Rangoon -> RE: [RELEASED] Speech and Ambient Sound Module - files attached (4/20/2015 7:20:29 PM)
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ORIGINAL: jptheronmd Thanks for the reply Rangoon. Here is a log file attached. Yes - everything on default. Sorry, I actually meant a CMANO log file. Although I did notice in the SeaHag log in kept mentioning "skipping until player side found". After you set the default sound grid etc., and your other options like auto detect player side, did you save the SeaHag settings? Here are my program settings for SeaHag, everything above the Log Window: Allow auto selector, checked Start at end of file, checked More Diagnostics, unchecked Use Microsoft Speech API Voice On, checked Sound On, checked CMANO log files location (set location) - D:\Program Files\Matrix Games\Command Modern Air Naval Operations\Logs Speech Level: 1 AutoDetect Playerside, checked Savegame Force Wait for PlayerSide, checked Reset PlayerSide on New File, checked Save Settings Start SeaHag You should at least be getting things like contact reports and weapon engagement announcements once you get into that phase of the mission. That should be pretty standard for whatever mission you're playing. Did you let the mission advance that far? Also, you could copy/paste the following line below the SeaHag log window, turn AutoDetect Playerside off and manually input CVW-15 as playerside, then hit Parse Line. Do you get a TTS event? 2/21/1983 5:03:46 PM - CVW-15: New contact! Designated BOGEY #58 - Detected by VF-51 Screaming Eagles, NE-100 [Sensors: AN/AWG-9] at 118deg - 104.8nm
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