AI river crossing (Full Version)

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baalel -> AI river crossing (11/28/2013 7:49:25 PM)

I've just finished playing HM_AS A Test of Wills...
I made the Soviet's job quite hard initially by artillery deployed mines creating a nasty choke point at the intact bridge, mining 3318, 3218, 3019 and finally 2919, about 60 units were killed by mines and suppression fire during the first hour and before any visual contact. The AI decided that an amphibious crossing of the river at 2407 was it's best action and for the next 5 hours I had a duck shoot of the entire tank force and supporting units as they tried to swim the river under very heavy artillery bombardment and a little fire from A and B/23rd Engineers.

Not a single Soviet unit managed to make the western bank of the river and the game ended sudden death with a 93% decisive victory for NATO.

I'm not sure any human commander would have thrown his force away so easily after the initial force found the far bank defended... In deciding where to initially focus his main force, the mines seem to have swung the balance away from the bridgehead into a disaster that the AI refused to back down from.

[image]local://upfiles/46953/C008C29129764389B85C04B32E1ABB98.jpg[/image]




Mad Russian -> RE: AI river crossing (11/28/2013 10:32:38 PM)

You are playing a scenario that is designed for Head to Head play. Is that your intention?

Good Hunting.

MR




Curious -> RE: AI river crossing (11/30/2013 1:19:20 AM)

You might want to play the version of this scenario designed for the human to play the NATO side and the AI to play the WP side and see how the AI does in that case.




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