RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 9:04:25 AM)

Nov/Dec 1942
Impulse: 3

The weather takes a turn for the worse. but its still nowhere near as bad as it could be; Rain in the Arctic and North Temperate - otherwise Fine.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 9:27:33 AM)

Nov/Dec 1942
Impulse: 3

Its all going down in the naval phase!!

Admiral Lutjens says "Anysink zat Cunningham can do, I can du besser" and he takes to his shiny Flagship Bismarck with a select fleet (including the new, up-gunned Scharnhorst) and sails into the Baltic.





[image]local://upfiles/28156/6C03EB72014749EE8D1427F7A73D96D1.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 9:45:05 AM)

Nov/Dec 1942
Impulse: 3

There's so much going on this impulse I don't know where I am or what my name is [sm=00000280.gif]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 9:52:49 AM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Sep/Oct 1942
Impulse: 7

The chances of the US declaring war on Japan are ridiculously low - 20% [X(]

The Japanese - in an excellent position in China - therefore decide to declare war only on the Commonwealth and will attempt to take Burma and threaten India.

Have US played option 34? Have US 8 or more SCS and 3 or more (real) carriers in Pearl Harbor?

If the answer to both question is yes then it looks like something is a bit wrong with the entry pools. CAn you post a picture of it?
warspite1

I've played 34 but took my carriers out as I was told I was making too big a target for the Japanese.

[image]local://upfiles/28156/C36C5659C8CE4200B4809384FD99570A.jpg[/image]

I think he meant that you should have three carriers, only, at Pearl Harbor and that you should remove one since you had four there. US must move at least three carriers back to Pearl Harbor as soon as possible. This affects the chances for US to declare war on Japan. It also helps you to control the tension pool.

With hindsight it might have been better to leave all carriers at Pearl Harbor since that might have enticed Japan to DOW US. One good CV would have been worth it.

You have way to high US entry compared to tension. Especially against Japan.

In order to DOW with US I would make sure that I have the fleet needed in Pearl Harbor (see below) and then at the end of the turn I would play option 38 and reduce the risk of getting a tension chit and then play at once (if you missed getting a tension chit) option 50 and when you play option 50 I would increase the odds of getting tension chits.

I would also try to get a tension chit against Germany.

Then I would begin to make one DOW a turn against both Japan and Germany/Italy. And if I missed then I would try to get a new tension chit to each pool every turn and continue with new DOWs next turn.

US needs to act now!

With option 50 played US can begin a naval war against Japan and with option 38 they can help with protecting CW convoys. But if US still do not enter the war then you need to get better bases for the naval war so select options to occupy North Ireland and begin to send units and fleet there. You can also play options to reinforce Guam and Philippines.

US needs to get active and involved in the war even if they are not in the war!


RAC: 13.3.2 US entry options
....
26. Relocate fleet to Pearl Harbor - It is harder to declare war on Japan if you haven’t chosen this entry option.
Until you choose it, the only naval units that may base at Honolulu or Pago Pago are TRSs and CONVs. After you
have chosen it, any US naval unit can base there.
To avoid the +2 modifier for declaring war on Japan, you need a fleet of at least 8 SCS and 2 CV (owner’s
choice) in Honolulu when you attempt to declare war. A CV or SCS only counts if its first cycle cost is at least 2
build points and is not the Langley.
If you have that fleet there, you also have more control over the tension level for
anti-Japanese entry options.

38. Arm merchantmen - Once you choose this entry option, up to 5 US CVs or SCS (you choose which and
there is no limit after the US is at war with Germany or Italy) in the 0 section of any sea area, can take part in any
combat round in which Allied convoys are included, even though you remain neutral. There is no US entry effect for
fighting. You can’t choose this entry option unless you have already chosen entry option 29.

50. Unrestricted naval warfare - US naval and aircraft units at sea can freely attack, and be attacked by, any
Axis naval and aircraft units. You still can’t port attack, shore bombard, ground strike, strategically bombard, carpet
bomb, or fly ground support. You can escort Allied convoys in any sea area with any number of SCS or CVs. You
can now move any number of ships together as 1 naval move, instead of counting each ship as a naval move. You
can only choose this entry option if you have already chosen entry option 38.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 9:53:08 AM)

Nov/Dec 1942
Impulse: 3

Where do I start?

First up its air to air combat over Lake Peipus and environs... The Soviets have decided to contest this with everything (this is the northern gateway to Leningrad). They are massively out-gunned but have been lucky so far in the air, will it last??

Round 1

9 (AC) The German Stuka is cleared through.
17 (DX PX) The Soviets must destroy a fighter or bomber (pilot killed). They take a chance and destroy the bomber.

Round 2

8 (No Effect)
13 (DA) The Soviets must abort a fighter or bomber. Sensing this is not happening, they abort the bomber and the mission







[image]local://upfiles/28156/247B5B59715B4ED8BB601C84A15DA294.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:02:03 AM)

Nov/Dec 1942
Impulse: 3

Next up its to sunny Indonesia a.k.a back in the day as the NEI. Having conquered Malaya last turn, the Japanese are attacking the NEI by trying to invade east of the capital Batavia.

The Japanese are out-gunned in the sky 4.0:6.0 and they really don't want to be losing precious carrier aircraft to land based fighters (you gotta love that Beaufighter though [sm=00001746.gif] [&o])

Round 1

14 (DA) The Japanese must abort a fighter or bomber. They decide this battle is not worth the risk and abort the bomber and the battle.. The Kate lands safely back on the carrier.
7 (DA) They chose wrong! The CW fighter also aborts. Too late now though.


[image]local://upfiles/28156/87A0BF014F4743E3B31A032876D75029.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:08:17 AM)

Nov/Dec 1942
Impulse: 3

And so to combat. Three attacks in total - two in Estonia and one in the NEI.

Its the NEI first and just a 3:1 +1 on the Assault table thanks to +4 Notional....

....its an 8 (9) and the Japanese Special Naval Landing Forces get ashore!




[image]local://upfiles/28156/658FE575B8A547A082FD15EF9815044D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:14:39 AM)

Nov/Dec 1942
Impulse: 3

This next attack is only a 2:1 +2 Blitz (even though the Kriegsmarine were on hand to provide naval gunfire support) because I totally mucked it up. I thought there was a bug - hell I am not even going to try and explain myself here [8|]. Essentially there is just one Armoured unit - the 48th Panzer Corps - attacking two Soviet armies (albeit they are out of supply and disorganised)...

...pathetic..its a 2 (4). I know there is a lot going on but I really need to concentrate more... The Panzers are no more for the loss of one infantry unit [&:]



[image]local://upfiles/28156/402BEFBAD817448E8E9AC6DE6698C03B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:18:25 AM)

Nov/Dec 1942
Impulse: 3

After that debacle, the last attack is against the mobile formations northwest of Lake Peipus, This is a 6:1B +1...

...terrible... its a 4(5). The defenders lose a unit and the other is shattered but...


[image]local://upfiles/28156/77CF3830FFBE44E6B496D2ED7B9EC0D3.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:25:22 AM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Sep/Oct 1942
Impulse: 7

The chances of the US declaring war on Japan are ridiculously low - 20% [X(]

The Japanese - in an excellent position in China - therefore decide to declare war only on the Commonwealth and will attempt to take Burma and threaten India.

Have US played option 34? Have US 8 or more SCS and 3 or more (real) carriers in Pearl Harbor?

If the answer to both question is yes then it looks like something is a bit wrong with the entry pools. CAn you post a picture of it?
warspite1

I've played 34 but took my carriers out as I was told I was making too big a target for the Japanese.

[image]local://upfiles/28156/C36C5659C8CE4200B4809384FD99570A.jpg[/image]

I think he meant that you should have three carriers, only, at Pearl Harbor and that you should remove one since you had four there. US must move at least three carriers back to Pearl Harbor as soon as possible. This affects the chances for US to declare war on Japan. It also helps you to control the tension pool.

With hindsight it might have been better to leave all carriers at Pearl Harbor since that might have enticed Japan to DOW US. One good CV would have been worth it.

You have way to high US entry compared to tension. Especially against Japan.

In order to DOW with US I would make sure that I have the fleet needed in Pearl Harbor (see below) and then at the end of the turn I would play option 38 and reduce the risk of getting a tension chit and then play at once (if you missed getting a tension chit) option 50 and when you play option 50 I would increase the odds of getting tension chits.

I would also try to get a tension chit against Germany.

Then I would begin to make one DOW a turn against both Japan and Germany/Italy. And if I missed then I would try to get a new tension chit to each pool every turn and continue with new DOWs next turn.

US needs to act now!

With option 50 played US can begin a naval war against Japan and with option 38 they can help with protecting CW convoys. But if US still do not enter the war then you need to get better bases for the naval war so select options to occupy North Ireland and begin to send units and fleet there. You can also play options to reinforce Guam and Philippines.

US needs to get active and involved in the war even if they are not in the war!


RAC: 13.3.2 US entry options
....
26. Relocate fleet to Pearl Harbor - It is harder to declare war on Japan if you haven’t chosen this entry option.
Until you choose it, the only naval units that may base at Honolulu or Pago Pago are TRSs and CONVs. After you
have chosen it, any US naval unit can base there.
To avoid the +2 modifier for declaring war on Japan, you need a fleet of at least 8 SCS and 2 CV (owner’s
choice) in Honolulu when you attempt to declare war. A CV or SCS only counts if its first cycle cost is at least 2
build points and is not the Langley.
If you have that fleet there, you also have more control over the tension level for
anti-Japanese entry options.

38. Arm merchantmen - Once you choose this entry option, up to 5 US CVs or SCS (you choose which and
there is no limit after the US is at war with Germany or Italy) in the 0 section of any sea area, can take part in any
combat round in which Allied convoys are included, even though you remain neutral. There is no US entry effect for
fighting. You can’t choose this entry option unless you have already chosen entry option 29.

50. Unrestricted naval warfare - US naval and aircraft units at sea can freely attack, and be attacked by, any
Axis naval and aircraft units. You still can’t port attack, shore bombard, ground strike, strategically bombard, carpet
bomb, or fly ground support. You can escort Allied convoys in any sea area with any number of SCS or CVs. You
can now move any number of ships together as 1 naval move, instead of counting each ship as a naval move. You
can only choose this entry option if you have already chosen entry option 38.

warspite1

Thanks Ormster I will put that into operation.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 10:31:25 AM)

Nov/Dec 1942
Impulse: 3

Here is the position in the South China Sea area post that turn.

[image]local://upfiles/28156/EF221CB4543445F89B07F05BE4EC968F.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 11:31:55 AM)

Nov/Dec 1942
Impulse: 5

Back to the Allies now and the CW has to not only decide how to follow-up the Sardinian operation. but also what to do about Japan in the absence of assistance from the US.

The US put three carriers back in Pearl...

In the meantime the Hampden squadrons launch another Strategic Bombing attack on Nuremberg - but without success.

The remainder of the turn is without anything of particular interest.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 11:49:29 AM)

Nov/Dec 1942
Impulse: 7

The weather is Fine everywhere once more, but what can the Axis do with it?

With the Soviets having used up their fighters, Pskov and the hex north of Lake Peipus are targeted for ground strikes.

The Germans introduce their new "Tank Buster" Henschel Hs129 with devastating effect. The attack on Pskov was equally as good..




[image]local://upfiles/28156/AD31F52E318645648EB2AC20833C0107.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:07:12 PM)

Nov/Dec 1942
Impulse: 7

The Germans, desperate to press on, will be attempting a couple of risky attacks this turn....

The Soviets are giving no quarter either. Hang on to your hats, they're going in [X(]





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:23:19 PM)

Nov/Dec 1942
Impulse: 7

First up its the air battle over Lake Peipus.

The Soviets have no fighters - but they only need one aircraft through to bring the odds down.

Round 1

8 (No Effect)
11 (DC) That's the one the Soviets were after!


[image]local://upfiles/28156/F176C873CBEB4E8F8C1D16A4346795F6.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:28:22 PM)

Nov/Dec 1942
Impulse: 7

For the Pskov battle the Germans again have the advantage on paper, but will that be enough?

Round 1

7 (DA) Germans abort their front fighter or bomber. This is bad. They take a chance and go for the fighter.
9 (No Effect)

This is not good - at a 1.0:4.0 differential the Germans cannot stick around.

[image]local://upfiles/28156/37FDE087BF834AE0B9588A58365CDBE2.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:36:31 PM)

Nov/Dec 1942
Impulse: 7

The Soviets have really altered the odds to good effect in both battles - if the Germans carry on throwing sub 5's that they have been then this will be painful..

But first, its over to the NEI.

For the attack on the colonial capital, the Japanese have an Army Infantry formation in support of two naval units. Mmmmm that would have been interesting to witness in practice - I wonder if they would have bothered fighting the Dutch? [:D]

Anyway, thanks to the support offshore from the IJN's old battlewagons, the odds for this Assault attack are 4:1 (no modifier)....

...incredible - its yet another 3, that's one loss each and disorganisation for the Japanese.



[image]local://upfiles/28156/542F3D133C1C41388C75B97AF34A1C22.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:40:15 PM)

Nov/Dec 1942
Impulse: 7

Back to Europe then and first off its the attack on Pskov. This is a 3:2 +2 on the Assault table...

...yep, you've guessed it, another sub 6 result - a 5 (7). That's one loss each and disorganisation.

[image]local://upfiles/28156/C1D3BF1A4FBD4C8F825D98B1F8C8ABB0.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:44:13 PM)

Nov/Dec 1942
Impulse: 7

So lets see what the next 3:2 attack has in store for Adolf. This only has the benefit of a +1, although at least the Germans can choose the Blitzkrieg table...

...its above 6 anyway! The Germans throw a 7(8) and are all disorganised while the Soviet 1st Mechanised Army retreats intact.

[image]local://upfiles/28156/B2B2CBB6469740B288D40B09847F731B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 12:48:39 PM)

Nov/Dec 1942
Impulse: 7

And so to the final battle of the impulse, its the attack on the out of supply and disorganised motorised corps in western Estonia. This is a 5:1 + 2 attack. It would only be vaguely funny if the Germans threw double figures for this....

...but they can't even manage that - its a 6 (8) - although is good enough to see off the Soviet unit at last.

[image]local://upfiles/28156/0A8ADB8DAD5641B7A834CFEFC94D20B7.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 5:58:42 PM)

Nov/Dec 1942
Impulse: 9

The Allies do some more important shuffling of units and Mao pushes deep into north east China.

The turn then ends...




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 6:16:02 PM)

Nov/Dec 1942
Production

Germany:
Infantry
Infantry Division
Armour
Mechanised
Anti-Tank
Field Artillery
Mountain
2 x Pilots
2 x Land Air

Italy
Fighter
Pilot

Japan:
Infantry
Infantry Division
Light Carrier
Fighter
2 x Pilot









warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 6:23:18 PM)

Nov/Dec 1942
Production

China:
Land Air
Pilot
Submarine

CW:
Militia
Garrison
Fighter
Nav Air
Land Air
3 x Pilot
Armour

USA:
Hornet
Pilot
Fighter
Field Artillery
Anti-Aircraft
Armour
Mountain
Carrier Air

USSR:
3 x Infantry
Infantry HQ
Armour
Fighter
Pilot
Infantry Division




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 6:28:55 PM)

Jan/Feb 1943
Reinforcement

Germany:
Fighter
2 x Land Air
1 x Nav Air (wow look at the factors on that!! [X(])
2 x Infantry Divisions
Mountain
Mechanised
2 x Artillery
Anti-Aircraft

Italy:
Nothing

Japan:
Carrier Air
Shinano!!




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 6:38:48 PM)

Jan/Feb 1943
Reinforcement

China:
Communist Cavalry Division

CW:
2 x Militia
Nav Air
Garrison
Mechanised Division
Armour Division
HMS Thunderer
Carrier Air
Fighter
Land Air
Motorised

USA:
2 x Carrier Air
Nav Air
Lexington II, Yorktown II, Essex, Intrepid
Infantry

USSR:
2 x Fighters
4 x Infantry
HQ Infantry
3 x Garrison
Mechanised




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 6:41:38 PM)

Jan/Feb 1943
Initiative and Weather

Bizarre! How random are these dice??? The Axis just won the initiative on a 3 (the Allies rolled a 1). The Allies demanded a re-roll and guess what? The Axis won the initiative on a 3 (the Allies rolled a 1)....

...anyways, the weather is Fine everywhere except the Arctic (Rain)




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 7:38:20 PM)

Jan/Feb 1943
Impulse: 1

The Luftwaffe attempts two ground strikes - one on the shores of the Gulf of Finland and the other on the west bank of the Dneiper, south of Belgograd. The Soviets are out-classed in the north, but once again seek to make life difficult in the south. The Luftwaffe respond with everything they have.

Its a close battle. The Germans have just a 7.3:7.0 advantage.

Round 1

13 (No Effect)
4 (AX) The Germans destroy the Russian front fighter (the pilot survives).

This takes the advantage to almost 2. The Soviets stick around for at least one more round...

Round 2

6 (DA) The German chooses which aircraft to abort. They choose the fighter.
10 (No Effect)

The Soviets now have the advantage so its the German's turn to take a chance...

Round 3

10 (DC) The German get to clear their best Stuka through
18 (DX) The Soviets lose a second fighter (the pilot survives again)

The odds don't actually change as a result and so the Soviets stick around.

Round 4

8 (No Effect)
5 (DX) Incredible shooting from the Luftwaffe for a change. Again the pilot survives but that is the Soviet fighter strength in the south largely shot up..


[image]local://upfiles/28156/41A139BD5ABC446FAECC9C0651D6FB10.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 7:40:05 PM)

Jan/Feb 1943
Impulse: 1

To compound Stalin's misery, both Armies are disorganised, although the Luftwaffe fail completely in the north.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 7:46:16 PM)

Jan/Feb 1943
Impulse: 1

There will be two attacks - against Batavia and in the Ukraine.

The Japanese battlewagons provide shore bombardment, but the carriers have been left behind and the Beaufighter is still at large....


[image]local://upfiles/28156/F96F741931504C10992E2C79929A7871.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/11/2014 7:53:58 PM)

Jan/Feb 1943
Impulse: 1

In the Ukraine the Germans have mucked up again! In committing all their fighters to the defence of the ground strike, they cannot now stop the Soviets from getting their own bombers to the hex. If the HQ support works too, this could be very costly...

However, the German AA reduces the Soviet combat factors by 2 and that stops the Soviets getting 1:1



[image]local://upfiles/28156/7691680ED8164896B70D2050153828B1.jpg[/image]




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