RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:06:57 PM)

May/Jun 1942
Impulse: 3

Rommel seeks to provide HQ Support to the attack near Vilna, but no aircraft can reach that will affect any other attack.

The first attack takes place in the south. Its a 5:1 +2 on the Blitz table...

...its a 5 (7). The 2nd Siberian Corps is destroyed and the Germans achieve a Breakthrough for no loss.

[image]local://upfiles/28156/5DD293B2FC75445FAA52AAC8B82A8C4B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:07:41 PM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Great I've missed the declare war on the Soviet Union stage...

This has happened to me several times. [:(]

Edit: But I commonly cheat and load the autosave.
warspite1

I don't know how to do that [:(]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:11:06 PM)


quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 1

Round 1:

13 (AC) The CW player has to choose a bomber to clear through - they choose the SM.79.
13 (No effect)

Round 2:

15 (DA) The Axis player has to abort the front fighter or bomber. They take a chance and abort the fighter.
12 (AC - so No Effect)

The air superiority rises to 4.3:5.0 but the Axis stick around.

Round 3:

6 (AA) The CW decides whether to abort the front fighter or bomber. The CW choose the fighter...
12 well the Axis are consistent! (AC) so No Effect.

The air superiority rises to 3.0:5.0 but the Axis plug on...

Round 4:

They were right to! 10 (DC) The Axis get to choose and put the front Condor through.
9 (AC) Again No Effect

The Axis are feeling increasingly confident - they stick around.

Round 5:

13 (No Effect)
12 (No Effect)

This is some of the most rubbish throwing in the history of air combat....

Round 6:

Right on cue 20 (DX PX) Italy chooses to destroy the CR.32 fighter (pilot is killed)
9 (No Effect)

The difference is now 3. Losing a bi-plane is one thing, but the Axis really do not want their Condor shot out of the sky... they abort.


[image]local://upfiles/28156/36A482D5036E45669BB95AA76E91F849.jpg[/image]

Axis roll really bad in the air war. CW won this dogfight even though they had a disadvantage with a two engine fighter as their front fighter. How Axis could have lost this one eludes me. [&:]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:13:37 PM)

May/Jun 1942
Impulse: 3

The Germans will need to throw higher than that for the next two attacks.. Where's the Nakatomi dice??

South of Vilna the attack is 2:1 +1 (Rommel's HQ throw was 10 and so no modifier permitted) and the Germans choose the Blitzkrieg table....

... its a 9 (10) and the defender loses one unit with the remaining two shattered. The Germans choose to convert to retreat.

[image]local://upfiles/28156/3011AFCE6B384B26B3FC206E1438F8B1.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:15:53 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Great I've missed the declare war on the Soviet Union stage...

This has happened to me several times. [:(]

Edit: But I commonly cheat and load the autosave.
warspite1

I don't know how to do that [:(]


Same procedure as loading a normal save except a different directory.

[image]local://upfiles/29130/BB20A289BD374D1F83D84220DA259A33.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:20:55 PM)

May/Jun 1942
Impulse: 3

This leaves the battle northeast of Kaunas. Its a 3:1 + 3 on the Blitzkrieg table. In many ways this is the most important battle as breaking the Dvina river line later in the turn is key to opening up the route to Lenningrad....

....its a 6 (9). The Soviets lose one unit and the remaining two are shattered. The Germans choose to convert to try and restrict Timoshenko's freedom of movement.

[image]local://upfiles/28156/DA2BDFFC7DB1414887602F0A052B93EF.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:21:30 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Great I've missed the declare war on the Soviet Union stage...

This has happened to me several times. [:(]

Edit: But I commonly cheat and load the autosave.
warspite1

I don't know how to do that [:(]


Same procedure as loading a normal save except a different directory.

[image]local://upfiles/29130/BB20A289BD374D1F83D84220DA259A33.jpg[/image]
warspite1

Great thanks Orm [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:24:12 PM)

May/Jun 1942
Impulse: 3

For $%^& sake PAY ATTENTION!!!!!!

By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:25:09 PM)


quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 3

The Germans will need to throw higher than that for the next two attacks.. Where's the Nakatomi dice??

South of Vilna the attack is 2:1 +1 (Rommel's HQ throw was 10 and so no modifier permitted) and the Germans choose the Blitzkrieg table....

... its a 9 (10) and the defender loses one unit with the remaining two shattered. The Germans choose to convert to retreat.

[image]local://upfiles/28156/3011AFCE6B384B26B3FC206E1438F8B1.jpg[/image]

I recommend that you do not convert the result except in extreme circumstances where you have a clear advantage to have the disrupted units remaining on the map. Better to have fewer USSR units on the map. Now Germany needs to spend one of the precious attacks on those units again and Moscow is really, really far away. USSR is not going to care if it losses one more infantry.

Germany needs to move fast! Two more turns and there might be winter. And next summer there might not even be any possibility for a German offence any longer. So Germany needs a break in this or next turn. If not then the war might already be lost.




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:28:56 PM)


quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 3

For $%^& sake PAY ATTENTION!!!!!!

By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.

I suggest a new rule you should play with for a while - 'Never convert to retreat!'.

It is almost always better to shatter the units rather than to retreat them.

Do remember to keep it simple.

[:)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:30:06 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 3

For $%^& sake PAY ATTENTION!!!!!!

By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.

I suggest a new rule you should play with for a while - 'Never convert to retreat!'.

It is almost always better to shatter the units rather than to retreat them.

Do remember to keep it simple.

[:)]
warspite1

I will take that advice [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:33:27 PM)

Question

There is a 30% chance of declaring war on the Germans with the US. If I go for it and fail is there a penalty for the Allies?




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:40:32 PM)


quote:

ORIGINAL: warspite1

Question

There is a 30% chance of declaring war on the Germans with the US. If I go for it and fail is there a penalty for the Allies?

It is a penalty for US.

IF US fails to DOW Germany then US have to remove both 1 entry marker and 1 tension marker from the German/Italian pools.

If you have no marker in the entry or tension pool, you may never attempt to declare war on this major power for the rest of the game.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:47:13 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Question

There is a 30% chance of declaring war on the Germans with the US. If I go for it and fail is there a penalty for the Allies?

It is a penalty for US.

IF US fails to DOW Germany then US have to remove both 1 entry marker and 1 tension marker from the German/Italian pools.

If you have no marker in the entry or tension pool, you may never attempt to declare war on this major power for the rest of the game.
warspite1

Damn...




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 1:56:39 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Question

There is a 30% chance of declaring war on the Germans with the US. If I go for it and fail is there a penalty for the Allies?

It is a penalty for US.

IF US fails to DOW Germany then US have to remove both 1 entry marker and 1 tension marker from the German/Italian pools.

If you have no marker in the entry or tension pool, you may never attempt to declare war on this major power for the rest of the game.
warspite1

Damn...


In the end it all comes down to if you are feeling lucky or not.

I once missed 7 attempts to declare war with US and I had 50 to 70% do to so on all the attempts.[:@] My opponents could not keep from laughing during the final attempts. [:D]

In the next game I played my opponent managed to declare war on the first attempt and it was only a 30% chance of succeeding. [:(]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:09:22 PM)

May/Jun 1942
Impulse: 4

The Germans were not able to get fighters to the front in the south and so the Soviets seek to take advantage with two un-opposed ground strikes against 2 hexes.

Wow - the Soviets immediately blunt the German Panzer spearhead, both the 41st Panzer Corps and the 52nd Mechanised Corps are disorganised...


[image]local://upfiles/28156/50C4E1EBE9C14F8FB6CDD81EBCE95C3C.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:11:47 PM)

May/Jun 1942
Impulse: 4

Now that's just taking the mickey....



[image]local://upfiles/28156/438E4505182D496C943AA66D63934770.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:18:26 PM)

May/Jun 1942
Impulse: 4

I like to keep a solid line normally thus not allowing the enemy more than two hexes to attack from. However, the disorganisation of the German Armoured spearhead is too good an opportunity to pass up. The Soviets attempt a counter....

Meanwhile in the north the order of the day is simply to straighten the line.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:28:37 PM)

May/Jun 1942
Impulse: 4

The Soviets are able to get two long range bombers onto the hex which will give them 3:1. The Germans can bring a bomber in on half-range which would give them the 2 points to take back to 2:1. But there is a Soviet MiG-3 nearby...

Figuring they are due some luck in the air, the German Ju-88 takes to the sky...

The MiG counter's...

The Soviet bombers are cleared through. It's 5.0:3.0 in favour of the Soviet Air Force.

Round 1:

7 (DA) The MiG is aborted.
11 (DC) The Ju-88 is cleared through. The Luftwaffe catch a break at last!!



[image]local://upfiles/28156/060A21ABB6774D848BB678AF08C4DF11.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:33:27 PM)

May/Jun 1942
Impulse: 4

The odds are back to 2:1 but they Soviets still have a +2 and can choose the Blitzkrieg table...

....its a 7 (9). The Germans lose a unit and the second is shattered. The Soviets DO NOT convert. A great result for the Soviets..fortune favoured the brave there.

[image]local://upfiles/28156/72DCADA62593429DAF9F7182832D9790.jpg[/image]




Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:35:35 PM)

Progressing nicely and it appears the Axis still have some bad dice.

One strategy note from the cheap seats in Russia.

With the Russians pulled back so far, the Luftwaffe is going to have minimal impact on the first turn. In addition, because they are limited on rebase, they are generally going to be without air cover, which invites bad results as you saw. In such a situation, I would have suggested forgoing the ground strikes (count against your 4 air mission limit), moved the troops up and then take advantage of the ground support surprise (tactical factors doubled in ground support). This would have probably gotten the job done for you in ground support, allowed you to rebase any bombers participating very close in newly acquired territory you just ran over and then you would have still had your 4 missions to rebase fighters up to give at least your spearheads some protection and the Russians something to think about in terms of ground strikes instead of the no brainer decisions they had to make since the Germans had no air cover.





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:46:11 PM)


quote:

ORIGINAL: Klydon

Progressing nicely and it appears the Axis still have some bad dice.

One strategy note from the cheap seats in Russia.

With the Russians pulled back so far, the Luftwaffe is going to have minimal impact on the first turn. In addition, because they are limited on rebase, they are generally going to be without air cover, which invites bad results as you saw. In such a situation, I would have suggested forgoing the ground strikes (count against your 4 air mission limit), moved the troops up and then take advantage of the ground support surprise (tactical factors doubled in ground support). This would have probably gotten the job done for you in ground support, allowed you to rebase any bombers participating very close in newly acquired territory you just ran over and then you would have still had your 4 missions to rebase fighters up to give at least your spearheads some protection and the Russians something to think about in terms of ground strikes instead of the no brainer decisions they had to make since the Germans had no air cover.


warspite1

Ah... so that's why I only had one re-base at the end of the turn?




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 2:58:07 PM)

May/Jun 1942
Impulse: 5

Right, one more impulse for me today.

Firstly the Germans finally remember to align the Romanians.

Then the move forward. Its a real pig not having the aircraft to hand....[&:]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:06:21 PM)

May/Jun 1942
Impulse: 5

Five attacks this impulse - one in China, one against a Partisan in Indo-China and three in the Soviet Union.

Yeremenko looks to provide HQ Support east of Vilna, Yammamoto seeks to provide the same help at Kweiyang. The one aircraft the Germans were able to bring forward at the end of the previous impulse was the 7-quality Fw-190. This stops the Soviets from contesting the northern battles.





Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:06:57 PM)

May I request a picture of the Finnish and arctic front?




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:08:02 PM)

May/Jun 1942
Impulse: 5

First things first. The attack on the Partisan in Saigon is an automatic victory

[image]local://upfiles/28156/3123D96A264D42E6BA6D3E696B1C4DDB.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:09:05 PM)


quote:

ORIGINAL: Orm

May I request a picture of the Finnish and arctic front?
warspite1

Why yes, yes you may. Coming right up after these five attacks.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:14:05 PM)

May/Jun 1942
Impulse: 5

Further north, the Japanese Army has a 5:1 attack (no modifiers) against the Chinese 1st and 14th Armies in Kweiyang. The Chinese force the Assault table on the attackers and...

... The chart is now showing 7:1 so the HQ Support must have worked. Good job because it was only a roll of 4. This results in both Chinese being destroyed for no loss. The Chinese are being taken to the cleaners in the south...


[image]local://upfiles/28156/CE7CD202A3334D568EA2C952F149F2A8.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:20:05 PM)

May/Jun 1942
Impulse: 5

The first attack is that in the south where the Germans are desperate to get the momentum back after the set-back of the last impulse. This is a 4:1 +1 attack against the 1st Mountain Corps on the Blitzkrieg table...

... its a 9 (10). The defender is destroyed and a breakthrough occurs

[image]local://upfiles/28156/22D466EEBC2043AF8C645A011DE9CE3B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/4/2014 3:26:37 PM)

May/Jun 1942
Impulse: 5

Two attacks left. The first is that to the east of Kaunas. It's a 5:1 +4 and the Germans choose the Blitzkrieg table....

...its only a 5, but this becomes a 9 and sees the defenders destroyed and the Germans getting a breakthrough.



[image]local://upfiles/28156/13BC21D7B4B7428993F07261B9FD14BC.jpg[/image]




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