Tazak -> RE: Helicopters in FPC (11/27/2013 5:21:44 PM)
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I've carried out some testing of tanks vs helo Forces used: 1 company of M1A1 MBTs, in a mixture of terrain (open/wood) set to screen defending a VP 2 versions of M1A1 were created, 1 retaining its MGs (1x 50 cal & 2x 7.62 M240) but losing its main 120mm M256 main gun, the other with its main gun but losing all MGs. Both lost all smoke dischargers 1 flight of 4 HIND-P set to assault orders towards company of M1A1. 2 versions of HIND-P were created, both lose their 30mm GSh-30K, one was armed with 80mm S-8 (2x 40 launchers) while the other was armed with AT-6 Spiral (4x 4 launchers). Tests: A single battle of 4 hours was generated and ran 5 times each (command cycles were 17min for US and 19min for soviets) Low EW was used Clear weather 1st Aug 1989 12.00 hours Hotseat play with engagement occurring with 1 blank hex between forces (to ensure that engagements occurred within all weapons effective ranges), battles ran until either side were destroyed or HIND-P ran out of ammo (or until 70% SD kicked in) M1A1 forces were 3x 4 vehicle platoons in a line either in a tree line next to a ‘clear hex’ or in a ‘clear hex’ Emergency resupply was off Testing with the M1A1 Main gun only was abandoned as the M1A1 refused to engage the HINDs Results recorded for each group: Number of HIND-P kills split into fallen out and destroyed Number of M1A1 kills split into fallen out and destroyed ATGW armed HIND-P vs MGs only armed M1A1 (in woods) Test 1 12 M1A1 KO’d – 8 fallen, 4 destroyed Test 2 1 HIND-P KO’d – 1 fallen 10 M1A1 KO’d – 6 fallen, 4 destroyed Test 3 11 M1A1 KO’d – 8 fallen, 3 destroyed Test 4 2 HIND-P KO’d – 1 fallen, 1 destroyed 11 M1A1 KO’d - 8 fallen, 3 destroyed Test 5 2 HIND-P KO’d – 1 fallen, 1 destroyed 11 M1A1 KO’d – 6 fallen, 5 destroyed Rkt armed HIND-P vs MGs only armed M1A1 (in woods) Test 1 4 HIND-P KO’d – 3 fallen, 1 destroyed 1 M1A1 KO'd - 1 destroyed Test 2 4 HIND-P KO’d – 1 fallen, 3 destroyed 9 M1A1 KO’d – 5 fallen, 4 destroyed Test 3 4 HIND-P KO’d – 3 fallen, 1 destroyed 8 M1A1 KO’d – 2 fallen, 6 destroyed Test 4 4 HIND-P KO’d – 2 fallen, 2 destroyed 2 M1A1 KO’d – 2 fallen, 0 destroyed Test 5 2 HIND-P KO’d – 1 fallen, 1 destroyed 10 M1A1 KO’d – 6 fallen, 4 destroyed ATGW armed HIND-P vs MGs only armed M1A1 in clear hex Test 1 2 HIND-P KO’d – 1 fallen, 1 destroyed 12 M1A1 KO’d – 9 fallen, 3 destroyed Test 2 1 HIND-P KO’d – 1 fallen, 0 destroyed 12 M1A1 KO’d – 8 fallen, 4 destroyed Test 3 11 M1A1 KO’d – 3 fallen, 8 destroyed Test 4 2 HIND-P KO’d – 2 fallen, 0 destroyed 11 M1A1 KO’d – 8 fallen, 3 destroyed Test 5 12 M1A1 KO’d – 6 fallen, 6 destroyed Rkt armed HIND-P vs MGs only armed M1A1 (in clear hex) Test 1 4 HIND-P KO’d – 3 fallen, 1 destroyed 3 M1A1 KO’d – 2 fallen, 1 destroyed Test 2 4 HIND-P KO’d – 4 fallen, 0 destroyed 7 M1A1 KO’d – 3 fallen, 4 destroyed Test 3 4 HIND-P KO’d – 3 fallen, 1 destroyed 4 M1A1 KO’d – 1 fallen, 3 destroyed Test 4 0 HIND-P KO’d – 0 fallen, 0 destroyed 10 M1A1 KO’d – 7 fallen, 3 destroyed Test 5 3 HIND-P KO’d – 1 fallen, 2 destroyed 8 M1A1 KO’d – 5 fallen, 3 destroyed Observations: As expected ATGW armed HIND-P were lethal in that they ‘won’ the engagements with 1-2 losses, the majority of engagements were over very quickly with the M1A1 getting very few return fire chances. While the HIND-P Rkt armed were less impressive losing the majority of their engagements although there was a noticeable increase in M1A1 losses while in a ‘clear hex’ when using Rkt armed HIND-P. I suspect that as the engagement went on for longer than the ATGW engagements this allowed more chances for return from the M1A1s thus more HIND-P losses. During editing of customer user data I noticed that the HIND-P has a FC/RF of 8 (Col M of the units tab), which is comparable to the US AH-64A Apache despite the HIND being available 4 years earlier - is this correct? Disclaimer - The tests were vey limited and should not be used with a view to try and get games changes done
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