RE: Bob Flemin's MWIF AARse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse (11/21/2013 9:19:00 PM)

Well I'll have to save this impulse for tomorrow - I want to take my time on this, sorting out the Japanese fleets, including the Kido Butai [&o][8D]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 5:39:12 AM)

The Kido Butai puts to sea for exercises. The must be expecting an important operation!

[image]local://upfiles/28156/4B6081F45EBA4957AD1B01893976A677.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 6:26:27 AM)

Turn: Jan/Feb 1941
Impulse: 1

The CW forgot to reorganise their aircraft...[:@] This means mopping up the CW should be straightforward. And so it proves.

"Ladies and Gentlemen the BEF have left the continent".

[image]local://upfiles/28156/95C24E9A70564A0989B5FBFD13BCA536.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:28:29 PM)

Turn: Jan/Feb 1941
Impulse: 3

In the Pacific, the US transports Nimitz to Hawaii, while in the Med, Force H from Gibraltar sail to the Italian Coast and seek to find Italian convoys...once again this proves unsuccessful...

[image]local://upfiles/28156/8CEED97E845C40D0A977AB2127583D58.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:32:59 PM)

Turn: Jan/Feb 1941
Impulse: 3

In Southern China, the Chinese Army continues their attempts to surround the Japanese forces near Kweillin.

[image]local://upfiles/28156/B3FCED1DCD294965AEEECA78ABE9FBE7.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:36:51 PM)

Turn: Jan/Feb 1941
Impulse: 3

In India the CW lose a second Infantry unit to the partisan counter [8|]. 3:1 +6 is not good odds...




Orm -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:47:14 PM)

quote:

ORIGINAL: warspite1

That's weird. Why Would a Dutch transport not be able to enter Alexandria or Suez? Had to place it in Bardia....

Netherlands is a minor country aligned to you and so is Egypt. The foreign troop commitments rule therefore applies. This is a major pain but unless Netherlands is completely conquered you have to learn to play with those restrictions for the Dutch transport.

11.11.5 Active major powers
....
• minor country units can’t enter a hex controlled by another minor country aligned with their side unless they
satisfy the foreign troop commitment rules.


18.2 Not co-operating
....
Foreign troop commitments
A major power or minor country unit that ends any step in the home country of a friendly major power it
doesn’t co-operate with is destroyed unless:
• it started the step there; or
• it started the step elsewhere and the unit satisfies the foreign troop commitment limit.
A minor country unit that ends any step in the home country of an aligned minor country on the same side is
destroyed unless:
• it started the step there; or
• it started the step elsewhere and the unit satisfies the foreign troop commitment limit.
....
You satisfy the foreign troop commitment limit if there is at least one HQ from the unit’s home country there
(any Commonwealth HQ will do for Commonwealth units) and the total number of that country’s non-HQ units there
is less than or equal to the total printed reorganization values of the HQs.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:52:42 PM)

Turn: Jan/Feb 1941
Impulse: 5

The Japanese try a ground strike against a couple of Chinese units in Ichang. The Japanese keep up their 100% record and completely miss the target....

The Japanese have little choice but to pull out of Kweillin as their reinforcements in Canton are disorganised and cannot come to their aid.

The turn ends with the Germans moving troops to the east and some units ordered to western France to take care of the pesky partisan in Bordeaux.




Orm -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:54:21 PM)

Since you play with so many optional rules I suspect that it is time that Germany familiarize themselves with the Construction Engineers optional rule.

If Germany already had this nailed down I am impressed. [:)] This is one of the rules I tend to forget. [:(]

22.4 Optional units
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 8:58:24 PM)

quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

That's weird. Why Would a Dutch transport not be able to enter Alexandria or Suez? Had to place it in Bardia....

Netherlands is a minor country aligned to you and so is Egypt. The foreign troop commitments rule therefore applies. This is a major pain but unless Netherlands is completely conquered you have to learn to play with those restrictions for the Dutch transport.

11.11.5 Active major powers
....
• minor country units can’t enter a hex controlled by another minor country aligned with their side unless they
satisfy the foreign troop commitment rules.


18.2 Not co-operating
....
Foreign troop commitments
A major power or minor country unit that ends any step in the home country of a friendly major power it
doesn’t co-operate with is destroyed unless:
• it started the step there; or
• it started the step elsewhere and the unit satisfies the foreign troop commitment limit.
A minor country unit that ends any step in the home country of an aligned minor country on the same side is
destroyed unless:
• it started the step there; or
• it started the step elsewhere and the unit satisfies the foreign troop commitment limit.
....
You satisfy the foreign troop commitment limit if there is at least one HQ from the unit’s home country there
(any Commonwealth HQ will do for Commonwealth units) and the total number of that country’s non-HQ units there
is less than or equal to the total printed reorganization values of the HQs.
warspite1

Thank-you. A bizarre rule - but fair enough, another rule I was playing wrong no doubt in the boardgame [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:01:11 PM)


quote:

ORIGINAL: Orm

Since you play with so many optional rules I suspect that it is time that Germany familiarize themselves with the Construction Engineers optional rule.

If Germany already had this nailed down I am impressed. [:)] This is one of the rules I tend to forget. [:(]

22.4 Optional units
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]
warspite1

No - you may be unsurprised to hear I did not have that one nailed down...[;)]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:05:24 PM)

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:14:41 PM)

Turn: Jan/Feb 1941
Impulse: 7

The Chinese in the south see the newly arrived Japanese units and decide to abandon their risky surrounding manoeuvre.

Meanwhile the CW are shaping up to attack the retreating Italian forces in Libya.

EDIT: Great, because I did not press cancel attack, the game has automatically gone into that next phase and I cannot get out of it [:@]

I have no choice but to attack. The Italians choose the Assault table and...

[image]local://upfiles/28156/589D446336A746C0A4BEFAB4C6AC6BCA.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:15:55 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

Since you play with so many optional rules I suspect that it is time that Germany familiarize themselves with the Construction Engineers optional rule.

If Germany already had this nailed down I am impressed. [:)] This is one of the rules I tend to forget. [:(]

22.4 Optional units
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]
warspite1

No - you may be unsurprised to hear I did not have that one nailed down...[;)]


But you wham them down in a fast pace. Soon you will be an expert in MWIF. [:)]




Orm -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:17:53 PM)


quote:

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]

Did the main form say something when the you held the aircraft over Czechoslovakia?




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:20:04 PM)

Turn: Jan/Feb 1941
Impulse: 7

.... success - both Italian units are destroyed with no loss to the British units [:)]

[image]local://upfiles/28156/F38BEAB6636F48E5B04F57424D4FBE22.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:20:45 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]

Did the main form say something when the you held the aircraft over Czechoslovakia?
warspite1

I didn't see - I will try the manoeuvre again and check.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/22/2013 9:24:30 PM)

Turn: Jan/Feb 1941
Impulse: 9

The turn moves on. The Germans align Hungary and US Entry moves up to 53.

[image]local://upfiles/28156/672F5E6A5D93458CA68C9532E6A71F7F.jpg[/image]




Shannon V. OKeets -> RE: Bob Flemin's MWIF AARse (11/22/2013 10:26:41 PM)


quote:

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]

They can't land in mountains.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:12:06 AM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: warspite1

Mmmm some weird stuff - I was trying to fly a German aircraft from Germany to Poland and as it crossed Czechoslovakia, the crosshairs turned to a cross like it was an illegal move [X(]

They can't land in mountains.
warspite1

Cool [8D]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:29:20 AM)

Turn: Jan/Feb 1941
Impulse: 9

The Japanese continue their build-up in China.

While the Germans continue moving their few organised units east.

Otherwise, there is nothing to report.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:39:59 AM)

Turn: Jan/Feb 1941
Impulse: 11

The Cw turn is equally is uneventful - the Chinese continue to prudently withdraw in the face of growing Japanese strength.

In North Africa, the CW has surrounded the disorganised anti-aircraft unit caught between Homs and Benghazi. The CW can only get one unit to fight, but with odds of 5:1 +11 they go for it...

[image]local://upfiles/28156/5CE7A3689970429488D03147ECDBBB17.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:43:01 AM)

Turn: Jan/Feb 1941
Impulse: 11

The Italians choose the assault table to try and maximise losses for the CW, but it does not good - the Italians are toast and the CW's march on Libya continues.

...and this action concludes the turn.

[image]local://upfiles/28156/D49C76984AB34F69A9A7603BC4F4CF2F.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:46:33 AM)

Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

[image]local://upfiles/28156/6D7EC62F2AB04666803372DBFCB62A2D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 5:57:54 AM)

Turn: Jan/Feb 1941
Impulse: End of Turn

President Roosevelt is getting a tad miffed with the Japanese build up in China.. He orders an embargo on strategic materials to Japan (this reduces Japanese entry to 23 and rises tension to 6.

Roosevelt also agrees to provide resources to the Western Allies.




Orm -> RE: Bob Flemin's MWIF AARse (11/23/2013 8:48:26 AM)


quote:

ORIGINAL: warspite1

Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

[image]local://upfiles/28156/6D7EC62F2AB04666803372DBFCB62A2D.jpg[/image]

Remember that US needs some tension to gear up and declare war.

First goal should be to get 22 in both US entry pools and 11 in both tension pools so that gear up production can be selected.




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 8:50:42 AM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Turn: Jan/Feb 1941
Impulse: End of Turn

US Entry now looks like this:

[image]local://upfiles/28156/6D7EC62F2AB04666803372DBFCB62A2D.jpg[/image]

Remember that US needs some tension to gear up and declare war.

First goal should be to get 22 in both US entry pools and 11 in both tension pools so that gear up production can be selected.
warspite1

Thanks Orm - I'm reading up on US Entry now. AAR has come to a bit of a halt at present due to PP difficulties.




Orm -> RE: Bob Flemin's MWIF AARse (11/23/2013 9:15:32 AM)

Looking at the US Entry Options chart might actually be more help than reading up on the roles. The notes are especially important.

[image]local://upfiles/29130/5487E5B43D4E47E481DB56818CD35081.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse (11/23/2013 9:17:47 AM)


quote:

ORIGINAL: Orm

Looking at the US Entry Options chart might actually be more help than reading up on the roles. The notes are especially important.

[image]local://upfiles/29130/5487E5B43D4E47E481DB56818CD35081.jpg[/image]
warspite1

Right, so the way I get the tension pool up is to choose the entry options? I take it there is no other way of getting the tension pool number up?




Orm -> RE: Bob Flemin's MWIF AARse (11/23/2013 9:18:33 AM)

And the "Is it time to declare war yet" chart is also of some importance when handling the tension pool.

[image]local://upfiles/29130/EB3D7D5FCDE04814B456574AAA732E95.jpg[/image]




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