RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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WarHunter -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 4:11:11 PM)


quote:

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...


Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 5:59:28 PM)


quote:

ORIGINAL: WarHunter


quote:

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...


Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.

warspite1

Guys just relax will you? Do not worry, when World War II breaks out, Rafe will see us right. Don't forget he is:

"Not anxious to die sir, just anxious to matter".

As he barks his macho orders:

"Danny get me to a goddamn plane!"

"Danny, Lets play some chicken with these Jap suckers."

My Hero [&o]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 6:24:05 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: WarHunter


quote:

ORIGINAL: Centuur
You are giving the Japanese a far to big Pearl Harbor to do. Never put more than 3 CV's in that port, since you can't extract all CV's to prevent them from being port attacked in the surprise impulse...


Agree with your SOP of not having more than 3 CV's in Pearl Harbor. Maybe warspite1 has a sneaky plan to bait the Japanese into DoW. Seems possible.

I'm waiting to see the renamed Fighter plane, Rafe McCawley, show up at Pearl Harbor. Then all will be well.

warspite1

Guys just relax will you? Do not worry, when World War II breaks out, Rafe will see us right. Don't forget he is:

"Not anxious to die sir, just anxious to matter".

As he barks his macho orders:

"Danny get me to a goddamn plane!"

"Danny, Lets play some chicken with these Jap suckers."

My Hero [&o]


[sm=00000939.gif][sm=crazy.gif]






warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 7:42:33 PM)

Jul/Aug 1942
Impulse: 8

I take the advice handed out previously and remove the US carriers from Pearl...

The CW launch a Strategic Bombing attack on Nuremberg - costing the Germans one point.







warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 7:52:44 PM)

Jul/Aug 1942
Impulse: 8

The decent Soviet position in the south is now somewhat less secure thanks to that river busting attack. The plan is to form a line Berdiansk-Gomel and see if they can hold that, while at the same time making the Crimea difficult to take.

[image]local://upfiles/28156/3F009912F6EA40F68F035651DE862DAA.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 7:58:51 PM)

Jul/Aug 1942
Impulse: 9

The turn continues....

There will be three attacks:

1. The attack on the Partisan in Paris
2. The attack on the 6th Guards Infantry Army in Berdiansk
3. The attack on Kunnming

Yamamoto attempts HQ support, while the Germans need to bring a bomber to the party to stop the Russians from lowering the odds. The Russians bring bombers and a fighter in anyway....

The odds are 6.4:5.0 to the Germans

Round 1

15 (DA) Germany must abort a fighter or bomber. The bomber goes.
11! (DC) The Soviets get to choose a bomber to clear through.

The Soviets need one more bomber so stick around

Round 2

13 (No Effect)
10 (DC) The Soviets get their second bomber through!






[image]local://upfiles/28156/35F7F70594214A50B9B358E3B6C5535E.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 8:21:16 PM)

Jul/Aug 1942
Impulse: 9

The Chinese attack is done first. Its a 3:1 no modifier on the Assault table...

....10! The Chinese defenders of Kunming are destroyed for no loss.

The Back door into Burma is now wide open....

[image]local://upfiles/28156/2DE5DFF7BC554A3E802FFAFEFBAEB9C6.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 8:26:03 PM)

Jul/Aug 1942
Impulse: 9

At Berdiansk the odds are reduced to 2:1 +1 on the Blitzkrieg table - will that reduction by one column be vital??...

....NO!! its another 10(11) - the Soviet Army is destroyed and a breakthrough is possible.

The Germans play safe and do not occupy Stalino this impulse....



[image]local://upfiles/28156/7AD47715DF964FE19BFDF28234C737AE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 8:30:15 PM)

Jul/Aug 1942
Impulse: 9

Finally, the Germans destroy the Partisan in the French capital.

By the way, that was 3 x 10 thrown!!




Shannon V. OKeets -> RE: Bob Flemin's MWIF AARse II The Sequel (1/8/2014 10:58:47 PM)


quote:

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 9

At Berdiansk the odds are reduced to 2:1 +1 on the Blitzkrieg table - will that reduction by one column be vital??...

....NO!! its another 10(11) - the Soviet Army is destroyed and a breakthrough is possible.

The Germans play safe and do not occupy Stalino this impulse....



[image]local://upfiles/28156/7AD47715DF964FE19BFDF28234C737AE.jpg[/image]

From experience, I know that it is wrong for the USSR to hold Berdiansk as part of its front line. When it falls - and it will fall - the Soviet position is much harder to hold. Getting units into the hex east of Berdiansk then becomes difficult and the frontline has just gotten another hex longer.

I prefer to hold Stalino with the two hexes south of it empty. The Germans have to enter the western-most hex and then wait another impulse to enter the next one. Correct play by the Germans would then be to attack the hex between Dnepropetrovsk and Stalino. The USSR rails units into Stalino, Rostov, and Kharkov. The rest of the USSR line stumbles backward to the Donets and Don.

---

In your game I would have advanced into Stalino as the Germans. That would have given the USSR fits trying to find a unit to occupy the hex between Stalino and Rostov.

As in many tactical games the attacker has to locate the weak point and then roll up the rest of the line. When it is held, Berdiansk is the weak point almost all the time.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/9/2014 3:00:20 AM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 9

At Berdiansk the odds are reduced to 2:1 +1 on the Blitzkrieg table - will that reduction by one column be vital??...

....NO!! its another 10(11) - the Soviet Army is destroyed and a breakthrough is possible.

The Germans play safe and do not occupy Stalino this impulse....



[image]local://upfiles/28156/7AD47715DF964FE19BFDF28234C737AE.jpg[/image]

From experience, I know that it is wrong for the USSR to hold Berdiansk as part of its front line. When it falls - and it will fall - the Soviet position is much harder to hold. Getting units into the hex east of Berdiansk then becomes difficult and the frontline has just gotten another hex longer.

I prefer to hold Stalino with the two hexes south of it empty. The Germans have to enter the western-most hex and then wait another impulse to enter the next one. Correct play by the Germans would then be to attack the hex between Dnepropetrovsk and Stalino. The USSR rails units into Stalino, Rostov, and Kharkov. The rest of the USSR line stumbles backward to the Donets and Don.

---

In your game I would have advanced into Stalino as the Germans. That would have given the USSR fits trying to find a unit to occupy the hex between Stalino and Rostov.

As in many tactical games the attacker has to locate the weak point and then roll up the rest of the line. When it is held, Berdiansk is the weak point almost all the time.
warspite1

Given what happened earlier in the turn through being too greedy, I was not going to make the same mistake again! Would the Soviets be able to put my units out of supply had I done so? Possibly. But not worth the risk.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/9/2014 3:07:03 AM)

Jul/Aug 1942
Impulse: 10

The Allies take a chance and pass with all except the Soviets. This still gives a good chance of the turn ending. The Soviets cannot move in the Baltic and they have few units in the centre. With the Dneiper breached, its time to fall back toward the Don and trading space for time....

Now, will the turn end???

[image]local://upfiles/28156/D6BAE4895D384AB68DFB5CAC75377456.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/9/2014 3:08:19 AM)

Jul/Aug 1942
Impulse: 11

..no is the answer!




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 5:51:33 PM)

Jul/Aug 1942
Impulse: 11

The turn must be coming to an end - do the Italians take a chance?...Yes, why not.

Fliegerkorps X and their Italian buddies fly to the Western Med in search of convoys. The CW respond but fly to the 2 box instead of the 0 box [8|]....

It doesn't matter because there was some real quality naval search dice rolls - a 9 and a 10 for the Axis and Allies respectively.. Wow! that sucked [X(]





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 5:58:51 PM)

Jul/Aug 1942
Impulse: 11

One attack in the Soviet Union - against Stalino and the gateway to Rostov... Its a 7:1 - 1 on the Assault table...

...a 5(4) sees the Soviet 4th Guards Mechanised Army destroyed for no loss...

[image]local://upfiles/28156/CCC2992DAA974970A93A56D1D50C1BDB.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 6:04:45 PM)

Jul/Aug 1942
Impulse: 12

The turn continues. The Soviets are the only Allied power to take an action this turn. This gives an 80% chance of the turn ending still.

And on a 2, finally it does....




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 6:23:27 PM)

Jul/Aug 1942
Production

Germany:
Infantry
Mechanised
2 x Nav Air
1 x Land Air
1 x Fighter
4 x Pilot
Mountain
Anti-Aircraft
Field Artillery

Italy:
Fighter
Engineer

Japan:
Armour HQ
Taiho
Pilot
2 x Crrier Air














warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 6:29:53 PM)

Jul/Aug 1942
Production

China:
Infantry
Infantry Division
Cavalry Division

CW:
Euryalus
Naiad
3 x Pilot
Fighter
Land Air
Nav Air
Motorised
Mechanised Division

USA:
Kentucky
Illinois
3 x Pilot
3 x Carrier Air
2 x Infantry
Armour HQ
AMPH

USSR:
4 x Infantry
2 x Militia
Infantry HQ
2 x Fighter
2 x Pilot





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 7:08:32 PM)

Sep/Oct 1942
Reinforcement

2 x Fighter
2 x Bomber
Infantry
Motorised
Mechanised
Armour
Anti-Tank
Mechanised (Rom)

Italy:
Anti-Aircraft

Japan:
Shinyo, Noshiro, Taiyo, ? placed in the Construction Pool
Marine
Garrison
2 x Carrier Air




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 7:15:47 PM)

Sep/Oct 1942
Reinforcement

China:
2 x Infantry

CW:
Fighter
Garrison
Carrier Air

USA:
Bunker Hill
Indiana
Iowa
Alabama
Cleveland
Infantry
Motorised

USSR:
2 x Militia
Fighter
2 x Land Air
4 x Infantry
HQ Armour
Motorised
Mechanised
Anti-Aircraft





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 7:18:08 PM)

Sep/Oct 1942
Impulse: 1

The Axis win the Initiative on a re-roll, but the weather is not great - a mix of Rain (Arctic, Nth Temperate and Nth Monsoon) and Fine (elsewhere).




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 7:22:18 PM)


quote:

ORIGINAL: warspite1

Sep/Oct 1942
Reinforcement

China:
2 x Infantry

CW:
Fighter
Garrison
Carrier Air

USA:
Bunker Hill
Indiana
Iowa
Alabama
Cleveland
Infantry
Motorised

USSR:
2 x Militia
Fighter
2 x Land Air
4 x Infantry
HQ Armour
Motorised
Mechanised
Anti-Aircraft



I see that USSR has at last begun to build militia but still no garrisons. My humble opinion is that USSR should have all their militia and garrisons as soon as possible after USSR is at war with Germany. They certainly should take priority over all those expensive armoured units.

With that said I suspect that there are some that disagree with me. [:)]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 7:24:07 PM)


quote:

ORIGINAL: warspite1

Jul/Aug 1942
Impulse: 9

The Chinese attack is done first. Its a 3:1 no modifier on the Assault table...

....10! The Chinese defenders of Kunming are destroyed for no loss.

The Back door into Burma is now wide open....

[image]local://upfiles/28156/2DE5DFF7BC554A3E802FFAFEFBAEB9C6.jpg[/image]

Why is there Japanese Marines in the middle of the Chinese mountains?

Many mountain lakes that I have missed? [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 8:33:26 PM)

Sep/Oct 1942
Impulse: 1

The Germans may have the Initiative but its not all plain sailing in the East. The weather has not helped, combined with the fact that many of their HQ's need to play catch-up.

There will be no ground strikes this impulse as the need for getting aircraft to the front takes precedence.

There are two attacks in the Soviet Union this impulse, one in Latvia and the other in the Ukraine. Vatutin seeks to provide HQ Support for the southern battle, while the Germans bring in bombers and two fighters to try and increase the odds. The Soviets decide to fight it with whatever they can. They will be at a disadvantage but all they need is to abort one of the German bombers OR get one of their own through and they stop the odds from changing.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 8:39:53 PM)

Sep/Oct 1942
Impulse: 1

The odds are 6.4:5.5 in favour of the Axis.

Round 1

11 (DC) - A German bomber is cleared through (German choice and they go for the Stuka).
15 (AA) - Attacker aborts. German choice of front fighter or bomber and they choose the fighter.

The odds increase further but on the basis they need to get lucky just once, the Soviets stick at it...

Round 2

12 (DC) - Oohh and the second German bomber gets cleared through.
12 (AC) - But the German clears the Soviet through too....

[image]local://upfiles/28156/895FA9EE894947D49095217725F0E894.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 8:42:47 PM)

Sep/Oct 1942
Impulse: 1

The German AA unit now leaps into action and rolls 5, 1, 5, 4, 3 = just a 1-point reduction.

[image]local://upfiles/28156/1600861C80B948E1B58F7EB3F3B99FEE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 8:46:10 PM)

Sep/Oct 1942
Impulse: 1

The odds for the attack are 3:1 -1 on the Blitzkrieg table....

....its a 2(1). The Germans lose a unit and are disorganised. Not good...


[image]local://upfiles/28156/2B15F5449CB34F448932A83E2FBDF0DE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 8:48:58 PM)

Sep/Oct 1942
Impulse: 1

Meanwhile, in Latvia the Germans are hoping for something more routine - its a 7:1 -1 Blitzkrieg...

...its an automatic victory and the Soviet cavalry and motorised division are destroyed.

The Germans cannot advance into the vacated hex as they would be out of supply however..

[image]local://upfiles/28156/F55A9A67637742DBA13C61C6DBFFF5CC.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 9:49:39 PM)

Sep/Oct 1942
Impulse: 3

The turn skips forward 2.

The Germans make a couple of mistakes. They leave the 10th Infantry Corps, guarding the neck of the Crimea, out of supply. If the Soviets can ground strike it, then his value will be just 1. There are two German fighters that can intercept - but making the Germans use up their fighters on this side show seems like a good idea....

The Hungarians make the same mistake southwest of Gomel - and the Germans have no fighters this time.

The Germans use one fighter to contest the southern air battle.

Round 1

13 (No Effect)
7 (DA) The German fighter is aborted....






[image]local://upfiles/28156/B509177BE56F44AE934EB3FA476CA876.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/10/2014 9:51:25 PM)

Sep/Oct 1942
Impulse: 3

The Soviet bombing was rubbish in the northern hex....

[image]local://upfiles/28156/2E4D731561C943E8BCA26B1421CE4D14.jpg[/image]




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