smudge56 -> RE: Old Harpoon Gamer returning (10/29/2013 10:44:19 AM)
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Those JF-17s certainly don't like you and what can I say about lieutenant dumb eh. Microprose what a great company I had most of there games I have one on my pc b17 mighty eighth. You have been selling the game well just watching your last batch. Keep it up. quote:
ORIGINAL: Baloogan I'm just overjoyed that there are developers and publishers making games in this genre. [:)] Naval combat simulation videogames are niche that I want to grow! I'm really hoping WarfareSims is going to be the next 1980s MicroProse; making great sim after great sim! It originally was F-117A Stealth Fighter, Gunship 2000, Silent Service, F-15 Strike Eagle and Red Storm Rising which first made me interested in simulations; then I tried Harpoon 3 and I was hooked for life. I play a whole bunch of videogames; Command really stands out from the pack in so many different ways! For example Command kept me up till 4 am this morning researching theoretical soviet 1955 CVBG compositions. A whole pile of these guys: http://en.wikipedia.org/wiki/Tupolev_Tu-91 is what I came up with! One entire era that has been really ignored by simulations is 1950s naval combat; its such an interesting era! Early electronic warfare, early shipboard SAM on American ships, early shipboard ASM on Soviet ships, soviets have the SA-2, ship vs ship battles will sometimes come down to guns and torpedoes! The first nuclear submarines! Subs still have deck guns; and for the most part transit on the surface. Aircraft radars are poor and have short range; combat is less about hiding and more about power concentration. Also air combat isn't "2 F-22s vs 3 JF-17," its "40+ aircraft in a huge furball!". Cruise missiles do not rule the day. Plus early AAM are introduced! Another neat thing is that combat during the night vs the day is very different! Edit: does anyone know of a 1950-1958 carrier capable soviet fighter? Tu-91 isn't really a fighter.
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