RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 6:43:28 PM)

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:03:01 PM)


quote:

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:05:08 PM)


quote:

ORIGINAL: Klydon

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
warspite1

So if you use sharebombardment you cannot fight sea battles? Is that right!!!???[X(]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:18:49 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Klydon

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
warspite1

So if you use sharebombardment you cannot fight sea battles? Is that right!!!???[X(]


No. All ships that are in a sea area can still fight. But the ones that are disorganized can't be used for initiating searches, interception and shore bombardment.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:19:23 PM)

Mar/Apr 1941
Impulse: 7

The Allied turn revolves around tidying up a few positions, nothing more.





Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:20:51 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.


That is the choices for the first step of the port strike. If you save points then you can use the points to increase damage and so on.




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:22:32 PM)

quote:

ORIGINAL: warspite1

Mar/Apr 1941
Impulse: 7

The Allied turn revolves around tidying up a few positions, nothing more.



Make sure that the French battle fleet have a safe harbour in France. Not nice if Germany declares Vichy France if the fleet has been forced to rebase out of France.




WarHunter -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:24:08 PM)

Lots of action going on. Air, Sea and Land.
Also good to see Italy come out swinging.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:26:42 PM)

Mar/Apr 1941
Impulse: 9

The turn continues but the weather means there is little that can be achieved.

The turn reverts to the Allies and they pass with all, bringing the turn to an end.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:27:47 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.


That is the choices for the first step of the port strike. If you save points then you can use the points to increase damage and so on.
warspite1




[image]local://upfiles/28156/B3746BD335E04BFD91575926070514C6.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:35:21 PM)

Mar/Apr 1941
End of Turn

Partisans arrive in Indo-China and Malaya...




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:39:50 PM)

Mar/Apr 1941
Production

Germany:
2 x Fighter
2 x Land Air
3 x Pilot
Infantry
Armour
Sub Construction

Italy:
Nav Air
Pilot

Japan:
AMPH
Musashi
Junyo
Carrier Air









warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:45:26 PM)

Mar/Apr 1941
Production

China
Infantry
Garrison

CW:
Implacable
3 x Carrier Air
3 x Pilot
London
Armour HQ

France:
Infantry
Anti-Tank

USA:
Wisconsin
Missouri
Alaska
2 x Carrier Air
Pilot

USSR:
2 x Infantry
2 x Fighter
2 x Pilot
Garrison










warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:52:57 PM)

Mar/Apr 1941
End of Turn

Germany are asked if they want to establish Vichy? Damn right says Adolf!

The New Free French home country is Gabon. I didn't get exactly what happened there so will review that in due course.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 7:57:56 PM)

May/Jun 1941
Reinforcement

China:
Infantry
Cavalry

CW:
3 X AMPH, Infatigable and Temeraire to the Construction Pool
Infantry
Infantry Division
Phoebe

USA:
Cleveland and Juneau to the Construction Pool
North Carolina
Washington
AMPH

USSR:
Fighter
Infantry
Armour
Mechanised









warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 8:00:43 PM)

May/Jun 1941
Reinforcement

Germany:
3 x Fighter
Admiral Scheer
Infantry
Armour HQ

Italy:
Nothing

Japan:
2 x AMPH and Shinano to Construction Pool
Infantry






warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 8:03:23 PM)

May/Jun 1941
Initiative and Weather

The Allies win the Initiative and the weather is Fine everywhere except the Northern Monsoon (Rain)





Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/26/2013 10:49:43 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Klydon

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
warspite1

So if you use sharebombardment you cannot fight sea battles? Is that right!!!???[X(]


No. All ships that are in a sea area can still fight. But the ones that are disorganized can't be used for initiating searches, interception and shore bombardment.


Hmm.. Perhaps I may have confused being disorganized as to being unavailable.

I had a fight between the CW and the Italians after the Italian battleships had provided shore support. When the screen came up to initiate combat, none of the battleships were there, so I assumed they were out of the picture except to take damage.

Better to have the Kriegsmarine stay at home then. That is a lot of 15 inch guns floating around in the North Sea. [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/27/2013 6:07:41 AM)

May/Jun 1941
Impulse: 1

So what do the Allies do now? Well with Italy in the war and France out, the CW needs to take its naval responsibilities seriously! Many carriers are still awaiting their aircraft though....

Meanwhile in Finland the Soviets try and ground strike the lone Infantry Corps at Viipuri. With Soviet fighters heavily outnumbering the Finnish air force, the Finns can only sit and wait for the dice.

The results were disappointing for the Soviets... no hits achieved. Even so, the Soviets can get a 4:1 attack on the Finnish Infantry and so decide to go for it. Mannerheim tries HQ Support, but Yeremenko decides to save his bonuses for later. The Soviets do bring two bombers to the party - which once again cannot be attacked due to the Finnish air force being totally outnumbered.

The HQ Support succeeded but the Soviet bombers maintained the 4:1 odds (no modifiers). The Blitzkrieg CRT is chosen...

...its a 2. That poor throw results in one loss each + all the Soviets disorganised. The port falls to the Soviets.




[image]local://upfiles/28156/5C0B2E31724C43FBBCA888991C866A96.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/27/2013 11:20:57 AM)

May/Jun 1941
Impulse: 2

The Germans spend their time moving units toward the east, while the Japanese set about the Communist Partisan in Shanghai. They are also getting frustrated by the situation in China and decide to launch a 2:1 attack (no modifiers)....

Yammamoto tries to provide HQ support, but there are no aircraft that can make a difference.

The HQ support roll is a 2 - taking the odds to 3:1. The Chinese choose the Assault table and.....

....its a 10! Both Chinese are destroyed for the loss of neither units nor disorganisation.




[image]local://upfiles/28156/D8F0E15944564D36B2AAD1A4CCB674CB.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/27/2013 11:25:58 AM)

May/Jun 1941
Impulse: 2

For the attack on Shanghai the Chinese choose the Assault table and the odds are 3:1 -1. Maybe the Japanese have pushed their luck with this one???...

...but no - they get lucky again. They should have waited and brought the fleet out to provide shore bombardment, but in this case, fortune favours the brave and they throw a 9 (8). The attackers lose no units (just suffer disorganisation) and destroy the Partisan.



[image]local://upfiles/28156/2422558392314DF2A05671A5D5B42065.jpg[/image]




Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/27/2013 12:55:47 PM)

I think the Germans would like to import some Japanese dice.. [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 3:52:39 AM)

May/Jun 1941
Impulse: 3

The CW cannot evacuate the BEF until the TRS are back next turn. They put the Home Fleet (reinforced with two KGV's) to sea to provide naval gunfire support if required.

The CW would like to use some Strat Bombing but cannot afford to use up the bombers....

Otherwise, with the Soviets disorganised and the Chinese in disarray, the turn is pretty quiet and proceeds to Impulse 4.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:09:02 AM)

May/Jun 1941
Impulse: 4

The Japanese can get a 3:1 (north of Nanning) and a 4:1 against Chiakiang. They pass up on the former as they are just one impulse from getting two divisions into the attack, but proceed with the latter even though they have no modifiers.

There are no HQ or aircraft to alter the odds and the Chungking Warlord prays that the Japanese dice makers have made a rogue set this time....

... its a 3. All Japanese are destroyed but the Warlord unit is destroyed and the city falls to Tojo-san and his Red and White Army...




[image]local://upfiles/28156/41F6759ECFE74AA4A02AC268D78F5ABE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:14:11 AM)

May/Jun 1941
Impulse: 5

The Allies have little to do and so Pass with all powers to try and end the turn...

...its an 8 - the bid fails and its back to the Axis who can continue pushing reinforcements east (Germany), south (Italy) and drive further into China (Japan).




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:26:11 AM)

May/Jun 1941
Impulse: 5

Armed with the divisions, the Japanese now feel sufficiently emboldened to launch a strike in the mountains against the Kunming Militia and Kunming Warlord, northwest of Nanning. The odds are 3:1 with no modifiers. The Japanese try and use Umezu's HQ Support, but it fails. The Chinese choose the Assault table and....

....its a 5. All Japanese are disorganised and each lose one unit.


[image]local://upfiles/28156/FDD6CB3F3B40480889BDA76164968AD0.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:30:22 AM)

May/Jun 1941
Impulse: 6

The Allies seek to end the turn again - but once again the plan fails and the turn moves back to the Axis. At least it will be quiet in China this turn.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:50:47 AM)

The turn continues in much the same vein until impulse 13 when it finally comes to an end.

May/Jun 1941
Production

Germany:
Infantry
Armour
2 x Fighter
2 x Land Air
4 x Pilot

Italy:
Fighter
Naval Air

Japanese:
Infantry
Shinano
AMPH
Carrier Air




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 4:55:19 AM)

May/Jun 1941
Production

China:
Infantry
Garrison

CW:
3 x AMPH
3 x Carrier Air
2 x Pilot

USA:
4 x Essex-class carriers [&o]
2 x Carrier Air

USSR:
Armour
Motorised
Fighter
Land Air
Pilot




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/28/2013 5:00:29 AM)

Jul/Aug 1941
Reinforcement

China:
Garrison
Communist Infantry

CW:
AMPH placed in Construction Pool
Anson
London
Field Art
Fighter

USA:
Nothing

USSR:
2 x Fighters
2 x Infantry
1 x Para
1 X HQ
1 x Garrison






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