warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (12/21/2013 10:58:55 AM)
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May/Jun 1940 Impulse: 8 The Germans set their sights on the clear terrain southwest of Brussels. With the Royal Navy at large in the North Sea, the odds for any attack against Antwerp would be too low to risk. As it is, this attack won't exactly be guaranteed, but at least the attackers will have the choice of table... The Luftwaffe have just one Stuka to bring to the party. The French bring their entire fighter strength to the battle - 6 points. The Germans counter with their two remaining fighters - also 6 points. The Germans have a 5.4:4.7 superiority. Will it work in their favour for once? Round 1 Absolutely unbelievable - the Luftwaffe is close to destruction..... its an 18 (DX PX). The Germans have the choice of which front unit to destroy (pilot is killed). They choose the fighter. In response the Germans throw a 15 (AA), which aborts the French MS406. Round 2 The French now have a 0.3 advantage but the Germans have no choice but to see this through to the end... 4!! (AX) The French choose to destroy the Me-110 (the pilot is saved). 14 (No Effect) Round 3 The German player is speechless... What to do? Gamble on a lucky throw? Might as well... 9 (No effect) 11 (DC) effectively no effect as there are no Allied bombers to clear through. Round 4 Russian Roulette Part II 16 (DX PX) The Stuka and pilot are destroyed... To rub it in, the German then throws a 12 (DC) or no effect.... [image]local://upfiles/28156/5BCE764E81C54B8982182823D8BBD53B.jpg[/image]
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