unit with ammunition.

There is a dividing line here.

Filter TOC diary on this unit - set this unit to show in the TOC Diary.

Good Hunting.

MR


[image]local://upfiles/28652/43ACA7523BEC4750B5A4DD3E966EB974.jpg[/image]




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