warspite1 -> RE: UPDATE ON NEW PATCH. (12/19/2013 6:10:43 PM)
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ORIGINAL: Lord Zimoa Hello Everyone, We have a new public beta ready for testing. It is available at Matrix: Commander: The Great War Open Beta Patch v 1.40 is now available: http://www.matrixgames.com/forums/tm.asp?m=3501274 Below is a list of changes for this build. V1.4.0 – December 19, 2013 • Gameplay changes / balancing: o New land unit Small Garrison added to the game. o First Russian Revolution date changed from February 1916, to February 1917. o USA war entry merchant convoy losses reduced.( USA WAR ENTRY NOW MORE LIKELY ) o City name change Southampton renamed Portsmouth.(This was the main British Naval base during WORLD WAR 1) o Additional Fortresses added to the map include : Metz,Novo-Georgievsk,Arad. o The following cities have been upgraded to Capitals : Dublin,Helsinki,Algiers, o The following additional Cities have been added to the map : Brugge,Larissa,Kraljevo,Veliko Tarnovo. o Added Cuxhaven,Stettin,Tallin,Oran,Toulon,Cattaro,Suez,Port Said,Gaza,Beirut,Aquba,Kuwait ports. o Significantly increased Port defensive & offensive bonuses. o French Infantry unit in North Africa based in Algeirs, added to the map. o Turkey,Serbia,Bulgaria,Romania now have Artillery. o Disbanding your Countries Battlefleets incurrs a minus 30 morale penalty. o Ship defense increased, Battleships are now much more damage resistant. o Russian Battleship now based in Petrograd. o Cruisers now have bombardment capability. o All Scenario Fleet sizes increased. o Battleship, Cruiser build times increased. o Anti-Submarine technology upgrade effects reduced.( Submarine warfare is now a viable option ) o Submarine Production costs lowered,Build time lowered,Line of sight increased,Attack & Defence increased, meaning they are now a potential war winning weapon. o Bomber,Artillery effectivness reduced Various other bug fixes.... warspite1 Can't wait to try this [:)]
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