RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 6:32:53 PM)

Jan/Feb 1940
Impulse: 3

The Germans go for three ground strikes - on Amsterdam, Antwerp and Brussels. The British, although slightly out-numbered, decide to take one for the team and fly in defence of Brussels. This will force the Luftwaffe into the skies and, hopefully, give the French an easier time....

[image]local://upfiles/28156/D3E782CDC2A34B84BA44F0734074BD94.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 6:45:05 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.

warspite1

What does "make their minor support role for Belgium" mean please? Thanks.


If Belgium was not conquered by the end of the turn and France (or CW) had 4 corps in Belgium then there would have been a US entry roll.


Cut from RAC: 13.3.3 US entry actions
....
21. Allies support attacked minor - the Allies have supported an attacked minor country if there are at least 4
Allied corps or armies in the minor’s unconquered [Clarification. original - Dec. 23, 2007] home country
during the Allied minor support step of the same turn an Axis major power declared war on it. Soviet units in
east Poland don’t count and neither do the minor’s own units.

[image]local://upfiles/29130/6C57FA80367A4EADA0F25ED396AB3A9A.jpg[/image]




Courtenay -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 6:53:27 PM)

quote:

quote:


ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.


warspite1

What does "make their minor support role for Belgium" mean please? Thanks.


If the Allies can get four corps from one major power into a minor power and that minor country is not conquered the turn they do so, they get 70% chance to add a chit to the US entry pool. This happens in the peace phase, after the conquest phase, so if the minor is conquered quickly, you can't support it. In your game, it looks like the French have four corps in Belgium, so the program should have rolled for it, and told you the results. I have not yet had Allied support happen in any of my MWiF games, so I am not sure exactly how the program describes Allied support, but it should do so.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 6:54:26 PM)

Jan/Feb 1940
Impulse: 3

Round 1
CW throw a 16 (DX PX) - Germany decides which front aircraft to destroy (pilot is destroyed). They choose the fighter.
Germany throw a 2 (AX) - The Spitfire I is destroyed (pilot survives)

Both sides stick around
Round 2
CW throw an 18 (DX PX) - once again the Germans have the choice and destroy the fighter (pilot is killed again)
Disaster then strikes. The Germans roll a 9 - No effect.

Both sides stick around
Round 3
CW through a 14 (DA) - the Germans get the choice and decide to abort the front fighter.
And again!! The Germans throw a 13 - No effect.

The Germans decide that they now have nothing to lose - both sides stick around
Round 4
CW throw a 12 (AC) - the Stuka is cleared through to the target.
The Germans throw an 11 (DC) - no effect as the CW have no bombers

The Germans still decide to tough it out - they are gamblers trying to get their stake back...
Round 5
CW throw a 15 (AA) - the German Bf-109 is aborted
Germans roll a 14 (DA) - the Spitfire I aborts

The Germans stick around - they need the bomber to attack and not abort.
Round 6
CW throw a 7 (DA) - the last German fighter aborts
The Germans roll a 16 (AA) - the combat is over.

Round one to the CW

[image]local://upfiles/28156/E2F5A768D7854159B08D5A116C9F7DEE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 6:56:04 PM)


quote:

ORIGINAL: Courtenay

quote:

quote:


ORIGINAL: Courtenay

Out of curiosity, did the Allies make their minor support role for Belgium? Sure looks like the French got four corps there by turn's end.


warspite1

What does "make their minor support role for Belgium" mean please? Thanks.


If the Allies can get four corps from one major power into a minor power and that minor country is not conquered the turn they do so, they get 70% chance to add a chit to the US entry pool. This happens in the peace phase, after the conquest phase, so if the minor is conquered quickly, you can't support it. In your game, it looks like the French have four corps in Belgium, so the program should have rolled for it, and told you the results. I have not yet had Allied support happen in any of my MWiF games, so I am not sure exactly how the program describes Allied support, but it should do so.
warspite1

I believe there was a roll, yes - cannot confirm the details as I didn't record I'm afraid.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:00:35 PM)

Jan/Feb 1940
Impulse: 3

Humbled in the skies - despite having the dice advantage in the early rounds, the Luftwaffe's bomber crews seek to exact some measure of revenge.

In Amsterdam, just the 2nd British Infantry Division is disorganised
In Antwerp, neither attack succeeds,
But, finally in Brussels, the Stuka records a 100% hit rate.


[image]local://upfiles/28156/4845A2D8553D4AE38D7BADF3D425E5C3.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:29:08 PM)

Jan/Feb 1940
Impulse: 3

The Germans press ahead with just one attack; against Brussels while in China, the Japanese have a 4:1 against Hengyang.

Chiang provides defensive support to the city's defenders, as does Gort. Rundstedt and Umezu counter. The Japanese bring in bomber support as do the Germans. The Chinese counter with their sole fighter. The British throw their remaining bombers into the fray, while the Japanese fighters take to the sky also. Its kitchen sink time!!




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:36:14 PM)

Jan/Feb 1940
Impulse: 3

Right, its air battle over China time!

The Japanese have a 5.4:3 advantage - the Chinese are simply trying to get lucky and make Japan hurt.

Round 1
..and what a start!! A 20 (AX PX) - the Chinese player destroys the Japanese front bomber (the pilot is killed. 5-points in the bag.
The Japanese throw a 15 (DX) - The Chinese fighter is destroyed (the pilot survives).

The Chinese will be happy with that!


[image]local://upfiles/28156/B13F29749CF94243862C563329E3500B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:39:11 PM)

Jan/Feb 1940
Impulse: 3

Over Brussels the aircraft pretty much cancel each other out. 3 added to the attacker and 4 to the defender does not change the odds.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:41:59 PM)

Jan/Feb 1940
Impulse: 3

And so to the Battle of Hengyang. Its a 5:1 no modifiers on the Assault table.

Its a 5. Both Chinese destroyed but all attackers disorganised. On balance not too bad for the Japanese but needs to be better...

[image]local://upfiles/28156/A8783C04D2004714A763F4D7F8E3405B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 7:46:29 PM)

Jan/Feb 1940
Impulse: 3

Over to Brussels now and its a 3:2 + 2, with the CW choosing the Assault table. This is so important.....

.....its a 4. No losses to the plucky Belgian II Corps and British IV Motorised and one loss to the Germans - all of whom are disorganised...

That's put a dent in Axis plans..

EDIT: I am being told now that the Allies must lose one unit. Its bye-bye Belgian.

[image]local://upfiles/28156/1528B79909EB4DFD9A9FD594870E1BA2.jpg[/image]




Walker84 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/15/2013 8:41:51 PM)

Nail-biting stuff in Belgium. I seem to recall that Dowding refused to let Fighter Command commit in strength during the French campaign - until Dunkirk that is - so the dogfights over the Dyle certainly add a new and interesting dimension. Looking forward to the next developments...




Schnaufer -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 12:02:14 PM)

Keep up the good work !
Sail on

Have a good one all [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 1:15:08 PM)

Jan/Feb 1940
Impulse: 5

So what do the Allies do now? Simply straighten up the line and wait for the next attack. The Germans aren't coming through anytime soon...

Brussels is now supported by two British motorised corps, and the three units, aboard the transports in the North Sea, have been landed at Antwerp...


[image]local://upfiles/28156/55C319D6CD534908AFFA5F42FBE91AD3.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 1:23:13 PM)

Jan/Feb 1940
Impulse: 7

There really is little for the Germans to do this turn now. They can only wait for reinforcements and use of an Offensive Chit perhaps.

In China the Japanese forces under Yammamoto push west to try and exert pressure on Chiang's forces along the Yangtse.

[image]local://upfiles/28156/9D07A1CE81CB4AAE949CF9094845C014.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 1:29:02 PM)

Jan/Feb 1940
Impulse: 9

The Allies try the passing technique to end the turn but this fails.

Impulse: 12

This gives the Japanese the chance to put more reinforcements ashore in China.

[image]local://upfiles/28156/0C184D0FB2864484B587FE279F31C385.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 1:59:56 PM)

Jan/Feb 1940
End of Turn: Production

Germany:
2 x Infantry
2 x Fighters
3 x Pilots

Italy:
Infantry
Sub Construction

Japan:
2 x Light Carrier (Shoho and Zuiho)
Infantry
Mechanised





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/16/2013 2:04:21 PM)

Jan/Feb 1940
End of Turn: Production

China:
Pilot
Infantry
Cavalry

CW:
Prince of Wales, Duke of York
Armour
Pilot

France:
Infantry
Pilot

USA:
New Jersey, Iowa, Indiana, Alabama
Amph

USSR:
3 x Infantry
Pilot
LND Air





Missouri_Rebel -> RE: Bob Flemin's MWIF AARse II The Sequel (12/18/2013 9:39:43 PM)

Are you taking a break Bob? I really enjoy your AARs and hope you continue.




WarHunter -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 1:43:08 AM)


quote:

ORIGINAL: Missouri_Rebel

Are you taking a break Bob? I really enjoy your AARs and hope you continue.

+1

Looking forward to your update also. [:)]




Zorachus99 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 3:19:03 AM)


quote:

ORIGINAL: warspite1

Jan/Feb 1940
Impulse: 5

So what do the Allies do now? Simply straighten up the line and wait for the next attack. The Germans aren't coming through anytime soon...

Brussels is now supported by two British motorised corps, and the three units, aboard the transports in the North Sea, have been landed at Antwerp...


[image]local://upfiles/28156/55C319D6CD534908AFFA5F42FBE91AD3.jpg[/image]


Start planning for the French to last until Sept/Oct, if not 1941!

I've seen it happen to my Germans more than one time.

I blame it on the dice.




Courtenay -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 4:01:35 AM)

This sort of position has happened to me too many times, although I have never not taken Amsterdam. The Germans have to use an O-chit to break it. Don't forget your engineer; double it, and two units can attack across a river without being halved. You have to tell the computer which units are using this advantage by left clicking on them and selecting. After you break the Dyle, be prepared to spend another O-chit.

This sort of position is why I delayed attacking the Low Countries until MA and the Germans had their parachute ready. It didn't work; France did not fall until J/A, but I blame the dice. [:)]

It is my opinion that both the early attack on France and the delayed attack on France have about equal chances of working, but the delayed attack has a higher variance. If it works well, France can fall early; if works especially badly, it can turn into a nightmare.




Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 5:03:47 PM)

I think part of it is weather related as well. The Germans have to be ready to roll if they get a good impulse of weather in J/F and/or M/A. I don't like trying both Holland and Belgium in the same impulse because Holland screens part of Belgium and it is harder to make a penetration across the rivers.

A German player who just sits while waiting for the big M/J turn to show up may well be disappointed. While likely, good weather is not guaranteed and you also have issues with who goes first as well. I had one game where M/J showed up, the Allies won, went first even after a reroll and it was raining. France wasn't going away anytime soon.

Good weather early in the game is the friend of the Axis. Don't waste it.




WarHunter -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 5:17:30 PM)

The other factor in play.
A CW player willing and able to use the BEF in the low countries. Invading the Netherlands late in a turn can catch the CW off guard and off balanced. Especially if its a waiting game and the transports moved for juicy overseas reinforcements.

Agreed about the weather being the big unknown. It can work for and against either side at any given impulse. Then slap you in the face. [sm=00000030.gif]




Centuur -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 5:34:12 PM)

I've lost France once in N/D 1939 due to a very long S/O turn with only good weather. Even the BEF didn't do the trick in that game...

To me, that game opened up my eyes about US entry. If the weather is right: DoW and attack. Screw US entry as long as the weather holds in 1939...




Courtenay -> RE: Bob Flemin's MWIF AARse II The Sequel (12/19/2013 11:03:03 PM)

I agree completely about the weather. It is the most important piece of luck in the game.

In my current game, I can safely say that the Germans wasted no early fair weather. The reason I can state that with absolute confidence is because there wasn't any early clear weather -- the second fair weather impulse of game to took place in M/A 40. (The first was, of course, the first impulse of the game.)




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/20/2013 6:21:28 PM)

Mar/Apr 1940
Reinforcement

China:
Cav Div
Communist Infantry

CW:
Howe, Indomitable, Trinidad and Cleopatra placed in the Construction Pool
CP
Blenheim

French:
Jean Bart II has been placed in the Construction Pool
Motorised
CP

USA:
Wasp
CP

USSR:
Pe-8
2 x Infantry
Armour




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/20/2013 6:23:39 PM)

Mar/Apr 1940
Reinforcement

Germany:
Stuka
Me-110
Infantry
Paratroop
Cavalry Div

Italy:
Vittorio Veneto

Japan:
Katori




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/20/2013 6:25:46 PM)

Mar/Apr 1940
Weather and Initiative

The Axis win the initiative and the weather is fine everywhere except the Arctic.





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/20/2013 6:28:50 PM)

Mar/Apr 1940
Impulse: 1

This could be vital as the RN has no chance to put a fleet to sea. The Germans decide to put everything into taking Amsterdam and possibly the hex northeast, while the Japanese will continue to put pressure on the Chinese.




Page: <<   < prev  2 3 [4] 5 6   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9394531