RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 1:48:55 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

May I suggest that Germany and Italy get some fighters with a range of four or more to the Mediterranean theatre?

Then they fly out with the fighters to the two box in the sea area and concentrate their air power in that box. Even the Italian ships should be in that box if they do sail. The long range naval bombers can react and fly to the two box if there is a search in the sea area. That way the CW can not focus on one part of the Axis forces at a time. And the land based fighters will give the British air power a fight.

Remember that that there is a decent chance for the Italians to find in the two box in fine weather. Both enemy CP in the sea area and friendly naval bombers help.

If Axis continue to split their forces like this then The Royal Navy are going to continue to punish the Italian ships with ease.

warspite1

They have. Fliegerkorps X currently consists of:

2 x Me-110
2 x Fw-200
1 x Me-109 (for port defence)


[image]local://upfiles/28156/F0C63198B76E481185CD6A6D0CCBFDC7.jpg[/image]

Let the ships AA be the main port defence.

And get a FTR2 with a range of four or more join the Me-110 and fly all three fighters to the two box. Then react out to the two box with the German and Italian NAV bombers. Then they can begin to attrition the British convoy lines and ships in the sea area (from the 2 box).

The Italian ships can even stay in harbour while you do this. Better to send out Italian, and German, submarines to hunt for lightly defended convoy lines in the Atlantic.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 1:50:01 PM)

Jul/Aug 1941
Impulse: 3

And so to combat. The Japanese decide against HQ support and trust that the Nakatomi Corporation's dice will come up trumps once again. The IJN, having done their bit, sit back and (not so secretly) hope the IJA will muck this up...

...but they don't - its an 8. The Chinese corps is destroyed and there is no loss or disorganisation for the Japanese.


[image]local://upfiles/28156/EAFC5F73E581418FA053E24353BBB63D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:08:47 PM)

Jul/Aug 1941
Impulse: 4

Right, now the BEF is no longer a concern for the CW, its time to get some serious assets into the Mediterranean...

...but they haven't been built yet... [&:]

With the Italian Fleet having shot its bolt, does the RN's Mediterranean Fleet sail to the Italian Coast? The Italians have Naval Air and the RN has no carriers. There is little to be gained for such a risk (1 CP only) and so the decision is taken not to sail.

The Allied turn consists of much shuffling of units, but little else...





Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:10:54 PM)

Do the Italians have Sardina garrisoned? If not, shoving some troops ashore could be a rude shock to cut off the resource at the source.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:12:02 PM)


quote:

ORIGINAL: Klydon

Do the Italians have Sardina garrisoned? If not, shoving some troops ashore could be a rude shock to cut off the resource at the source.
warspite1

Sardinia is not garrisoned, but it does not need to be, I am still a few turns away from getting my AMPH [8|]... Pathetic isn't it?




Braig -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:15:42 PM)

Pathetic? Nope.....sometimes it's best to not have all your tools in your belt. They beg you to be used when caution is more advised! That being said, better get to building.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:21:22 PM)

Jul/Aug 1941
Impulse: 5

The CW was not paying attention!! The RM had NOT shot its bolt. A decent sized force was held back in reserve earlier in the turn and now sails from La Spezia for the Eastern Mediterranean led by Admiral Iachino (careful Campioni, he's after your job) in the new shiny battleship Roma..

[image]local://upfiles/28156/4A9A15F0A2C54C488A6D3600ED35BB60.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:24:30 PM)

Jul/Aug 1941
Impulse: 5

Lots of juicy convoys await!! The Italians are asked if they want to initiate combat. "Er, is the pope a catholic?" exclaims Iachino...

[image]local://upfiles/28156/4D83792798EF4F25B5FAC3D21A399D93.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:27:03 PM)

Jul/Aug 1941
Impulse: 5

The Italians throw the dice to initiate the search for the Convoys. They throw a 6 - the Allies throw a 7. There is no combat this turn.

Iachino is livid "Where's the Nakatomi dice?"




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:38:45 PM)

Jul/Aug 1941
Impulse: 6

The Axis impulse come to a close with no further action.

The question now is whether the Royal Navy should said from Malta to contest the Eastern Mediterranean? The Italians have 14 ships - the Royal Navy just 7, including three old, unmodernised battleships.





Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 2:48:39 PM)

Are you playing with the SCS transport optional rule? (IE, ships can carry foot type divisions, meaning you can carry infantry divisions)? How about the unlimited breakdown rule? If so, breakdown a corps, load two ships and set sail for the Western Med and throw a party on Sardina. [:D]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 3:15:09 PM)


quote:

ORIGINAL: warspite1

Jul/Aug 1941
Impulse: 6

The Axis impulse come to a close with no further action.

The question now is whether the Royal Navy should said from Malta to contest the Eastern Mediterranean? The Italians have 14 ships - the Royal Navy just 7, including three old, unmodernised battleships.



That is no question at all! Are you in command of The Royal Navy or the chicken fleet?

Send in the 7 ships!




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 7:01:58 PM)


quote:

ORIGINAL: warspite1

Right so my previous attempt having come to an unfortunate end, lets try another one.

Optional Rules I am going to dispense with:

Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length



Does this mean you play with the Construction Engineers optional rule? The most annoying option of them all?




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:22:43 PM)

Jul/Aug 1941
Impulse: 6

Admiral Cunningham commands the Mediterranean Fleet. There really was therefore no other possibility other than the fleet putting to sea.

Only the Axis are successful and they seek battle with the convoys only. The Italians use all surprise points to increase the combat column.


[image]local://upfiles/28156/A17BA46F620A40439F4895BE2CDB9268.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:24:59 PM)

Jul/Aug 1941
Impulse: 6

The ships of the RM set about the CW convoys, although the results are not as bad as they could have been...

In the second round, both fleets stick around, but neither finds the other.



[image]local://upfiles/28156/7D21B71703BF4BC49A89D8DD2603AD59.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:29:50 PM)

Jul/Aug 1941
Impulse: 6

Bomber Command flies two Strategic Bombing missions to Lille and Essen - one production point is destroyed.

[image]local://upfiles/28156/1C7E9BB2E7CB4B86836AB5D41D2A9E7A.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:34:33 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Right so my previous attempt having come to an unfortunate end, lets try another one.

Optional Rules I am going to dispense with:

Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length



Does this mean you play with the Construction Engineers optional rule? The most annoying option of them all?
warspite1

Why is this annoying?




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:36:33 PM)


quote:

ORIGINAL: warspite1

Jul/Aug 1941
Impulse: 6

Admiral Cunningham commands the Mediterranean Fleet. There really was therefore no other possibility other than the fleet putting to sea.

Only the Axis are successful and they seek battle with the convoys only. The Italians use all surprise points to increase the combat column.


[image]local://upfiles/28156/A17BA46F620A40439F4895BE2CDB9268.jpg[/image]

If the Hurricane had been placed in the zero box instead of the one box then it would have provided some protection for the convoy. A fighter by itself in the one box needs to be lucky to contribute anything at all to a battle in the sea zone.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:40:18 PM)

Jul/Aug 1941
Impulse: 7

In a bid to initiate combat in the Eastern Med, the RA send a Macchi C.200 into the sea zone. once again though, neither side find the other... frustration all round.




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:42:38 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Right so my previous attempt having come to an unfortunate end, lets try another one.

Optional Rules I am going to dispense with:

Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length



Does this mean you play with the Construction Engineers optional rule? The most annoying option of them all?
warspite1

Why is this annoying?


Because with this option you need to send engineer divisions all around the map to repair factories and ports that has been captured from the enemy or otherwise damaged. And it can only repair one (hex) per turn. A real pain it is.




Cut from RAC 22.4 Optional units:
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]

Edit:
22.2 Factory destruction & construction
....
MiF option 7: If you are playing with ENG units (see 22.4.1), you can’t repair a destroyed factory unless an
ENG unit is stacked in the factory hex on the turn you pay to repair it.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:47:14 PM)

Jul/Aug 1941
End of Turn

The turn finally ends - a Partisan appears in France and the US Entry chart rises to:

[image]local://upfiles/28156/883987D112634D2BAF71AE6E4CDDA1E0.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 8:57:36 PM)

Jul/Aug 1941
Production

Germany:
Armour
Motorised
Anti-tank
2 x Pilot
2 x Land Air
Fighter

Italy:
Repair Vittorio Veneto
Submarine
Fighter

Japan:
AMPH
Taiho
Pilot
2 x Carrier Air
Marine Division










warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 9:03:24 PM)

Jul/Aug 1941
Production

China:
Infantry
Militia

CW:
Amphibious
Fighter
2 x Pilot
Temeraire
Indefatigable
Carrier Air

USA:
Infantry
Massachussetts
Juneau
San Juan
Carrier Air

USSR:
Motorised
Mechanised
2 x Pilot
Land Air











warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 9:07:42 PM)

Sep/Oct 1941
Reinforcement

Germany:
Fighter
2 x Bomber
Lutzow
Submarine
Infantry
Armour HQ

Italy:
Costanzo Ciano has been placed in the Construction Pool
Sparviero

Japan:
Agano has been placed in the Construction Pool
Carrier Air
Infantry
Engineer Division




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 9:13:00 PM)

Sep/Oct 1941
Reinforcement

China:
Militia
Infantry
Garrison

CW:
Sunderland
Whirlwind
Kenya

USA:
Carrier Air

USSR:
Fighter
Bomber







warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 9:15:28 PM)

Sep/Oct 1941
Weather and Initiative

The Allies win the Initiative and its Fine everywhere except the Arctic and the North Monsoon (Rain).




Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/29/2013 3:12:57 AM)

I don't think the engineer rule is working for the red factories as I have been playing with the rule (and the major ports have been damaged) and have no issue getting production out of captured red factories, so I am not sure if it is working or not currently.

My guess is that Admiral Cunningham is thinking the Italians need to go get some more ships to make it a fair fight. [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/29/2013 8:15:44 AM)

Sep/Oct 1941
Impulse: 1

The number of aircraft available to the Italians in the Mediterranean is now worryingly large..... The CW wait and see what the Italians do.

The one offensive action they take is to put a submarine into the Italian Coast. The Germans respond with two Condors and an Me-109 only (they save their other goodies for later in the turn).

[image]local://upfiles/28156/7D7F801139834E08B4C79AB649FEC476.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/29/2013 8:17:37 AM)

Sep/Oct 1941
Impulse: 1

The RN refuse to commit their subs given the presence of so many aircraft and no combat takes place.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/29/2013 8:21:10 AM)

Sep/Oct 1941
Impulse: 1

The Hampden and Wellington are ordered aloft for another Bombing Raid against Essen. An 8 is thrown and 2 production points are lost to the German economy. [I will have to check to ensure this is recorded at the end of the turn].

[image]local://upfiles/28156/DEB38139511F4A559FFC5DE99D0F3042.jpg[/image]




Page: <<   < prev  12 13 [14] 15 16   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.234375